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Shiro FoN vs. Banish Enchantment


DonArkanio.6419

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Some time ago Herald got updated and some of its skills got their functionality changed.People weren't happy about the Facet of Nature changes but I thought it was a great way to make Herald a true versatile legend. I loved the fact that Mallyx would get some of its Beta HoT usability - great condition management. And while I'm happy that every legend has its own FoN effect I think that Shiro's boonstrip is out of place.

This is essentially a skill that requires no targetting, gives you (and your allies) an additional life-siphon effect. Strips boons AoE and is unblockable.

So, let's give some examples and compare Banish Enchantment with the FoN>True Nature of Shiro:

Shiro's Facet of Nature(passive):

  • give allies life-stealing with a 0.5 internal cooldown.
  • Radius: 600
  • Energy cost: Upkeep; -2/s

Shiro's True Force(active):

  • Strip 2 boons from nearby enemies (3 if traited)
  • AoE
  • Radius: 600
  • Number of targets: 5
  • Unblockable
  • Energy cost: none

Mallyx's Banish Enchantment:

  • Strip 3 boons from targeted enemy and enemies in-line
  • Pierces, non-AoE
  • Range: 900
  • Number of targets (piercing): 5
  • Unblockable
  • Applies 3/5 stacks of Confusion
  • Energy cost: 20

So, in my opinion these 2 skills compete with each other as it's obvious Shiro is superior to Mallyx in PvP. This means that running Shiro not only gives you unblockable boonstrip along the crazy amount of damage and mobility this legend provides.

My suggestions:

  • Rework Shiro's FoN active effect. Shiro could use some help with healing so maybe an acitve life-siphon from nearby enemies could be nice.
  • Update Banish Enchantment so it now creates let's say Wall of Torment. Foes passing through it have 1-2 boons removed (Very short confusion for each boon removed). - Add ICD, just like Necro's Fear Ring.
  • Differentiate the skills so Shiro isn't able to do the Mallyx's job taking away one of its skills from the kit

1. Idea:

Wall of Torment:

Create a wall that removes 1-2 boons from foes who pass through it. Apply Confusion for each boon removed.

- Range: 600-900

- CD: Xs

- Energy cost: X

- Boons stripped: 1-2

- Confusion per boon stripped: X (3) stacks for X (2) s.

- ICD: 2-3 s

- Duration: 6 s

- Combo Field: Ethereal or non

2. Idea:

Banish Enchantment:

Curse your enemy with demonic force. Connect with your foe through tether (visually similar to Force Engagement). Remove boons from foes it passes through.

- Range: 900

- CD: X s

- Energy cost: X

- Boons stripped: 1-2

- Confusion per boon stripped: X

- ICD: X s

- Duration: 6 s. Ends if foe goes out of 900 range.

+CLEAR PURPLE/MALLYX VISUAL TETHER+

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@Arkantos.7460 said:i see shiros true force gets nerfed , cause instant unblockable dps

Don't, you think both of these skills do pretty much the same stuff? Where it's Mallyx that should be more condi-oriented spec and Shiro has nothing to do with it.

Shiro could have unockable AoE small life-siphon on active so the more targets around, the better the heal.

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@cyst.3108 said:Nonsense. You are comparing apples with oranges, not every Rev is Herald. And True force is a trait that no one will ever use any way si ve having +25 Energy is way better option anyway.

What's nonsense about 2 skills doing the exact same thing? The difference is that one of the legends doesn't need it as much as the other.

True Force isn't a trait, it's an Active skill for FoN.

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@DonArkanio.6419 said:

@cyst.3108 said:Nonsense. You are comparing apples with oranges, not every Rev is Herald. And True force is a trait that no one will ever use any way si ve having +25 Energy is way better option anyway.

What's nonsense about 2 skills doing the exact same thing? The difference is that one of the legends doesn't need it as much as the other.

True Force isn't a trait, it's an
Active
skill for FoN
.

As it was said - not every revenant's a herald. If you go core rev or renegade, you won't have that Shiro FoN.

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@DonArkanio.6419 said:

@cyst.3108 said:Nonsense. You are comparing apples with oranges, not every Rev is Herald. And True force is a trait that no one will ever use any way si ve having +25 Energy is way better option anyway.

What's nonsense about 2 skills doing the exact same thing? The difference is that one of the legends doesn't need it as much as the other.

True Force isn't a trait, it's an
Active
skill for FoN
.

They also don't do precisely the same thing; the only thing that is similar between them is the boon removal they have other functions as well. And banish enchantment is strictly better at boon removal since it can actually be used more than once if necessary

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@LucianTheAngelic.7054 said:They also don't do precisely the same thing; the only thing that is similar between them is the boon removal they have other functions as well. And banish enchantment is strictly better at boon removal since it can actually be used more than once if necessary

No cooldown on Banish Enchantment is a large reason for why I love playing Mallyx. Soloing a (Minstrel) Firebrand on Condi Rev is actually quite easy. It can be incredibly oppressive and spamming BE plays a big part in this.

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  • 2 weeks later...

Some memories from gw1. Mallyx was pretty op.

Banish EnchantmentSpell. All enchantments are removed from caster's target foe. For each enchantment removed in this way, one skill is disabled on all foes for 6 seconds.

Consume TormentSkill. All conditions and hexes are removed from caster. For each condition or hex removed in this way, caster gains 300 Health.

Wild SmashAttack. Target foe is knocked down. Any stances currently in use by target foe end and are disabled for 5 seconds. This attack cannot be blocked.

How about Banish Enchantment + Consume Torment?

Banish EnchantmentCorrupt boons on your foe and heal x amount for each boon corrupted.

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@The Ace.9105 said:Some memories from gw1. Mallyx was pretty op.

Banish EnchantmentSpell. All enchantments are removed from caster's target foe. For each enchantment removed in this way, one skill is disabled on all foes for 6 seconds.

Consume TormentSkill. All conditions and hexes are removed from caster. For each condition or hex removed in this way, caster gains 300 Health.

Wild SmashAttack. Target foe is knocked down. Any stances currently in use by target foe end and are disabled for 5 seconds. This attack cannot be blocked.

How about Banish Enchantment + Consume Torment?

Banish EnchantmentCorrupt boons on your foe and heal x amount for each boon corrupted.

To be honest, healing per Boon removed would be actually quite a nice idea for Mallyx to be more cometitive. Even in PvE Banish Enchantment could find some little place. At the moment we have 2 roughly utilities per legend that are useful in PvE.

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