Lagging servers since at least last matchup (EU) — Guild Wars 2 Forums

Lagging servers since at least last matchup (EU)

Hey there,

Just wanted to remark (again) that the WvW servers in EU lag a lot since the last few matchups (at least since the previous one). Making 2 blobs clash against each other make the game lag already (although playable). When 3 blob clash, the game becomes fully unplayable, skills won't work for 20 seconds, no change weapon.. nothing.
Besides this, everyone experiences everyone else rubber-banding back and forth and the only way to command (being a commander) is by placing marks on the map and calling references on TS on where to go (since we can't see eachother move).

Is there any reason for this? have the servers power/size changed? This is literally unplayable and makes the game experience really bad for WvW on the most exciting time.

This used to be a problem years ago, the problem appeared and disappeared intermittently (e.g. when changes to stability stack happened, the problem appeared again) but at the end it was resolved every single time.

Comments

  • +1, EU (T2) is completely unplayable today.

  • Rasfar.6921Rasfar.6921 Member ✭✭

    Once again... it's so bad this time that there is literally no reason to eaven try playing

  • Vardy.3592Vardy.3592 Member ✭✭

    The lag on reset has always been bad, however tonight has been another level. Laggy even when there isn't fighting going on.

  • Timelord.8190Timelord.8190 Member ✭✭✭

    Yup, experiencing sick lag. What a shame for the game.

    Far Shiverpeaks
    My YT- channel: Toxilo

  • CrimsonNeonite.1048CrimsonNeonite.1048 Member ✭✭✭
    edited August 9, 2019

    It was also completely unplayable on EB, in T2 EU most of the time.

  • Sfargy.5209Sfargy.5209 Member
    edited August 10, 2019

    +1 (EU T3) completely unplayable completely unplayable on any map where there is a blob

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    did you guys try contacting ur isp? sometimes they limit ur speed. i experienced it. when i lag, i transfer isp, and there is none. also, this happens when i fight certain servers. like x group of greens will always cause lag but no lag if i change isp. and blues will always not cause lag.

    Not Even Coverage is the Only broken thing in WVW.

  • definitely is server side lag... its pretty universal across everyone

    were there any server hardware changes in past couple of weeks?

  • enkidu.5937enkidu.5937 Member ✭✭✭

    50 ppl harvesting nodes after taking a keep, one uses butterfly flute, too much for the servers :#

  • peiper.2195peiper.2195 Member
    edited August 10, 2019

    can confirm, pretty much unplayable on reset yesterday. True, it has always been sever lag, but not as bad as now. I can only guess that the resources for the servers have been reduced. It is all about LS now, as it has been for quite a while.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    Either the hamsters are on strike or having strokes ತಎತ

  • Game is unplayable. Not only is it skill lagg but absolutely everyone is also teleporting even when all the players on map are not activating any skills.

  • Noticed today that the swords (ojs) don't even show up accurately.
    Few times today enemies broke the tower walls and when on lord they it shows up or camps just flip with no swords.

  • SkyShroud.2865SkyShroud.2865 Member ✭✭✭✭

    was having lag spike a day or two ago on na svr
    did a ping plot test...no packet lost
    no idea where the lag come from, can only reasonably suspect is anet side

    Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International PvX Guild
    Henge of Denravi Server
    www.gw2time.com

    --

    Explanations of WvW Structures & Populations Issues

  • Egg.6198Egg.6198 Member ✭✭
    edited August 13, 2019

    Anet has always had garbage servers from day 1 for wvw. I do not think anet could foresee the potential lag issues with so many players or they were just winging it to see what would happen, a bit like most projects Anet do for wvw. Where Anet went wrong is they never fixed the problem despite soo many complaints over the years. But the recent lag is soo much worst for EU across all the servers and not just for 3 way blob fights. Its the type of "lag" that rubberbands you, instead of the occasional lag spike but the rubberbanding continues for the entire fight even after it and sometimes with no fight. Before you may get rubberbanding but only for a few minutes and then it would catch up and go back to normal. Also before we would get skill lag but now we get no skills working, people even complaining about dodge and 111 not even working which was not the case in the past with "normal skill lag".

    I think I read somewhere the servers for EU have been "downgraded", something to do with letting Amazon handle the servers now. So EU players have to connect even further away but the flip side is NA servers will get a more stable connection. It probably explains why most of the complaints are coming from EU players. Anet knows this but they will handle it like everything related to wvw by doing nothing. Nothing because the company is clearly downscaling everything to save money (layoffs), next server quality and with broken promises for wvw. It all honesty at this point in the game over so many years, old school players do not really expect anything different from anet but always hope for change.

    I guess the best way to look at the entire situation is Anet is like a shop that is having a closing down sale. The difference is the closing down sale has been going on for years and the shop (Anet) will not close down because it still has loyal customers that keep its profits just above to keep it in business. But the shop has to make layoffs to good staff members and sacrifice quality to give what the masses want. Usually a product that is more expensive than its worth and the customer looses interest in fast and leaves the customer wanting more of that shallow instance gratification to throw a credit card at (Cash Cow).

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