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A clairvoyance system/Better content guide, but we derail and talk about other things I guess?


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So you want to collaborate on ideas on how to improve the existing guide? Because I'm sure plenty of people will be happy to pitch ideas. Better content guides and UI improvements have been suggested for years.

Like I said, I'm not being snarky, but your opening post was a bit... odd

As for ideas, I for one want to see a better - perhaps even 3D - map for HoT. Especially Tangled depths

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@Randulf.7614 said:So you want to collaborate on ideas on how to improve the existing guide? Because I'm sure plenty of people will be happy to pitch ideas. Better content guides and UI improvements have been suggested for years.

Like I said, I'm not being snarky, but your opening post was a bit... odd

As for ideas, I for one want to see a better - perhaps even 3D - map for HoT. Especially Tangled depths

Oh yeah, I know what you mean. But that only seems possible with Anets dev software atm. It's pretty cool how they get around compared to what it's like being a character. I once mentioned something like what Tomb Raider has. Where things glow and helps to look for things better rather than staring at the ground hoping some text pops up. Maybe overkill, though. Mean while we have all of these new games with Ansel and in game photo shooting that can view around the areas.

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I'm not sure what clairvoyance has to do with map exploration.You may be confusing the Content Guide with the Event Involvement feature.If you are having difficulty finding one specific spot in the game, there are guides, videos, text (Wiki), etc. that are helpful.I, personally, would hope there are not more 'arrows on the map' (such as in cities for Personal Story), as that is a bit too much hand-holding for many.

Good luck, though, on your suggestion(s).

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@"Linken.6345" said:When you get to a vista on the map and its not on your level there is a green v down or a blue v pointing up on your mini map mate.Maybe tinker around abit with Taco could get you something like what you want OP

http://www.gw2taco.com/

I can see the game perfectly fine and am not having any set back issues at the moment. But is there an option for people who are, say, color blind? Maybe their vision isn't so good any more. Maybe seeing the color blue looks blurry to them. Little considerations like that could be added to possible future conveniences. I tried Taco. All it did was show me vendor icons and a JP path. The icons were stupid small and the interface was pretty much garbage to work with. I don't think my new player friend will enjoy it to much based on my experience.

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@"Zinchmwah.2067" said:Now, before you decide to comment, please consider thinking as if any of the circumstances were to happen to you and that every one has their own way of reacting and feeling about something.People should not be forced to play the game like you. They should enjoy the game how they want so long as they are not breaking the rules. That is what the game was made for. To be played. No one on Anet is telling you how. So you shouldn't listen to others on how to play the game.

If you desire and or are seeking guidance, answers a work around and would openly like to accept an idea if something isn't working for you, then that is fully up to you. If you think someone else's idea sounds appealing, don't be afraid to try it. Just remember that you're not being forced. I personally believe in the community and whole fondly believe that someone can help you. If not, there is always sources like YouTube and /wiki (name of object/objective)

As for those with the counter opinion, calm your prides. Don't just say no. Provide an idea. Don't just say that "This is how the game is meant to be played and it makes me feel good because I struggled."

So I read this first, then this...

@"Zinchmwah.2067" said:I tried Taco. All it did was show me vendor icons and a JP path. The icons were stupid small and the interface was pretty much garbage to work with. I don't think my new player friend will enjoy it to much based on my experience.

Maybe TacO didn't work for you, but it might work for your new player friend? After all, you've said yourself that people experience the game in different ways and that you shouldn't tell others how to play it. You're willing to reject the experiences of other people because of your own perceptions, but don't seem to realise that what didn't work for you, might work for your new player friend? Also, TacO has a couple of different flavours when it comes to marker packs. Tekkit's marker pack has pretty decent sized icons, as does the ReActif set up. As someone who's used TacO for a few years now, it sounds like your personal experiences of using TacO were because you didn't fully understand how to use it, or that custom markers/trails are available and can be toggled on and off to suit your own preferences. I suggest you let your new player friend find out for themselves what TacO can offer them and whether or not it suits their needs rather than deciding for them.

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@Bellatrixa.3546 said:

@"Zinchmwah.2067" said:Now, before you decide to comment, please consider thinking as if any of the circumstances were to happen to you and that
every one has their own way of reacting and feeling about something.
People should not be forced to play the game like you. They should enjoy the game how they want
so long as they are not breaking the rules. That is what the game was made for. To be played. No one on Anet is telling you how. So
you shouldn't listen to others on how to play the game
.

If you desire and or are seeking guidance, answers a work around and would openly like to accept an idea if something isn't working for you, then that is fully up to you. If you think someone else's idea sounds appealing, don't be afraid to try it. Just remember that you're not being forced. I personally believe in the community and whole fondly believe that someone can help you. If not, there is always sources like YouTube and /wiki (name of object/objective)

As for those with the counter opinion, calm your prides. Don't just say no. Provide an idea. Don't just say that "This is how the game is meant to be played and it makes me feel good because I struggled."

So I read this first, then this...

