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Every day pon.5386

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Everything posted by Every day pon.5386

  1. IKR?! Mesmers are the Minstrels of GW2 but there isn't anything song related (*cough* WARHORN) in Virtuoso
  2. Various Confusion tooltips are showing half damage on some skill use... a low damage difference. Confusion damage on skill use is roughly +50% of non-skill use. The damage % difference of on-skill - off-skill also greatly varies between skills
  3. Virtuoso has less utility than Core Mesmer professions. All it does is proc block via shatter like a pseudo guardian. I don't need a lifedraining 45k total hp boon necro with twice the autoattack weapon damage & condition count to tell me that it's performing fine!
  4. Generally overperforming as most Necromancers: pistol autoattack deals over 2x ranged damage (900 yards) & condition stacks than melee weapons (~130 yards) from other classes. Has unlimited Quickness (broken) with almost no Concentration. Maximum boon spam Elite is uninspiring class design. Maximum hue saturation is poor graphic design like Icebroon Saga
  5. Generally underperforming than othe professions & less interesting than even the basic Mesmer
  6. Horn: Tactic's Roaring Reveille nerf & Resistance nerf should be corrected to reflect the boon rebalance. Roaring Reveille's Horn 4 Charge should add Resistance for movement & Horn 5's Call of Valor should be Resolution, as Resolution is the spirit of damage mitigation being Horn 5
  7. Who is to know if the profession will be updated by Mesmer players? The profession runs the risk of being worse off after another haphazard revision, so maybe the profession is safer & better off forgotten ?‍♀️
  8. True visual Clones would be the dream <3 Copy all active buffs/debuffs to Clones, we'd be back in business just like the encounters
  9. We don't see Mesmers running through mirrors and hiding in illusions anymore. Anet lost the Mirage development. No chaining Mirrors, Clones, dodge movements.. What's a Mesmer to do? PvE professions are immersive, the GW2 standard! Live currently feels like a game of finding exploits that developers don't understand over following an archetype concept
  10. Having the whole team /gg seems to reset the pillar when that occurs Even then, the boss usually bugs out and fails to reappear after the mimic fights. I've seen it fail to reappear 6 times in one party
  11. It's so screwed up that I'll bet they stacked the damage reduction via trait inheritance for Chrono. Twice as bad to have more than one clone!
  12. 11 times in 75 hits. It can go a whole harvesting tool without it ever procing lol. It's bugged Additionally, this was 4 in 50 hits before I went to Heart of Maguuma. My goal was to test it with Item Boosters but it doesn't proc enough to test lol
  13. I wouldn't know of the future plans for Mesmers, but a moment of damage immunity is integral to all professions in GW2. Locking the Shatter attribute is opposite to the Mesmer's core functionality, but at least the above would not leave the specialization remarkably dysfunctional in comparison to its others. If there is a concern for bloat (which in game I have not heard) this would limit the fifth Shatter as conditional. The biggest thing about a conditional Continuum Split is that it is absolutely unreliable to use over the created Rift plus Clone requirement. Breaking either one mid cast essentially doubles the cooldowns of any Chronomancer build.
  14. As a returning player, the sheer amount of internal CDs to tack is overwhelming. I'm not sure how to play this class anymore, so ?‍♀️?? Chrono has no DISTORTION stack??? It can't shatter or create paper clones?? Mirage can't move now??? Who's bright idea was it to take away Superspeed?? There's no roll! Every weapon is borked beyond belief and the primary class functions are all but unusable ?
  15. Rebound dodge doesn't seem to work while on the skyscale. I've tried moving it to other keybinds and still can't get it to work. It works while on the warclaw.
  16. It's still on their mentioned list because it's yet to be removed.
  17. I think the Mesmer changes will reduce Illusions specialization synergy with the core class and the daze conversion to stun will lessen skill diversity. The scepter ability 2 cooldown for block was indeed too fast for pvp but removing the physical damage from it's skill 3 leaves power builds with no secondary choice of main hand beyond two handed.
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