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ArcaRay.2608

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Everything posted by ArcaRay.2608

  1. Io avrei prima una domanda, anche se potrei farci una figuraccia sia perché in realtà sono già in una gilda e volevo giusto aggiungerne una di Underworld (mentre voi siete di Gandara), sia perché una serie di video e commenti mi hanno portata fin qui e ormai devo sapere se è destino o se è stata solo una serie di assurde coincidenze: non sarai mica il Delpidanio del vecchio MK3000/Bloom? 🙀💬 ...In ogni caso, se per voi va bene, farei irruzione a priori dalle vostre parti (con un veterano e un neofita, forse anche altri due giocatori in più) anche solo per prendere una tisana visto che dove mi trovo ora non si chiacchiera granché! X°D
  2. I don't know if it can help anyone, but I too had problems trying to buy several times from OperaGX at different times, but then I tried again by changing browser (as advised by the 108 error message) and I must say that through Edge there I managed without a hitch!
  3. I can't find a way to get in too... I just see that some "portal-glitters" remain around me! 🤔
  4. Sorry if I bring this discussion back to life, but it was the only one who came to my aid by remaking the story with another person for this achievement and, after several attempts, I think I can say that we noticed something more to share with everyone, hoping that it will be of help especially in view of the release of the chapter "Jormag Rising" next week! OwO Basically you should try to respond based on the body language of the person in front of you to take advantage of it (just like an imposter, LOL)! Once you have been discovered by a charr you will always be asked the exact same question, but before answering, try to take a few steps (obviously staying close enough to keep the dialog box open) and quickly observe how the charr behaves with you, then: A) if the charr avoids you by turning around every time you try to make eye contact with him ---> click on the answer preceded by a heart icon ("Important ... mission stuff bla bla bla"); B) if the charr stands still and looks at you without any problem ---> clicked on the answer preceded by a crown icon ("HQ needs me bla bla bla) C) if the charr looks at you badly and walks towards you like a bodyguard who is about to kick you out of the instance ---> click on the answer preceded by the fist icon ("Pipe down, bla bla bla" ). At the third and fourth attempts we still had doubts, but at the fifth we seemed to have guessed all the answers following this "behavioral pattern"... Could it have been just luck? Let's hope not, at least those who still have to do it will not go crazy! XD Good luck! ❤️
  5. Well, there are so many comments reflecting my thoughts on traits, skills (even their beautiful animations), ecc., that I want to insist to the first thing I didn't like since the first moment we heard that: the name "Virtuoso". Seriously? I don't know, even looking at the simple silhouette I can't think about a sort of Bard/Virtuoso specialization (and yes, "virtuoso" has not a single meaning and there are even more for italians, lol, but I believe that many people have still in mind the main among all)... Plus, the videos, our beta character and the wiki description about this specialization clearly show us how the Virtuoso creates blades instead of phantasms/clones to change his combat style to an OFFENSIVE one and, well, to me it's not so related with a bard/virtuoso (that sounds -ohw!- kind of supporter). Then, since we have mostly blades to throw, Psionic skills unrelated to music and Bladesongs even more unrelated to music (only their titles includes words linked to music, the descriptions talk ONLY about blades), can we please change name in something like... Uhm... Bladeconjurer or a similar option that FIT the concept? çwç In any case, thanks for this specialization, at the moment it's my favorite despite this critique (and please let it be constructive 'cause is not intended as an offense)! -Long Live GW2! <3-
  6. Ohw ... Assuming that my favorite classes are Guardian and Mesmer, after only 5 minutes I had to convince myself to insist on playing it to understand what I didn't like and I must say that reading the first 9 pages on the Willbender in the forum, all the problems that I saw and that I imagined spilling into every context, PvE and especially PvP and WvW, were not only the result of my perception (I did not do great tests because I just could not conceive the fact that the predetermined concept was partially followed, and compared to the other specializations unfortunately it was a total disappointment, especially the traits... I prefer to have more Meditation skills than Physical skills -which are also all unusable underwater, if it can be considered relevant for EoD contents in particular-). Without repeating the many and very precise previous comments on the whole kit (to which I have however added some likes), I would pause to reiterate the concepts already expressed by some on design, that is the BASE from which to start to make sense of the final result. If only from the icon of this specialization many expected that it belonged to a thief (which could very well be made particular as it was tried to do for the Willbender), there were reasons, but I would like to analyze the whole situation starting from the announcement, for which we have: 1 - the fact that this icon could lead to the figure of