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balance thief


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ThiefWith this update, we're looking to improve condition builds in PvE while reducing more egregious condition builds in PvP and WvW.

Thousand Needles: Increased bleeding duration from 3 seconds to 5 seconds for both the impact and pulse attacks.Shadow Strike: Repeater availability duration has been reduced from 4 to 3 seconds in PvP and WvW.

nice work ! 5 month for it

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@Dantheman.3589 said:Thief has seriously been insane since they got rid of toughness and tanky amulets and hence needs nerfs in every aspect including condition builds and mostly imo the stealth duration across the board and/or complete nukage of shadow arts.Thief has seriously been insane show that thief, cant find him on this game

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@anjo.6143 said:

Thief has seriously been insane
since they got rid of toughness and tanky amulets and hence needs nerfs in every aspect including condition builds and mostly imo the stealth duration across the board and/or complete nukage of shadow arts.
Thief has seriously been insane
show that thief, cant find him on this game

Thief was already good most predicted before the big balance patch that overall thief would be S+ teir on multiple builds until anet made a late decision to nerf shadow arts- hence where s/d and d/p thief ended up A tier and condi thief S teir. Only thing that held thief back from actually being S+ was tanky builds and they removed it and condition thief was S+ until nerfs and now multiple builds are S tier and without any changes all we can assume is every thief build ever played will be S+ tier. Thief is pretty insane yes

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