I have a post coming soon about “balancing” professions, but I wanted to post this first because it is one of the “balancing” ideas I have that will need greater explanation.
The developers of City of Heroes did a really great job at making sure each class had access to certain features that made all classes more balanced, and one of those features were movement based skills. Having equal access to various movement based skills made it so each player could be competitive in player vs player modes, and across the game for that matter.
We all know there are unnecessary disparities with movement and positioning skills among professions, and we need not look any farther than the difference between a thief and necromancer… It’s these types of unnecessary disparities that need to be addressed, so I bring to you a combination of ideas from both City of Heroes and Guild Wars 2…
Inspiration 1- CoH power pools
“Power Pools are supplemental power sets available to all archetypes, beyond the primary and secondary power sets selected during character creation. A character may select powers from up to four power pools per build.”
Inspiration 2- Zephyrite Aspect Skills
”What are Aspect skills?
The citizens of the Zephyr Sanctum (“Zephyrites,” as they call themselves) have developed a unique understanding of wind, lightning, and the sun. They have learned how to utilize these Aspects in their daily lives. By imbuing crystals with the energy of the Aspects, the Zephyrites are able to share a taste of this knowledge with others.”
The combined inspiration…
Aspect Skill Pools
Aspect Skill Pools are supplemental slot skills available to all professions, beyond the normal set of slot skills for each profession. A character may select skills from up to two Aspect Skill Pools per build. Aspect Skill Pools and skills can be changed out of combat. (Important notes: Unless otherwise noted, all utility skills do not have cooldown for usage. No outgoing damage. No stun break. No evade… Elite dodge skills will override normal dodges, similar to how the Daredevil Grandmaster Traits function. These new dodges have unlimited use, but do NOT make use of evade as we know it. These elite dodges are designed to only provide a 50% damage reduction to all sources, and do NOT have any extra effects such as outgoing damage or stun breaks tied to them.)
Aspects of the Zephyrites
*Aspect of Lightning- Passive skill. Global 25% cooldown reduction to all weapon and slot skills. Does not stack with other cooldown reduction traits.
*Aspect of Sun- Passive skill. In combat forward, strafing and backpedaling movement speeds are all 210 units.
*Aspect of Wind- Ground target skill. Gust of wind pushes you 600 units.
*Elite Dodge Skill- Whirlwind when you dodge. 300 units. 50% damage reduction. No evade
Aspects of the Nuhoch
*Aspect of Balance- Passive skill. 25% chance to be immune to float, knockback, knockdown, launch, pull and sink effects.
*Aspect of Nuhoch- Passive skill. Jump forward 600 units.
*Aspect of Potoni the Massive- Ground target skill. Jump 600 units. Jump height is doubled.
*Elite Dodge Skill- Leap when you dodge. 300 units. 50% damage reduction. No evade.
Aspects of the Itzel
*Aspect of Whatever- Passive skill. 25% reduction to all critical hits.
*Aspect of Itzel – Passive Skill. Stealth perception 600 units.
*Aspect of Bladedancer- Ground target skill. Teleport 600 units.
*Elite Dodge Skill- Teleport when you dodge. 300 units. 50% damage reduction. No evade
Aspects of the Exalted
*Aspect of Flight- Passive skill. 25% reduction to all AoE ground target damage
*Aspect of Exalted- Passive skill. “Water walking” and no falling damage.
*Aspect of Tarnished Sage- Ground target skill. Hover 600 units.
*Elite Dodge Skill- Become a golden ball of light when you dodge. 300 units. 50% damage reduction. No evade
Aspects of the Dwarves
*Aspect of Stone- 25% reduction to all condition damage.
*Aspect of Dwarf- 25% Increased skill speed.
*Aspect of Jalis Ironhammer- Ground target skill. Charge 600 units.
*Elite Dodge Skill- Charge when you dodge. 300 units. 50% damage reduction. No evade
…These are just the core concept ideas and names, just wanted to toss it out there. Will have some edits as well.