a shinobi and the one with the oni mask to the figure of a samurai (and basically some expected a specialization for the thief and for the warrior respectively, especially if you think about the difference between the two fighting styles and therefore the two different types of armor); 2 - the fact of having shown a specialization with a specific name, Willbender, but unfortunately it has already been understood from the beta that it does not work as you cannot bend anyone to your will with the skills and weapons you have (including the cost for the amount of damage you do); 3 - the fact of having shown at the end a very particular and interesting concept for the Willbender, above all a style that sees him fight using two swords (Japanese katanas maybe? òwò), a great mobility and some skills that recall those of a "monk", or at least they remind me of Goku xD (in short, Willbender still has some nice ideas to start with and generated a common hype even if it wasn't for the thief as many thought, but leaving many doubts about how the Willbender can make use of the other peculiarities and Guardian specializations); 4 - the fact that the beta confirmed these doubts due to the lack of synergies traits, the lack of mobility, a second sword that does not coordinate decently with the main hand (bad for a fighter who is presented with two swords to play then replaced because maaaybe you are expecting a "fluid dance of blades" and instead it seems to have two different weapons in your hands), utilities that I personally find a bit repetitive as if they had run out of time to think about it (I would like more diversified and personalized, also based on the specialization, like all the other skills of the Guardian), and all the details listed in the previous comments. What is summarized in these 4 objectives that were evidently lost in some way during development (according to what the beta has shown us at least for now), reveals two possible things: A) how much the ideas on how the concept behind the Guardian could be related to the style chosen for the Willbender, first appeared to me as a fantastic inspiration to the Almorra Soulkeeper's skills (in the battle during the Icebrood Saga), then as a mixture of factors difficult to manage to the point of making this specialization seems to be originally designed for some other profession... B) or the fact that, perhaps, the concept was clear, but the right compromise was not found to combine all these ideas before presenting an undercover Guardian who improvises thief skills for the beta (and I repeat, although for many a thief-murderer could have been trivial, it could also have been something more particular or different, as the Willbender, but with far fewer problems on the road)... However, it is not that I enjoy making such heavy criticisms, on the contrary I am very sorry because I don't like insulting anyone... But I really care about Guild Wars 2 and I would not like to see a specialization with such great appeal on paper drop out at all, so I really hope that you don't make changes by continuing on this path, but rather that you try to clarify and keep always in mind what goals you want to achieve to carry on the Willbender concept (which among other things it would be nice if they remained the same proposed during the live, but with substantial changes for traits, skills, mobility and swords). P.S.: Am I the only person who immediately tried the Willbender as it was on the first day, to see and memorize all the skills, near the pirate ships in the Gendarran Fields... and noticed that the two healing amounts of the Reversal of Fortune skill change when passing through the grass area to the sandy one of the beach?!? ò.O - Sorry for this papyrus-
  7. Yes, basically for me the only flaw was having to reload the mantra in combat if, by necessity, I had to get to the third use (but I learned to find "appropriate" moments to do so and even now I continue to load the mantra every time I change the map, luring some beasts against, lol). Agreeing with the fact that, for rotation, using it only 2 times out of 3 is a bit disappointing, I am happy with the reworking from the mechanical point of view, but not from the visual-auditory one. The different icons of the same skill were beautiful, as well as the initial animation and the typical phrases that the character sometimes said (which, on the one hand, I must say that they also helped me to understand what I was doing even without looking). If they just can't come to a different compromise, maybe they could somehow re-insert the initial animation of a time and, occasionally, the typical phrases, for example when you press to use the last charge, right? At least in this way, from a practical point of view, having a less "flashy" graphics than the previous one (which caught the eye much more), everything would be more evident even while you are distracted by other factors in combat! OwO
  8. Oh my.... THANKS, thanks a lot!!! Finally I could open ALL the chests after so much effort! >w< <3
  9. Same thing, I'm using the Mac Client too and i can see them only at a certain distance if I put the camera in first person, moving it until i can see the signs, but not entirely because of the objects over the carved table (the last is barely identifiable even from the best angulation). Furthermore, they change position when I move...Here some images showing the issue: https://imgur.com/a/4hsKlhu
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