I just started to play the HoT story and maps ... — Guild Wars 2 Forums
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I just started to play the HoT story and maps ...

After my loooong break (end 2013 until June 2019) I just bought the Deluxe edition of PoF (which also came with free HoT) and started to make my Revenant (still only level 4 not gottein to play it yet) and to play HoT with my engineer.

Since I want to experience stuff in the order (well except some of those golden badges in Silverwasts ... used the glider instead of doing the jumping to get the last 2 :D ) it got released I'm playing without mounts and glider first. Was not that hard to get the remaining hero points (I have world completion on main ... almost enough to fully unlock Scrapper) to fully unlock the Scrapper.

Feels nicer than I thought. At first I thought "meh hammer for engineer does not sound cool I want to stay with rifle" but the quickness and superspeed ... it's fun. Also not having problems to stay alive in open world atm in Verdant Brink.

Great map ... I really like it so far ... the gliding stuff. But a bit confusing to navigate. I think it will take some time to get used to it. (Hopefully other maps will be easier once I have more masteries getting unlocked and more experienced with gliding.) Story is nice. (Luckily I picked the fitting back item - Whispers one ... cause "initate" sounded like whispers and my main did Whispers for core story back then.) Only Stavemaster Adryn sucked a bit (he killed me too often ha ha ... luckily respawn nearby).

Mastery grind ... well I heard different things. And unlocking the glider was annoying a bit. But at the time I needed mushrooms I had them easily unlocked already. The events are interesting and giving nice loot as well (chest at the bottom right in the UI to open) and experience. I guess I'll stay a bit longer in Verdant Brink before proceeding with Act II of HoT since I haven't unlocked everything there yet (trying as much as possible while also training masteries a bit).

Sow how is it compared to PoF? I heard the maps are bigger but easier to navigate? Is that correct? (Jungle in HoT really is a bit of pain - while on the other hand it looks nice and is interesting because of that layout.)

Comments

  • sokeenoppa.5384sokeenoppa.5384 Member ✭✭✭✭
    edited February 3, 2020

    I love hot expansion for many reasons and one of them is the fact that we are in the middle of a dangerous hostile territory and you can really feel that.
    And yes, pof maps are huge but its really easy to move around there.

    I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.

  • I loved HoT, despite some frustrations with Tangled Depths. Auric Basin and Dragon's Stand are 2 of my favorite metas in the game (the other being Dragonfall). It really captured the feel of being lost in a dangerous jungle. Just watch out for those snipers!

  • kurfu.5623kurfu.5623 Member ✭✭✭✭

    HoT was garbage that caused most of the people in my old guild (3 chapters, several hundred people) to quit the game altogether.

    This is my signature. It is not very exciting.

  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭✭

    Why do people say "long break" when gw2 was still pretty fresh, it's like you have never really played it.

  • I'm about to rage quit GW2 forever just because of HoT. I'm on the one where you have to find the marks left by Rox and I can't find the 3rd one to save my life. Literally. I die every time. Where is the darn thing? I've even watched videos and can't follow them. My map just doesn't look like theirs. I've asked in game and so far no one has come to help. I've been trying this for 4 days now (play about 1-2 hrs. per day). I seriously just want to be done with HoT.

  • Cuks.8241Cuks.8241 Member ✭✭✭

    Best maps and meta events in the game for me.

    Pof has good maps with many details and beautiful scenes but nothing gives that feeling of being lost in a hostile environment as Hot. Tangled Depths is the best map in GW2.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited February 9, 2020

    @StormyFae.2761 said:
    I'm about to rage quit GW2 forever just because of HoT. I'm on the one where you have to find the marks left by Rox and I can't find the 3rd one to save my life. Literally. I die every time. Where is the darn thing? I've even watched videos and can't follow them. My map just doesn't look like theirs. I've asked in game and so far no one has come to help. I've been trying this for 4 days now (play about 1-2 hrs. per day). I seriously just want to be done with HoT.

    That one can be tricky, since it is not explained how you are supposed to find the marks.

    There is a bar at the top which will fill up as you get close to the mark. Mark use of it and "triangulate" the position where you have to go. Without this it can be a real pain in finding the correct location.

