Getting tired of Sword on other specs. I'm tempted to say I want a hammer, but I think it's time we had a new MH weapon with proper cleave. The question is what niche should it be? I think since Reaper is Bulky Power DPS, and Scourge is Support (if anet balances it properly), the next spec should thus' be very condi-based with lots of cc and confusion. When I think Hammer/Mace in GW2, I think lots of CC and controlling the enemy. There for, I think this is a perfect opportunity to bring back the curses Necromancer from GW1. Give us hexes that do more indirect damage, while using Hammer/Mace to pressure enemies into doing punishable actions. Hex Ideas: Spiteful Spirit: Apply 2 stacks of Confusion for 10 seconds. For 10 seconds, each time target foe attacks, confusion deals damage to nearby foes. Icy Veins: For 20 seconds, if target foe is killed, all nearby foes suffer from Chill and Torment. Barbs: For 15 seconds, each time target foe is struck by an attack, they suffer 1 second of bleed for 1 second. Defile Defenses: For 10 seconds, the next time target foe blocks an attack, they suffer from torment. Weaken Knees: For 10 seconds, torment deals double damage to stationary foes. Mace/Hammer skill ideas: Autoattack: Generic auto which applies confusion and torment. (Fuels Spiteful Spirit and Weaken Knees) Terrifying Guard: Block a single attack for 3 seconds. If you are hit, apply confusion to nearby foes. Otherwise apply torment and fear to nearby foes. (Synergizes with Spiteful Spirit to punish foes who attack a lot, while Fear+Torment punishes foes who hesitate.) The catch is that Hexes will be treated as conditions, and removed by condition removal skills. This allows them to have some counterplay. Furthermore, due to their powerful effects, they should be treated as utility skills which consume Life Force.