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Marcelo.4210

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Everything posted by Marcelo.4210

  1. Yeah half of the animations/Firing of the gun are kinda glitchy right now.
  2. Yeah, it does. It's the only possible interaction from what I saw for the dual weild of the guns, outside of that, they have 0 interactions with each other.
  3. Further Exploration changes nothing visible in the map.
  4. Won't lie, I also quite liked this expansion! It's good, the new systems are good! The maps are nice, the enemies visuals are really really cool. In total, solid DLC.,
  5. Soulbeast mains waiting for all other classes to get nerfair, unable to stuf, attack from far away, always get instakill by both bows, and no more move skills, stealth, blocks, heals, and warclaw, or walls(for the non-rangers), pets are now bosses, lords die with a single arrow shoot.
  6. Don't think so, to be fair. The skiff having space for 5 players, but depending on one, seem to be something anet dislike doing, and that itself seems to limit/kill the skiff. It's also unable to compete against the mounts, as the Skimmer can even go underwater, and we have flying mounts. We have no places to go that depends on the Skiff, and in general, outside of the small events and for the looks, the skiff will be forgotten with time. It can have nice uses in certain small cases, but it looks like Anet will just sell skins and let go of it sadly, as I quite like the Skiff.
  7. That's actually true, alot of the players didn't go for the water one. But still, for those whon went even as far as crafting the 7th one not to be given, even after underwater was thrown away..
  8. Same, I agree, crafted them a long time ago, and having to wait to the next year just so I could use a feature I already had, and it's being just removed it's kinda frustrating. Welp, let's wait to see what more we will loose and have to wait.
  9. Ayo, now thinking after a while, what will happen to same stat runes with different endings that people own? If some have like, let's say rune of the spellbreaker and mesmer(give same stats just change the last effect) in their inventory, they will just, well lose those aswell? This is looking more and more confusing after a while.
  10. Well, I think you are missing a few of the main points here. Those players who are complaining wasted long hours on those runes, materials and other things. They are even time gated in a sense of getting the marks. But, in a general, their nerf by adding relics are even bigger than just a small QOL, as they will also loose ALOT of variants. There are alot of runes that have the same stats, but change their final effect, and one of the advantages of legendary runes, was being able to explore those different stats, as, we have a big number of runes. With that, those variants will just be gone in a sense, so alot of the Power and Ferocity, Toughness and vitality, and the other variants that share those stats for exemple, just having the different final effect, EG: 10% extra health, deal 5% more strike damage when hp is 90%+, etc will go to the relics. Meaning that the Runes will be nerfed in more than one way.
  11. They are still done for a few reasons, but making new ones, reworking some old ones would already bring some much life to the idea itself. It is kinda sad to see old stuff forgotten, BUT, we have been seeing in the last months they changing and updating past stuffs, so voicing and keep voicing our concerns, ideas and all is key to get those things updated!
  12. Remember guild RACES? What about guild MOUNT races?! Let's gooooo! It would be really nice to see a 2/3 player mount for Guilds. Or something guilds can unlock for the mounts. At least more Mount Skins with Guild logos/Flags on it would already be reallyyyy cool!
  13. I mean, we could have a Guild Hall type/map shift for those who wants to be like a fort, to accept GvGs, imagine opening your guild in a lobby for other players to raid your map! That would be awsome. An entire guild can come and raid you, other just a small group/random players. Guilds could have 2 GHs, a normal one(the ones rn) and a raid mode GH. With that we could have allied guilds, some maps that the Halls get added to. That is alot to make, so I doubt this will ever happen, but, imagine how awsome it would be, you press a button to open the guild hall to raids, and random enemies come to fight you. It would be even better with PvE and PvP raids.The Guild halls should be the Guild base of operations, their home, fort and everything. Having visiting players, stations, raiders, should be part of it. Imagine how much life that would breath to guilds, and to the game.
  14. Well, even if I agree with parts of what you said, there are some really cool houses in ESO, I feel that if we speak what we think, give Anet our ideas, we can get some new cool stuff! It worked before, and it is working now, the new mount update, capes, and everything! There is cash aswell in guilds!I think that limiting even more the amount of guilds one can join would be kinda bad, I mean, there are guilds for PvE, farms, Raids, WvW, all the things! I love the idea of being in multiple guilds at the same time!Right now, guilds almost doesn't matter, and in some parts of the game, they don't even exist, that is true, still with a few updates, I think that they could bring alot of life into the game! In WvW they are already used, for alot of reasons. I don't think that they should have an use in PvP, but in the rest of the game, it would be awsome to have more stuff! But I mean, Guilds should be their own thing, they should have unique missions, areas, and stuff like that! Not limiting other players, but kinda rewarding group play!