    Or, just watch a guide video and maybe pay close attention to how the person moves. This one is very clear on where to go:

  • Hannelore.8153Hannelore.8153 Member ✭✭✭✭
    edited February 9, 2020

    @StormyFae.2761 said:
    I'm about to rage quit GW2 forever just because of HoT. I'm on the one where you have to find the marks left by Rox and I can't find the 3rd one to save my life. Literally. I die every time. Where is the darn thing? I've even watched videos and can't follow them. My map just doesn't look like theirs. I've asked in game and so far no one has come to help. I've been trying this for 4 days now (play about 1-2 hrs. per day). I seriously just want to be done with HoT.

    If its the one I think it is, after the previous mark you leave daylight and enter a cavern with two ways forward. One takes you to the next mark in Ogre Lane, the other takes you to lots of enemies and dead ends, and this is where people got confused.

    A simpler and easier way to reach it is to just jump down the hole at the starting waypoint, to the Whisper's camp, and then continue all the way down into the water, which comes out at Ogre Lane, the marks continue to direct you towards Dragon's Stand.

    Or just ask someone on map chat how to get to Dragon's Stand and they'll show you the path.

    Hannah | Daisuki[SUKI] Founder, Ehmry Bay | Mains Mariyuuna/Tempest(PvE), Terakura/Spellbreaker & Kitty Koume/Reaper(WvW) | ♀♥♀

  • Cobra.6509Cobra.6509 Member ✭✭✭

    My top maps quality wise:
    1- All 4 HOT maps
    2- Silverwastes map
    3- Dry Top map
    4- Saga map, Orr maps
    5- LW3 maps and last 2 maps from LW4, prologue Saga map,
    6- POF maps
    7- Core maps
    8- First 4 maps LW 4

  • aspirine.6852aspirine.6852 Member ✭✭✭✭

    The maps are nice, but for some of the mobs there I hope you get through quick. Anet seemed to be fixed on knockdowns in the first maps, they loveeeee knockdowns.

  • @aspirine.6852 said:
    The maps are nice, but for some of the mobs there I hope you get through quick. Anet seemed to be fixed on knockdowns in the first maps, they loveeeee knockdowns.

    I think the encounters team had a competition to see who could make the most frustrating CC/spike damage combos

    ...

  • Amaranthe.3578Amaranthe.3578 Member ✭✭✭✭

    The HoT maps are great and the monsters arent pushoceds

  • Or, just watch a guide video and maybe pay close attention to how the person moves. This one is very clear on where to go:

    I love this person. She is so good. Thanks!

  • Mouse.7382Mouse.7382 Member ✭✭✭

    HOT is very polarizing. Most either love it or hate it (for good reason). I LOVED HOT (except for Tangled Depths map) & POF was OK. The replayability for myself, and most ppl in general is average at best--so the map was always a little sparse for groups. Mounts were/are great--but have really watered down the 'exploring experice' you get when all you typically would use, is your feet and the occasionaly glider from off a cliff.

    Current endgame now is a lot smaller and mediorce--Living Stories just dont do it for me. I miss the days of HOT/POF being new, with tons of ppl doing groups events & a moderate degree of difficulty.

  • Hannelore.8153Hannelore.8153 Member ✭✭✭✭
    edited February 9, 2020

    @coso.9173 said:
    HoT is IMO the best content in the whole game. I know it's not the same for others but I enjoyed it so much. It felt so different from vanilla, and I wish we had more multilayered maps like that.

    They have at least tried to add layers from time to time. In LS3 we got the spritual successors to HoT, Bloodstone Fen and Draconis Mons, and some PoF and LS4 maps have some decent depth to them, and the second half of Bjora Marches is quite vertical.

    We'll probably never get full-on layered maps again, but at least they're not making everything flat like Central Tyria.

