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What's happening in WvW development?!


Korgov.7645

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First the announcement of the world restructuring and now splitting skill balancing from PvE. Just add eliminating lag in large fights and you'd have my 3/3 wish list for WvW. =)

All of the sudden ANet is developing the right things. Not the busy work for bored PvE devs like the Golem Rush event, the Toxic Living Story, deployable cannons, repair hammers, DBL movement gimmicks. Is there a new lead designer for WvW?

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@"Korgov.7645" said:First the announcement of the world restructuring and now splitting skill balancing from PvE. Just add eliminating lag in large fights and you'd have my 3/3 wish list for WvW. =)

All of the sudden ANet is developing the right things. Not the busy work for bored PvE devs like the Golem Rush event, the Toxic Living Story, deployable cannons, repair hammers, DBL movement gimmicks. Is there a new lead designer for WvW?

Same devs... all that was other stuff was developed from other areas. Golem rush was done by a pvp dev who's no longer with the company, living story self explanatory, canons repair hammers were old plans laying around, dbl movement developed by the same team...

The major project they currently have is world population restructure and qol changes on the side, just like last year was about improving rewards, and the year before that was links and adding skirmish mode.

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