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the game mode i would like to see for the next mini season


Jekkt.6045

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6v6 GvG on legacy of the foefire.

make it cheap and easy:

1st step: remove nodes

2nd step: put a flag for each team on the stair thing in front of the lord room

3rd step: add a flag stand where the mid node usually is.

4th step: add a couple of rangers and guards in the base. 2 footies in front of both gates.

5th step: make the npcs strong. give them a heal skill. lord needs a bodyguard with healing. lord has a ton of damage reduction that decreases every minute. if you want to go real cheap use the heart of the mists class npcs.

6th step: profit

special rules:

  • no downed state. everybody has a res skill with a 3s casting time as an active skill that revives one other dead player.cooldown is only reset once you get a morale boost from the flag stand. no ele/guard/necro/mesmer res glyph/signet/illusion of life.
  • no channeling time for putting the flag in the stand.
  • stealth, invuls, teleports, movement skills disabled if you have the flag. -33% base movement speed if you have the flag.
  • enemy flag can be sent back to base if you press F while it is on the ground. dying with, or unequipping the flag drops it on the ground.
  • morale increases or decreases your maximum hp pool.
  • morale boost if your team claimed the flag stand and kept it for 2 mins.
  • morale boost recharges your team's res skills and gives 10% morale. max morale is 15%.
  • enemy kills award 15% morale divided by every player who participated in the kill (rounded down). enemy npc kills award 2%.
  • death penalty lowers morale by 15% for the dead player on respawn/revive. max negative morale is -60%.
  • all dead players respawn at every 2 min mark (2:00, 4:00, 6:00 etc) or by getting revived with the res skill. if a player is at -60%, respawning is only possible by getting revived with the res skill.
  • game length is 20mins.

win condition:

  • kill the enemy lord.
  • if at min 20 no lord is dead, the team that dealt the most damage to the lord and npcs wins.

if it is successful, make a real game mode out of it and bid farewell to conquest. thanks.

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@Jekkt.6045 said:

@Trevor Boyer.6524 said:mini season needs more 1v1

ty

sure, and then you realize that 90% of matches will be bruiser vs bruiser that go until timer because nobody dies.

Nah

Players who have not sat and did this yet, are not realizing the game of rock/paper/scissors that is played in 1v1s with the use 2v2 arena format. You know, when you can swap build/gear template before the start of each round. For the most part, any class can configure a build to beat any class/build so long as they are wise with what they run for the round, and to not get baited into a bad swap.

1v1 in 2v2 arenas is a lot more diverse than you'd imagine until you've tried it.

For example, on a Ranger you can run a 3 build setup that allows you to beat anything in the game so long as you use the right setup at the right time:

  1. Soulbeast DPS = high damage, high mobility, it counters bunker play
  2. Core Ranger Marks builds = It's really strong 1v1 vs. power damage
  3. Druid = It's really strong 1v1 vs any condi damage

With those 3 builds, you can efficiently duel anything. You just need to know what to swap to and when.

Other classes can easily run similar configurations to be able to deal with or counter what is against them round to round.

1v1 mini season would actually create by far the most diverse meta we've ever seen due to how the dynamic of gear/build swapping would be utilized in 1v1. Conquest meta is so narrow for obvious reasons, but a 1v1 meta would pretty much enable the viable use of like 90% of the options on all classes.

Anet shouldn't knock this idea until they've tried it.

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@Eddbopkins.2630 said:A capture the flag game mode could be exciting.

gvg isn't really a capture the flag game mode. instead of taking a flag and bringing it to your base it's more about fighting to get your flag in the flag stand keep it there to gain an advantage over the enemy team to ultimately kill their lord. gvg has elements from multiple game modes which makes it a lot of fun.

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Give me straight up random arenas, just like back in GW1. No MMR matchmaking. Winning team stays together for the next match, losing team disbanded. Platinum mixed with bronze. Dogs and cats living together.

Biggest thing for me in off-season is fast games, or at least games that feel fast. The 2v2 and 3v3 deathmatches feel fast and matchmaking was quick.

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@thehipone.6812 said:Give me straight up random arenas, just like back in GW1. No MMR matchmaking. Winning team stays together for the next match, losing team disbanded. Platinum mixed with bronze. Dogs and cats living together.

Biggest thing for me in off-season is fast games, or at least games that feel fast. The 2v2 and 3v3 deathmatches feel fast and matchmaking was quick.

we kinda used to have that with quick play or whatever it was called. for some reason they removed that.

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