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Everything posted by Every day pon.5386
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ANet essentially sabotaged commanding WvW PUGs now that Profession capability is unreadable with Squad Weapons & Relic paywalls I'm 💯 convinced that ANet has malicious team development problems, beyond overwhelmingly depreciating previously balanced WvW aspects given that the expansion looted player equipment & the previously captured deplorable Discord exchange
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^ there was nothing wrong with earlier WvW Confusion & current Confusion became both hardly ever viable to spec into & hardly ever noticeably interacted with ; the blanding of Confusion compared to simply stacking Power is basically both a kill & damage spike loss with added effort Also, inside of PvE it's simply awkward to see average players dying in droves to base damage non-interactive Confusion 🤷♀️
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Thank you for understanding this! I would pin this all to my forum signature if I could 🌟 Every time we press evade we're using an unlimited target ability! High target mechanics uniquely shine in WvW squad play because they raise the skill ceiling of our underdogs by enabling what our great individual players & practiced compositions can do in the tides of war with clutch play! 10 player target enables great guilds to defeat W key mapqueques & have good reason to compete against other best in slot builds! For instance: when within a zerg. a zerg would rather Gravity Well roaming parties where a roaming party may consider ambushing with Time Warp. All of these varying target counts were used in WvW prepatch because WvW is not restricted to mapqueues or SPVP, that's why I love WvW because these varying instances feel like every game mode together! Build release even furthers the point of varying target count New professions should become viable through uniqueness & not through nerfing well rounded profession features! I almost shed a tear when Time Warp, Fiery Greatsword, Warhorn etc. were reduced to SPVP effectiveness
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^ This is bad because integral WVW items such as Target Painter & Supply Removal Traps cannot be fluidly used with build swap demands & further prevents players from purchasing & using effective siege IDK if this bug began when Superboons were cut from build swapping, but this bug is not good for WvW with Builds
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Question for all you WvW mesmer "pros"
Every day pon.5386 replied to Smart College Boy.3249's topic in World vs. World
Mostly what Xenesis said & *if roaming* be able to compound damage in many ways & if squadin be ready to survive a W push & repeat control with your friends -
^ Why are we orienting WvW away from MMO play? 10 player abilities are hallmark to WvW & encourage players to spec into this unique mode & removing them causes more roaming & self-oriented loadouts which are unbeneficial to squad play. Players should be encouraged to understand that target count has higher importance in WvW & I think that these abilities help guide pugs to be more effective in skirmishes
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Chronomancer Tides Of Time Pathing is more interesting & flavorful with its prediction pathing as opposed to current last point pathing. I almost always have to run back towards the Tide! I wish we had an option to use the aimed version over the current unaiming & clunky one! The pathing bug was so rare that I hardly recall it being associated with the aforementioned smart Tides Of Time 💧
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Interesting quote from dev about the June balance patch
Every day pon.5386 replied to Levetty.1279's topic in Mesmer
Signet of Inspiration is supposed to be our boon provision, & we'd see more of it if it stayed 10 player -
I think Lush Forest would be more functional & balanced at 3/4 second, for Flow spec to feel practical & smooth
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Thank you for Season 1 re-release
Every day pon.5386 replied to angrax.1372's topic in Guild Wars 2 Discussion
I'm quite excited for it! I ❤💜💙 Scarlet & loved GW2 prerelease but missed GW2 launch over life events, so I'm happy to experience it because I see that S1 was embellished with illustrious love -
March 29 Game Update Preview
Every day pon.5386 replied to Rubi Bayer.8493's topic in Guild Wars 2 Discussion
Moving away from Breakbars further blands GW2 into MMO DPS rotations; Breakbars & Exposed builds & gameplay made GW2 DPS unique -
Virtuoso Feedback Thread [Merged]
Every day pon.5386 replied to Daniel Handler.4816's topic in Mesmer
I hope Virtuoso stay SPVP because I 💙 clones -
OP expecting Alliances to be like the betas. It's not. Alliances isn't planned to be 1 guild randomly pairing into Alliances, those small guilds mentioned will ally with each other & play thereon. Whatever it will be it is not supposed to be as the betas which indeed did break pre-Alliance alliances
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An obsidian gobbler would be nice! I wouldn't wish endgame to destroy obsidian stacks
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Invulnerability Update Punishes downs
Every day pon.5386 replied to Every day pon.5386's topic in Mesmer
It's not how GW2 was designed, it's another disruptive EoD update that punishes a downing hit when creating a clone. Plenty of mechanics interact with invulnerable targets such as Leaps & projectiles which don't lose their core mechanics upon downing enemies -
The "No Clone" invulnerability update punishes Mesmers while we create a down as downs go invulnerable. The update makes little sense & is poorly inconsistent gameplay. I can't see a Mesmer ever justifying that update.