  15. I agree 100%, having more things in the GH would be awsome. Cool missions really bring some fun, and adding some visual rewards to it would be awsome(like more Guild Shields, Capes(Imagine a longer cape, a Guild Royal Cape, Etc) and armour, even other stuff, hell, decorations for those would be cool!). Having a Bank, TP, Mystic forge, that all would be nice as hell!GvG's would be cool, but I feel that, for them to happen at GH outside of arenas, they would need a visual re-work, and that might be quite alot. Still would be awsome! Imagine a WvW map that your part of the map is decided by the GH you own! That would be cool.
  16. We have been getting some really cool stuff, players asked for capes, and boom, underwater stuff, it is coming, new Exp, and there we go, so I think it is time!Well, I see a few threads from times to times about Guild Halls(asking for new ones, new features, or even praising new decorations), Guild missions, or just the guild system that exists right now, and I think it would be a great time to re-work at least a little bit of the Guild system! I mean, adding new missions, new stuff to do at the Halls(Like at the EotN we can buy the crafting stations and TP, we could bring them to the Gh!) Adding more stuff to the Arena, more baseline decorations, heck, even a defense mode to the hall(of course only the guild wants to play those!). I think that the addition/rework of the system right now would bring alot of content, and as in any Player controlled ambient/Guild Ambient, we would see a larger life, if kept with even small updates! We have alot of great threads around with awsome ideas, but I really think that a small re-work would do wonders for the system as right now, it is sadly forgotten! Anyway, thank-you for the read!
  17. You can't use the Ice Shards to make the new one, but they are pretty cheap and easy to farm. Trees cost 100, you have a few mobs around the map that drop them so no worries! But, the smaller shrines(Unlocked with the Drakkar meta event) stay great near those trees, using the fog machine that Op talked about, and snow makers, you can make a snowy, cold forest norn themed zone!
  18. Awsome decoration! One of the best added, for real, it gives a chance to give a new life to the halls, bring on new ideas! We needed decorations like that. With the decorations the have been giving us, it gives hope for the future of Guild Halls!
  19. Read it a while ago, and, this is one of the best posts on guild halls, the take is awsome. Most of those ideas have great ideas to add and, not fix but, make the halls an epic place! Other ideas like the change Tag and name with ease, in game would make guilds much more enjoyble to players of the game! Alot of quality of life and improvments that would be awsome to see!
  20. Hello! It's me again, the guy that only talks about Guilds and Guild Halls. So, the new decorations, and the fact that we are always getting them, is awsome! The new trees are awsome! Thank-you for those news itens(And the ones from the past updates!)! In the last update, with the Eyes of the North, we got the chance to upgrade for a not so expensive price, the new HUB, getting a bank, trading post, new merchants, crafting stations and portals. Those ask for specific itens, and other stuff, that, in my opinion, could be used to make, new updates for the guild halls, as they are not only super expensive, but also sadly, doesn't bring alot, for most players. I know it's only a small thing, but let's say that, they won't kill cities, otherwise, eyes of the north, and the hubs, multiple active cities, places with crafting, the pvp, wvw and everything wouldn't exist the way they do. I know a few Guilds that are on their way to craft and max their halls, but, get hold back on the idea that will still lack alot of those, basic things. I know the original idea is that the Guild halls are "Heart of Thorns" Content, but with the recent updates, giving us those new decorations, the way that players have been reacting and talking, we could start seeing new stuff, even if small things coming to the feature, updating with Icebrood Saga, and even maybe with the new expansion! Well, we could also check in new ideas, I remember a forum post with a Trello talking about ideas to guild halls upgrade aswell! We still have players asking for such updates, so, I don't see harm in adding those! Well, anyway, ty for reading this long post! And again, thank-you for the new awsome decorations! The shrines, trees and even the crystal devourer are awsome decos!
  21. Yes! We really need new Guild Missions, alot of new PvE missions. We could use the ideas of Strike Missions(Like the Puzzles, but a bit harder), have some special ones for Guilds. Weekly ones, simples ones and a few harder. Some Open map legendary enemy would be cool as well.I know this is really hard to happen, but, some new guild armour would be awsome coming with those new missions.Seeing some guild missions with chapters would be cool too, imagine, first, you trek something, second you do a puzzle connected, third you hunt some enemies, and at least you have a "strike like mission" boss fight. Well, just some ideas.
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