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What happened to Locust Swarm - Cripple?


Arannya.8324

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@Sir Vincent III.1286 said:

@"Arannya.8324" said:Really?October 15, 2013 - Increased the base cripple duration to 2 seconds.This is the only thing I can find regarding cripple...

They replaced cripple with life steal. They did mentioned it, but somehow didn't made it on the patch notes.

Well actually if you read the skill description, cripple should still be there - it is clearly stated in "Notes: Applies the Locus Swarm effect."I read the life steal part but it is unrelated to cripple and there is no mention of this being removed in patch... it really makes no sense.

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@Arannya.8324 said:

@Arannya.8324 said:Really?October 15, 2013 - Increased the base cripple duration to 2 seconds.This is the only thing I can find regarding cripple...

They replaced cripple with life steal. They did mentioned it, but somehow didn't made it on the patch notes.

Well actually if you read the skill description, cripple should still be there - it is clearly stated in "Notes: Applies the Locus Swarm effect."I read the life steal part but it is unrelated to cripple and there is no mention of this being removed in patch... it really makes no sense.

In GW2, in order to apply cripple, the skill has to deal damage. Since the damage part is replaced with life steal, the cripple will not trigger, thus it was consequently removed.

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@Sir Vincent III.1286 said:In GW2, in order to apply cripple, the skill has to deal damage. Since the damage part is replaced with life steal, the cripple will not trigger, thus it was consequently removed.

What about Glue Shot? Imob & Cripple, no damageCaltrops? Cripple & Bleed 0 initial dmg, unless they count the bleed ticks after (if they land) as damage

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@Arannya.8324 said:

@Sir Vincent III.1286 said:In GW2, in order to apply cripple, the skill has to deal damage. Since the damage part is replaced with life steal, the cripple will not trigger, thus it was consequently removed.

What about Glue Shot? Imob & Cripple, no damageCaltrops? Cripple & Bleed 0 initial dmg, unless they count the bleed ticks after (if they land) as damage

Exceptions do exists since consistency is not ArenaNet's strong suit, but if you look at the majority of skills that applies Cripple, the skill has to deal damage.

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In short: the skill got a rework a long time ago and the rework is worse than the old mechanic: no cripple, no crits, reduced range, useless life leech.

It has only one meaningful purpose at the moment and this is provide swiftness to non speed of shadows builds. It synergizes well with spectral walk and rune of speed on spite/curses/reaper builds. The speed rune compensates the non existent range compared to focus.

Wail of Doom got some value because stability is nerfed on all classes and so it can actually daze targets - something we haven't seen for a few years. :p

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