@"Zinchmwah.2067" said:I tried Taco. All it did was show me vendor icons and a JP path. The icons were stupid small and the interface was pretty much garbage to work with. I don't think my new player friend will enjoy it to much
based on my experience.

Maybe TacO didn't work for you, but it might work for your new player friend? After all, you've said yourself that people experience the game in different ways and that you shouldn't tell others how to play it. You're willing to reject the experiences of other people because of your own perceptions, but don't seem to realise that what didn't work for you, might work for your new player friend? Also, TacO has a couple of different flavours when it comes to marker packs.
marker pack has pretty decent sized icons, as does the
set up. As someone who's used TacO for a few years now, it sounds like your personal experiences of using TacO were because you didn't fully understand how to use it, or that custom markers/trails are available and can be toggled on and off to suit your own preferences. I suggest you let your new player friend find out for themselves what TacO can offer them and whether or not it suits their needs rather than deciding for them.

OK. Lets talk about taco and my friend, then. Since that seems to be the only thing people can come up with.

I doubt how taco works on first use with zero instructions or a readme text file and being some crappy UI that I couldn't find an answer for to get properly working has nothing to do with how someone else experiences the game. And trust me. I clicked every thing and nothing happened. Plus I could have been doing something that I wouldn't know what the outcome of because again, zero instructions. A readme file was the first thing I looked for after extracting. Besides, I already told them to look into it and try to see if they like it. If its been out for yeas then why does it look so ugly? Why does it have to be inside the game? Why can't it just be some tool that runs outside the window while attached to the process? And if I wanted an event timer I'd look at the wiki because that display is just gross.

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@Zinchmwah.2067 said:OK. Lets talk about taco and my friend, then. Since that seems to be the only thing people can come up with.Maybe people keep mentioning it because it fills a lot of what you're claiming you want from the game regarding signposting content.

@Zinchmwah.2067 said:I doubt how taco works on first use with zero instructions or a readme text file and being some crappy UI that I couldn't find an answer for to get properly working has nothing to do with how someone else experiences the game. And trust me. I clicked every thing and nothing happened. Plus I could have been doing something that I wouldn't know what the outcome of because again, zero instructions. A readme file was the first thing I looked for after extracting.gw2taco.com/2015/12/quick-start-guide.html"4. The rest of the TacO setup should be self explanatory through enabling/disabling stuff in the TacO menu"If you don't like exploring your options yourself, there are plenty of guides out there a simple Google away:

https://scoutwarband.com/taco-guide/

@Zinchmwah.2067 said:If its been out for yeas then why does it look so ugly?Maybe because it's one dude developing it, not as his main job, and assisted by donations that he doesn't require people to make? I mean, could you do any better? In fact, why don't you pop to BoyC's TacO subreddit and ask him yourself why it's so "ugly"? Personally I don't care how it looks so long as it fulfils the purpose I need it for. Which it does. If anything, I personally prefer a simplistic overlay that's not going to distract from the game itself by constantly drawing my eye to it while I'm playing. There's enough native UI elements that do that already, some of which can't be disabled.

@Zinchmwah.2067 said:Why does it have to be inside the game? Why can't it just be some tool that runs outside the window while attached to the process?Because if you're going to tab out to look at something (seeing as not everyone has multiple monitors), Dulfy, GuildJen and Wiki already exist. Some people like to have the information on the screen as they play so they can follow routes or see where things are as they move in game. Like what you're trying to ask for in your main post? TacO is an overlay. It doesn't alter the game client itself if that's what you mean by it being "inside the game". You don't even need to put the files in your GW2 folder.

Quite honestly I couldn't care less if you use TacO or not; I'm not the developer or getting paid to advertise it. I'm simply trying to expand upon how it could be useful for your new player friend, despite your own grievances with it, which seem largely formed around being unfamiliar with the overlay and not liking the design. If you want to make your own overlay that does what you want it to and looks how you want it to, go right ahead. I'm sure many people would be interested in seeing what it did that TacO doesn't already, and considering you've not really put forward any concrete ideas on what your vision of a better content guide would actually be. Failing that, you can always direct all these questions you've asked of me to the creator of the overlay who would be far better placed to answer them than myself.

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I think the reason you've not gotten many replies and most aren't responding in the way you wanted is you described a hypothetical problem in a very general way, then asked the rest of the forum to come up with solutions before establishing whether anyone else actually found it to be a problem.

It's very hard to come up with solutions to problems you haven't experienced yourself, especially without details from people who are having that problem and there's no incentive to try when there's no one in the thread actually having a problem for us to help and no guarantee any ideas we come up with will be implemented by Anet anyway.

Also I'm not sure how many people even use the content guide to begin with. I know I turned it off not long after it was added to the game and only turn it on occasionally if someone else is having trouble with the settings and I want to try to figure out how to help them get it working. I occasionally see a newer player mention it in guild or map chat and they often have to explain what it is because many people don't know what they mean. That would be my solution - turn it off and break the habit of hoping the arrow will direct you to everything you need, then learn other ways to navigate and find things. (I mainly go by landmarks, but I'm not sure if that works for everyone.)

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