    Remember when people thought Mount Maelstrom was "extreme" ? :p

    Hannah | Daisuki[SUKI] Founder, Ehmry Bay | Mains Mariyuuna/Tempest(PvE), Terakura/Spellbreaker & Kitty Koume/Reaper(WvW) | ♀♥♀

  • Bassdeff.1895Bassdeff.1895 Member ✭✭✭
    edited February 10, 2020

    The thing about HoT is you have to undo all the bad habits you picked up in Core Tyria. No more running through or past a bunch of badies. No more facetanking while to kill everything. When you get to HoT you need a proper build (not some random kitten you picked up and slapped together,) a proper skill rotation, and develop a ton of situational awareness cause if you aren't careful you tend to agro everything.

    I also recently played through everything in order and rush through HoT cause even after a 3 year break I still hated every bit of it. Until I got mounts that is. The thing that killed HoT for me was mob density combined with confusing maps. If the minimap were better suited for layered terrain (like a topographical map) it might have been better but having to fight wave after wave of OP trash mobs while trying to find my way to point B was not fun in the slightest. That and the mastery grind, god am I ever glad they steered the ship away from that kitten. In short, now that I have a choice to skip the kitten via mounts I actually spend more time in HoT than any other maps. It has really great content, to bad they made that content such a pain to get to.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    I found HoT considerably easier than PoF in terms of map enemies. Awakened condition spam, forged aggro range and Djinn hp pools alone made it more of a slog.

    There’s very little in hot I find problematic beyond hero points unless I find myself not paying attention to hylek or snipers.

    PoF maps are more varied and easier to navigate, although spelunking in Tangled Depths was great fun

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • @Randulf.7614 said:
    I found HoT considerably easier than PoF in terms of map enemies. Awakened condition spam, forged aggro range and Djinn hp pools alone made it more of a slog.

    There’s very little in hot I find problematic beyond hero points unless I find myself not paying attention to hylek or snipers.

    PoF maps are more varied and easier to navigate, although spelunking in Tangled Depths was great fun

    They're both challenging tbh. HoT will punish you hard for not having a strong open world build with gear that supports it. PoF isn't as dangerous everywhere as HoT but definitely has its spots where things are challenging. This game's greatest strength is also its weakness: the ability to make your own builds and a solid power cap. There's a lot of room for error, but good builds feel very satisfying. I've seen newer players struggle with both areas tbh. Some insights and hero points in PoF are in harder places.

  • Terra.9506Terra.9506 Member ✭✭
    edited February 12, 2020

    I love HoT doe to how the game force me to reconsider gear/build for my character since Mordrem and wildlife here didn't just kidding around like main land of Tyria (I still can remember what it like when I face with smoke scale and those mini raptor for the first time. XD) even NPC dialog show how hopeless situation they're in and each event actually feel like we're part of the situation not just random adventure who travel around try to solve problem for other which is not even tire to our interest,

    In HoT everyone simply try their best to survive and somehow they're not only survive but also able to defeat the dragon in the end (Well craft atmosphere like this really can't find in other part of the game). Each map also offer unique mechanic and memorable event. HoT also have no Heart Quest which make the game feel less like a job, every place I want to go is purely base on my interest such as find for more hero/mastery point.

    Enemies like Mordrem make me frustrate at first but after learn more mastery and their pattern make their fight feel easier even with old equipment I have. Auric basin is easily my most favorite map, not only It's easiest to navigate of all 3 (except dragon stand which's full Meta) but activate north watch tower event really make me feel like my action make the map safer even it's just temporary.

    What I hate about HoT would be

    • Mushroom (all of them specialize of Queen mushroom in narrow place)
    • Annoyed Tendrils. (these poison tantacles just too tanky for their own good)
    • Most HP and mastery point require enough numbered of people to obtain.
    • lost in Tangle Depth...

    Revisit the place again with Mount and more advance gear feel like walk in the park now.

  • Cuks.8241Cuks.8241 Member ✭✭✭

    I think with time you start appreciating hot maps more. At start it can be daunting if you go straight from core to hot without much experience in the game. But with experience open world in general becomes very easy and it is nice that there are some areas where you can't just 1111.
    Just recently I decided to complete all hot maps on my elementalist where I was still missing most of TD completion. I was surprised I managed to solo many of the HP champs without any special prep (I did some on my ranger before but ranger is easy mode in that regard). When I first entered hot right after I dinged 80 and finished Zaithan it felt like an impossible task.

