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Bazsi.2734

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Everything posted by Bazsi.2734

  1. So eh... as someone who quit last August, and checks back bi-monthly to see if there is a reason to install the game again: the news being not having to craft a legendary makes me not even wanna check in 2 months.
  2. So after basicly everyone who played GW2 for its PvP quit(me included at this point, haven't logged in 3 months), we get a patchnote so long I have no patience to actually read it all - and most of this is PvP oriented stuff. And that made me to check the new roadmap for some mention of sPvP. Given the energy and dev time put in, they must be planning to get an actual playerbase to justify this investment... But there are no such plans. It seems the 2 dozen players still playing sPvP got a huge balance patch mostly tailored for them. I don't understand this company.
  3. Anything. Just do literally anything beside minor balance patches 3 times a year.
  4. Staff ranger has been literally the biggest issue since the 2011 beta, I can't belive it's still not fixed!
  5. Necro bad. Need blocks and evades. And stealth. What was a-net thinking?
  6. I agree with that. Now do we solve it with buffs, or do we remove the tradeoff?
  7. Man the audience of this game really "evolved" past me... I actualy like the idea that powerful casts root you. It's a tradeoff. I like tradeoffs. Yet here is the dev team removing tradeoffs from e-specs, and the forum actively campaigning to remove tradeoffs from skills... I AM SAD.
  8. I agree. A class with medium armor, the lowest healthpool and access to autoattacks shouldn't do damage.
  9. You guys should get a duo aswell. If everyone is queueing in duo-s, the matchmaker will have to solve the problem on the quantum level to produce 5 man teams... I'm excitedly looking forward for that incredible breakthrough.
  10. The worst thing about this post is the assumption that GW2 would have a community manager. That job title suggests two-way communication and that's just silly.
  11. 3v3 is total junk, a pvp mode built around teamfighting in a game filled with classes that are not good at teamfighting is awful most matches are over in 10 seconds by whoever wins the first fight and they drag on SO LONG the maps are too small giving serious credence to AoE heavy builds making some professions clearly superior just get rid of it all, you have been trying to make it work for like 6 years now and its not gana ever work, but the conquest is perfect, its everything gw2 could be in a better system with reasonable match length. just keep that all year round
  12. So you want the achivements that you get for being good at multiple classes without being good at multiple classes?
  13. That's quite an accurate summation there. Big thumbs up for your hard work!
  14. To much noise whaaaat? Stop kidding, we love when multiple effects overlap into a white noise on our screen! A-net please make renegade summons larger, and their fields thicker! We don't need to see the ground, we need to see how many toes the summon has! Boon effects need to be louder, for example if my teammate has protection, it should glow in a blue-ish hue so bright that it lights up even the enemy spawning area. The older (auto)attacks need to be tuned up to the level of the new ones: if I swing my sword, I wan't it to rupture space-time leaving a sparkly trail that lingers for at least a decade! Repeat after me: oversaturation is good! We want the visuals to get louder!
  15. Do you enjoy being wrong? Or do you enjoy that people point out how you're wrong? There has to be a reason. There is no way someone is honestly playing this game for 10+ months(or maybe more, I can only see when you joined the forums), focusing on PvP, aiming to be better and still doesn't know which class can and cannot stealth.
  16. OP is fun to watch, he goes through all the different phases and presents the same ideas as your average PvP-er did back in 2016. Moosymoose, the topstats do not reflect accurately enough who contributed most. Kiting a 2v1 the entire game gives 0 topstats for example. While facerolling into an enemy bunker on mid being unable to decap even once the entire game can easily get you around 4. So here is how you can get over those nasty -12 rating hits: don't lose.
  17. I'm so glad you're here. Now explain to a-net how, I can't wait for things to change. 😛
  18. That's the thing though, there was no return on the investment. While a well run PvP mode unquestionably increases player retention, turns out your average gem buyer is a supercasual dad with 2 jobs, 3 wifes and 4 kids, because he has no time to farm out gold for the gemstore shinies. So we get content and monetisation aimed at this demographic.
  19. I choose assassin because I was a sweaty tryhard and I loved abusing weaponstows to skip aftercasts, swapping between 4 different weapon sets, and endless unblockable CC combos that only ended when my target died. When people say "look GW1-s iteration of rouge did not need stealth", that's not the argument they think it is. If assassin got ported into GW2 for real, they would be crying for the stealth system to come back, so they'd have at least one way of hiding from it.
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