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Never.6014

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  1. What is the use case for this? When do you choose this over any other option without being a massive loss of DPS, control, or secondary and tertary boon output?
  2. Frankly, a little underwhelming from what has been shown. I struggle to think of use cases for this. I hope I'm wrong and we just don't have the full picture here. Some ranged AoE other than grenades would have been nice.
  3. I think the only thing Anet could have announced that would make nearly everyone happy would be Greatsword to all proffs that don't have it. I was personally hoping for aquatic weapons to be merged with land weapons. Having separate water combat is cool on paper, but problematic in practice. Having a spear weapon would be cool.
  4. This is an easy mistake to make if you come from other games to GW2. Log in and look around. That's all endgame content. On a more serious note. Look at achievements. There's loads of stuff to do there. You can also make legendaries, play competitive content, or just hang out with friends. There is no treadmill, only trails.
  5. This is the one thing I wanted most from GW2 this year. Awesome decision! Any change of bringing back the Back to School SAB? If any holiday deserves twice per year, it's SAB.
  6. Late to the party here, but the most common mistake I've seen, and experienced, is being new to the game's mechanics, looking up a high DPS build, and trying to just go at it like you see other players do. Understanding the minutia of the combat system, like dodge immunity, boons and conditions, combos, stat functions, is very important. High DPS builds are good, but only if you are exceptional at proactive survivability. Many open-world builds focus on a hybrid of DPS and innate survivability, which allows for more mistakes. Even then, there are some red circles you just have to move out of. Other players who make it look easy either have a fine-tuned build they know and execute well, or they are exceptionally good players. GW2 demands a lot from a player to execute perfectly. The best advice I ever got was to find a class I enjoy (because relative power changes), and get to know it very well. Then you'll have the understanding you need to play builds properly. It's a rewarding experience, but it is so because it takes real investment of time and attention.
  7. Really great move. Too often, the over performing outlier is nerfed into the ground instead of brought back in line. I hope this is a type of things to come. PS, Pistol sucks and has been literally bugged for years.
  8. I don't think making well targeted makes them any more skill driven overall, just more annoying to use. This change just makes scrapper less fun to play and less unique in identity. I really hope they listen. This is a chance for the new lead guy to show us what' he's like.
  9. Having outfits remember their dye choices individually would be amazing. Linking outfits to gear sets would be great too.
  10. You had me at Engineer rifle changes. Thank you. Other Engineer stuff looks great at first glance too. Can't comment on other classes.
  11. I realize you have to fix this wonderful bug that happens to charr wearing a light armor Reality Rig Mk2, but everyone loves it. Can you make a tonic that does this? If you don't know what bug I'm talking about,. I made a video: https://www.youtube.com/watch?v=ZFH3dNyR0SE&t=1s
  12. Seems to hit about 1 in 15 attempts. Took about 20-25 mins to kill him. Little jerk.
  13. In the spirit of the Aviator's Memory Bos and the Bobble Head Factory, can we have another item that gives everyone/everything googly eyes? With physics?
  14. I can definitely get behind mobile turrets. Maybe even as part of the experimental turrets trait in case someone wants them stationary?
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