so you think someone should be able to run a glass build, and be able to face tank multiple 3-5 second bursts from another glass class? Not exactly. I wish one glass build would be able to kill another in 3-5 seconds if they don't react, and at minimum 6-10 if they do react at least reasonably effectively. I'd prefer any 1v1 matchup to be a little more of a thinking man's game where you outsmart and outplay the enemy to win, not just land a lucky burst and it's simply over before it (any type of player against player competition) begins. I just don't find any fight in which the enemy (or I) is over without so much as any time to react....fun. Of course my opinion on what's "best" has been shaped by games that don't really share a similar combat system, but all I can say is that my best PvP experiences were from games with a slower pace (DAoC, WAR, certain periods of WoW, Wildstar, certain periods of ESO, FF, etc).