There are a lot of suggestions about the new elites, the players have a good idea but there are always those who disagree with everything, who always say it's a bad idea.
What I have seen most are players complaining that the idea of the Elite Monk is ridiculous for the Warrior, since it is a Monk using heavy armor, unacceptable.
And a gunslinger in heavy armor can?
Players who say this can not play as Chrono Tank, because it is a Sword / Shield with light armor, Sword / Sword also can not either.
They can not play as Ranger Power build because it uses a Greatsword as their main weapon.
Do not forget the Reaper that also uses a Greatsword using a light armor only, for this you did not expect right.
And there are people wanting a Necro Elite using Hammer.
And we still have a class that uses heavy armor but can not even handle a greatsword. (Revenant)
Let me show you what the Wiki says about Warrior:
"Warriors are masters of weaponry who rely on speed, strength, toughness, and heavy armor to survive in battle."
"Warriors are masters of martial skills. They're versatile in combat and benefit from offensive and defensive abilities"
What's wrong with him learning to use a staff to hit others?
Guild Wars is not a game like the others, you have the freedom to use various weapons with the class you like.
If you did not realize this, do it now.
So if you have any idea let me know.
Here some of my ideas, just the Class, the Weapon and the Skills. (And some comments)
Following a logic that Weapon Usability has not repeated yet , In most of them.
Thief and Warrior was an exception
For example the Guadian, he received a Two-Handed weapon (Longbow), then a Main-Hand (Axe) and now could be an Off-Hand.
I don't think the Engineer will get an Off-hand because the only main-hand he has is a pistol
Support/Melee DPS - Staff and Mantras
(Like a Monk, yeah that's it)
DPS Tank - Sword Off-Hand and Stances
(I main a DH and I'm fine with him, I can't suggest anything else to him. A player has created a very good suggestion, take a look . Avenger)
DPS Tank - Greatsword and Legendary Kodan Stance
(The white bear can be a Strong Spirit, Cliffwalker could be the champ. "Kodan does not use Greatsword, they use hammers." So Glint usually wore a shield)
Ranged DPS - Rifle and Venoms
(Like a Hunter and yours pets, could fit with Longbow)
Melee DPS/Support - Greatsword and Stances
(Like a Samurai with a Katana and... shadow clones?)
Ranged DPS - Staff and Glyphs
(Like a technomancer, the class needs a Ranged weapon. Everybody knows that rifle works better within melee range.)
DPS - Swod and Deception / Hammer and Physical
(IDK about necro)
Condi/DPS - Longbow and Traps
(Like a Shaman or something with the Elementals Djinn)
Mechanic - Elemental Avatar
(Copy and paste here XD)
The Elementalist can assume a Elemental form with news skills.
Consume your elemental force to become a Elemental Avatar.
The Avatar grants stats based on your attunement.
•Fire Avatar [Melee] - Condi D.
•Water Avatar [Ranged AoE] - Power
•Air Avatar [Ranged ST] - Ferocity
•Earth Avatar [Mid Range] - Toughness
[They can assume a Avatar form like the Druids, with access to utilities but Avatar skills won't decrease the bar.
I suggested power with water cause it's only healing power with all E-Specs and already have a Avatar with healing skills. It can be Healing Power, but in Water Specialization should have a trait to make Water more strong, Like Mirage have Condi Damage in Vigor, Elementalist can have power in Regen.
I survived meaning Water with a Dagger/Focus until reach the lv60. Who uses Dagger 2 to heal? I think that skill deserve a buff.
I can make a traitline for this, because Elementalist is one of my favorites, I will give a link]
[Maybe I have done a OP E-Spec, yes. Some of this traits are unfair tbh. I'm open to criticism]
Support/DPS - Longbow or Warhorn and Shouts
(Like a Bard. Longbow by the logic and Warhorn fits better)