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Marcelo.4210

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  1. Yeah half of the animations/Firing of the gun are kinda glitchy right now.
  2. Yeah, it does. It's the only possible interaction from what I saw for the dual weild of the guns, outside of that, they have 0 interactions with each other.
  3. Further Exploration changes nothing visible in the map.
  4. Won't lie, I also quite liked this expansion! It's good, the new systems are good! The maps are nice, the enemies visuals are really really cool. In total, solid DLC.,
  5. Soulbeast mains waiting for all other classes to get nerfair, unable to stuf, attack from far away, always get instakill by both bows, and no more move skills, stealth, blocks, heals, and warclaw, or walls(for the non-rangers), pets are now bosses, lords die with a single arrow shoot.
  6. Don't think so, to be fair. The skiff having space for 5 players, but depending on one, seem to be something anet dislike doing, and that itself seems to limit/kill the skiff. It's also unable to compete against the mounts, as the Skimmer can even go underwater, and we have flying mounts. We have no places to go that depends on the Skiff, and in general, outside of the small events and for the looks, the skiff will be forgotten with time. It can have nice uses in certain small cases, but it looks like Anet will just sell skins and let go of it sadly, as I quite like the Skiff.
  7. That's actually true, alot of the players didn't go for the water one. But still, for those whon went even as far as crafting the 7th one not to be given, even after underwater was thrown away..
  8. Same, I agree, crafted them a long time ago, and having to wait to the next year just so I could use a feature I already had, and it's being just removed it's kinda frustrating. Welp, let's wait to see what more we will loose and have to wait.
  9. Ayo, now thinking after a while, what will happen to same stat runes with different endings that people own? If some have like, let's say rune of the spellbreaker and mesmer(give same stats just change the last effect) in their inventory, they will just, well lose those aswell? This is looking more and more confusing after a while.
  10. Well, I think you are missing a few of the main points here. Those players who are complaining wasted long hours on those runes, materials and other things. They are even time gated in a sense of getting the marks. But, in a general, their nerf by adding relics are even bigger than just a small QOL, as they will also loose ALOT of variants. There are alot of runes that have the same stats, but change their final effect, and one of the advantages of legendary runes, was being able to explore those different stats, as, we have a big number of runes. With that, those variants will just be gone in a sense, so alot of the Power and Ferocity, Toughness and vitality, and the other variants that share those stats for exemple, just having the different final effect, EG: 10% extra health, deal 5% more strike damage when hp is 90%+, etc will go to the relics. Meaning that the Runes will be nerfed in more than one way.
  11. They are still done for a few reasons, but making new ones, reworking some old ones would already bring some much life to the idea itself. It is kinda sad to see old stuff forgotten, BUT, we have been seeing in the last months they changing and updating past stuffs, so voicing and keep voicing our concerns, ideas and all is key to get those things updated!
  12. Remember guild RACES? What about guild MOUNT races?! Let's gooooo! It would be really nice to see a 2/3 player mount for Guilds. Or something guilds can unlock for the mounts. At least more Mount Skins with Guild logos/Flags on it would already be reallyyyy cool!
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