  • kratan.4619kratan.4619 Member ✭✭✭

    I enjoy the HoT meta events, but I avoid the maps like the plague because of the navigation issues. I only Wp in for metas then leave.

  • Perisemiotics.4579Perisemiotics.4579 Member ✭✭✭
    edited February 14, 2020

    Expansion maps are great for sure but let's be honest, it really isn't like you need a fine-tuned build to survive or even get your bearings... when in doubt, go ranger - ranged ranger, lol. Just core ranger will do, longbow and a tanky pet and you'll solo all PoF HPs and a good number of the HoT ones. Equally sound and safe for general solo open-world run-ins.

  • HoT got way better after PoF came out and even more so after the skyscale.

                                                              There is a 50% chance you will not agree with me and a 50% chance I will not agree with you
    
  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @NorthernRedStar.3054 said:
    HoT is an underappreciated expansion that a lot of people tend to avoid because "mobs are harder" and "the maps aren't easy to navigate". Verdant brink and Dragon's Stand metas are some of the best content in the game, and there's a ton of small stuff to do in each area.

    PoF is between core game and HoT, both difficulty and layout -wise.

    That's sad as due to the difficulty it's the only map I find going back to enjoyable. Helping other players get hp's etc is actually enjoyable if it remained somewhat challenging

  • Luthan.5236Luthan.5236 Member ✭✭✭

    Thanks for the answers. Some interesting answers that helped me understand how people experienced the map when it got released (which I missed cause I did not play back then). I understand that the "feeling" is different now with not that many people playing (still there seem enough ... I sometimes see commanders doing the meta events) and with the mounts.

    I didn't get to play that much in the last days but I'm going to keep it up (hopefully playing more soon - more time) and I will try to experience it with glider only and unlocking mounts later. At least doing most achievements, full map completions and the story (+ story related achievements) on my main. Other chars might map complete later when I have moints.

    Didn't have any problems with hero points. Some champs ... someone already asked in the map for help and I needed it as well and when I went there we ended up with a few more people and the population in the map seemed okay. ... that is for Verdant Brink atm which more people seem to like. Looking forward to the other maps.

  • Luthan.5236Luthan.5236 Member ✭✭✭

    A small update from me: I'm now in Tangled Dephts and out of the 3 maps I have seen so far (VB, AB, TD) I like this one the most from the layout and from the adventures. Also seems to have nice achievements with the outpost event chains like in VB which AB did not have I think (only for "powering up" the outposts).

    Auric Basin felt a lot easier - except the a bit confusing layout of Tarir. (But with guides it was not that hard and outside the stuff was easier than VB.)

    TD is confusing - but fun. So far I managed the explorer achievement and all the WPs and the strongboxes/insights (except one or two that require masteries to be trained). A bit harder to know how to get to certain places but the thing with the outposts and lanes and the ley hub central area ... seems like it is possible to learn this a bit. Also the wallows help. (Sometimes hard to find the way between outpost and lane area without the wallow or I don't even know if it exists.)

    I'll see how it goes with the other chars later for map completion on 2nd try where I don't need the achievements and masterie insights anynore. I guess a lot of people (unless old hardcore player) don't even know every detail on the map - especially if they are only there for the events where you don't need to know every secret. (Or don't need to remember it anymore.)

    Auric Basin felt a bit boring so far. Though it was easy to navigate. (Still have achievements left there and going to switch between all the maps for the achievements left once I'm finished with the main stuff.)

    Btw ... the mushrooms are the hardest mobs. :D Especially the ones with the CC bar.

    I guess a main problem is relying on the mini map and wanting to finish stuff fast since there is lots of other stuff left to do. As compared to the players that were "up to date" on release and could explore. Much easier to "learn" it if you explore by yourself. Better at remembering it then. Also with that many layers the mini map can get confusing. When the arrow shows it is higher and you thinkg it is just a lil bit climbing up ... when it is muuuuch higher and you need to come frome some other place and glide down there to get somewhere. (I think even Dulfy credits a lot of people that helped in her guide cause people might just randomly found stuff by accidend and shared it with each other so that at the end by helping each other it was possible to find everything.)