...so why then would you make shatters require them? Ever since release many (not gonna speak for everybody) were complaining about having clones die before they can shatter whether it's their health or the target dying. And you expect us to have them ready like we've got some temporal clairvoyance shenanigans going on behind our monitors.
Serious question. People have been asking since release for some kind of clone rework that was less cumbersome to use or just done away with indefinitely or made optional. Clones are a resource pool that reset whenever your target dies. Why take this problem and make it worse?