Yes it remotely stomps enemies and resses allies, but it can be on a full minute before you can use it again if you res and stomp the max number of targets. Sure you can trait it to give you stab and superspeed, and it dazes for a whole 1/2 second.
I think it should be reworked, working somewhat like the necromancer transfusion trait.
Instead of having to place the gyro, it has a radius of 900 centered on the player the gyros will then move the players being ressed within 180 units of the scrapper. Gyros will appear over enemies. For each player successfully ressed/stomped the skill recharges 5% faster. For each gyro which was destroyed/failed to res function gyro recharges 10% slower. The gyros will attempt to res for 10s before going away. Dealing enough damage, knocking them down or back will destroy them;if they are stunned or dazed they will resume their res/stomp once it wears off. If the player is cc'd or moves out of the 180 unit circle, downed/defeated, all gyros are immediately destroyed. Once the function gyro is ready, an effect icon will be visible.
As for traits
-gyroscopic acceleration increases the gyro radius to 1200, and the ally res to 360. Also, superspeed is applied when an ally is revived or an enemy is finished.
-Mass momentum: gain stab when an ally is ressed or an enemy is stomped.
-system shocker: remove function gyro dazes on cast, replace with gyro skills daze on last pulse daze 1/2s 5s icd
-expert examination: replace with Field Triage: gyros revive 10% faster and grant barrier to revived players.