Sonja.3497 Posted June 3, 2021 Share Posted June 3, 2021 (edited) As a huge supporter and fan of the Halloween Lab experience, I suggest that a new achievement/title be put in the game for facing the Labyrinthine Horror aka Steve. If Steve downs you 100 times you could get the title "Steve's Lover" and if you kill the Labyrinthine Horror 100 times you could get something like "Terror of the Horror" Edited June 3, 2021 by womisar.5294 1 1 Link to comment Share on other sites More sharing options...
Ayrilana.1396 Posted June 4, 2021 Share Posted June 4, 2021 (edited) I’m against adding achievements which entice players to deliberately fail and especially in a setting where it could negatively impact other players. Edited June 4, 2021 by Ayrilana.1396 7 Link to comment Share on other sites More sharing options...
Nico.9361 Posted June 6, 2021 Share Posted June 6, 2021 On 6/4/2021 at 1:39 AM, womisar.5294 said: If Steve downs you 100 times you could get the title "Steve's Lover" and if you kill the Labyrinthine Horror 100 times you could get something like "Terror of the Horror" 100 times is a lot. We already have some achievements for doing very specific things. Dodging some ability or getting hit by one. On 6/4/2021 at 6:43 PM, Ayrilana.1396 said: I’m against adding achievements which entice players to deliberately fail and especially in a setting where it could negatively impact other players. What if we were to reduce the number of deaths or whatever required to get the achievement? There isn't much to entice people to fight the Horror. It would be nice to add a reason to kill him. Link to comment Share on other sites More sharing options...
Ayrilana.1396 Posted June 6, 2021 Share Posted June 6, 2021 34 minutes ago, NotTooFoolish.7412 said: What if we were to reduce the number of deaths or whatever required to get the achievement? There isn't much to entice people to fight the Horror. It would be nice to add a reason to kill him. There already is an achievement to do it as well as a rotating daily. You also get additional loot as well. Out of the three bosses on the map, he's the one killed significantly more than any of the others. I daresay he's killed as least twice as often as the other two combined. Achievements should not be tied to failing and most definitely not in a group setting. It doesn't matter how many times you have to do it to complete the achievement. You, and the OP, are not realizing the impact that an achievement like that would have. 1 Link to comment Share on other sites More sharing options...
wolfyrik.2017 Posted July 18, 2021 Share Posted July 18, 2021 On 6/6/2021 at 4:09 PM, Ayrilana.1396 said: There already is an achievement to do it as well as a rotating daily. You also get additional loot as well. Out of the three bosses on the map, he's the one killed significantly more than any of the others. I daresay he's killed as least twice as often as the other two combined. Achievements should not be tied to failing and most definitely not in a group setting. It doesn't matter how many times you have to do it to complete the achievement. You, and the OP, are not realizing the impact that an achievement like that would have. A thousand times this ^ You only need to look at GW2 in its early years to see how bad an idea it is to incentivise losing. There were neumerous events and achievements accessible only by failing events. It did not go well..... Link to comment Share on other sites More sharing options...
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