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Function Gyro Finishing (PVP) is still bugged?


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I've been running Mass Momentum and function gyro casts with 3 & 1/4 sec of stability, most of the time it gets the stomp off unless boon corrupted or stripped. Lately, I've noticed that function gyro fails to stomp without either of these effects happening. Is this bug not completely fixed? Dec 2019 patch supposedly corrected it.

Tested it against a core guard today in PVP while we were 1v1: I cast function gyro and went for the stomp immediately. 1 second into my stomp animation, guard used his downed knockback skill and function gyro was destroyed. However, this was before the stability wore off... Anyone else notice this?

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