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Danikat.8537

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Everything posted by Danikat.8537

  1. I agree. I hate it in games where the set-up for a quest is getting told I'll need to search for something, but then the game gives me map markers pointing to the exact location/s. Why take the time to set it up as if it's a search if I'm not going to be given any opportunity to figure it out for myself and instead I'm pointed straight to the solution? If you're going to do that make the dialogue match - have the NPC giving the instructions say exactly where to go. It probably helps that exploring and seeing what I can find as I'm poking around all the odd corners of a map is one of my favourite things to do in a game, so I don't mind when I need to take some time to hunt for things, because I'm going to do that anyway so actually having something to find is a nice bonus.
  2. Thanks everyone! I've made a few legendaries before (6 weapons and a backpack) it's just the armour I find confusing, possibly because of the two different versions. If it wasn't for the fact that skirmish tickets take me a long time to get I'd just do it and see what happens, but I don't want to waste hundreds of tickets on something I don't need (again). I think I understand it now, and I think I have everything I need to make 1 piece, but I'm also a bit drunk right now so I'm going to leave it until tomorrow. Once I've done it once I think I'll understand it.
  3. That would be an absurd waste of time and money. If their objective was to make a game which required "no independent thought process" as you claim they could just make a simple game, as many other studios have (there's even games designed for preschool children). Designing a game that's so complicated someone who clearly considers themselves to have above average intelligence is unable to figure out even the basic steps in following a collection achievement without help and then paying their employees to write detailed step-by-step guides and spend hours online pretending to be players who understand it to guide others through would be incredibly expensive and time consuming with absolutely no benefit for the company.
  4. Sometimes odd seems to be happening with the event reward for claiming a tower in WvW recently (I'm not sure when it started). On other objectives I can consistently get gold, including times when I've jumped into the circle on guard points and camps about a second before the timer ran out, but with towers I can be in the first wave of players to reach the Lord, help kill them and the guards, stand in the circle the entire time and I'll get bronze. I thought maybe it was just that the participation requirements are much higher than for easier objectives, but I've taken a few keeps and Stonemist twice in the past few days and gotten gold on them as well, it's just towers where I can't.
  5. MMO stands for Massively Multiplayer Game. Of course they expect you to do things as a group. Yes there's a lot that can be done solo as well, but the game is and always will be designed to be played with other people, because that's the point. That includes working out how to find things and how to complete objectives. You can muddle through it yourself, but it will go much faster if you pool your knowledge with other people. If you don't like using player-created resources like the Wiki you could do it more directly - for example find other players who are also looking for skyscale nests and ask them to share any locations they've found, or group up and spread out through the maps to search them more quickly.
  6. I'm not worried about how long it will take, I know it's going to be a long time. (I think I can make 1 piece now, I'll get the rest as and when I can.) What I don't want to do is accidentally waste skirmish tickets buying something I don't need. I think I've done that once - getting the ascended version of the triumphant heroes brigandine. I misunderstood when someone said you could use either to make the legendary armour, I didn't realise if I wanted the fancy skin I needed the fancy precursor too.
  7. There's been drop rate research on Black Lion Chests on the Wiki for years. https://wiki.guildwars2.com/wiki/Black_Lion_Chest/Drop_rate.There's also a summary on the main black lion chest page.
  8. What I want: 1) A set of medium legendary armour 2) The glowing skins (I think that's Mistforged Triumphant Heroes armor) 3) To use no more skirmish tickets than necessary because that's going to be my big barrier/time gate to getting it. What I've got already: WvW rank 500 1 ascended medium Triumphant Heroes Brigandine Several Gifts of Battle and other bits I'll need (I've checked the Wiki list, materials & currencies other than skirmish tickets are not a concern, if I don't have them I know I can get them). Yes I know the glowing version is functionally no different to the cheaper, plain version but I like it and if I'm going to make legendary armour I might as well get a cool skin for it. But my time is limited so I've never been able to finish the skirmish reward track, so getting skirmish tickets is pretty slow (I've been saving them for ages and only have about 2,600). I know it's going to take me a long time to get a full set of legendary armour, but that's ok. What I want to do is try to avoid wasting skirmish tickets. I think I've already wasted some by buying the ascended version of the Triumphant Heroes Brigandine, when I think I should have got the exotic version for the skin and waited to get the Mistforged ascended version, but I didn't know that at the time and can't do anything about it now. I'd like to avoid making more mistakes though. Do I 'just' need to buy the ascended Mistforged Triumphant armour pieces, then combine them with the gifts of War Prosperity, Prowess and Dedication, or is there more to it or another way which works out cheaper?
  9. I don't think I've played a game that includes this, the nearest I can think of is the shield surfing in Breath of the Wild and Tears of the Kingdom and 90% of the time that seems more like a novelty than a useful skill. Someone said it's specifically an FPS mechanic, which would explain why I haven't encountered it. I don't think I've played a shooter in about 20 years. Unless Resident Evil counts, but they tend to be slower paced than most shooters (also 3rd person) so I don't think super-fast movement skills would fit.
  10. From what you've described I think it would be useless in PvP because you're fighting in a little arena, launching yourself long distances or "superspeed" travel would be useless because there are no long distances to travel. In WvW it sounds like it'd be the opposite and highly likely to lead to exploits like being able to launch yourself into an enemy keep or tower. In PvE it honestly just sounds like the roller beetle or griffon.
  11. Gem store skins are never a one-time offer, the shield won't be in the gem store all the time but it will keep coming back, so you can always buy it whenever it feels right for you. (I never buy mount skins when they're first released because I think select licences are over priced and don't buy RNG items with real money/gems, so I always wait until they're discounted to get them. A few times it's saved me even more money because by the time the one I wanted is discounted a better option has come along.)
  12. The most they're likely to do is add something like the lamps in EoD and SotO maps, since that's basically what they're for (specifically they're a way to make multiple legendaries without needing to create alts purely to do map completion). If they did that and made core Tyria hearts repeatable (with the vendor always available after you've done it once) and made hero challenges repeatable (without giving more points, like the ones in expansion maps) that would pretty much give you the experience of doing map completion again. But it seems unlikely they would do that since I don't think there's much demand for it.
  13. Sorry for the late reply, I completely forgot about this until now. Yes if you just look at the numbers on the vendor higher tiers mean cheaper purchases, but that's not nearly the whole picture. This is a case of 'time is money' (or more precisely 'time is geodes'). To buy anything from those vendors you have to spend time a) farming geodes and b) raising the map tier (b is optional, depending on what you want to buy). You can get geodes by doing almost anything in Dry Top and don't lose progress when the map resets, whereas getting the map to T5 or T6 requires coordinating a large group of players to complete specific events on a schedule. Therefore it can be faster for an individual player to farm more geodes to buy things at T4 than to round up enough people and get them organised to complete enough events to get the map to T5/T6. You're probably going to say raising the map tier can only take 40 minutes maximum because that's how long the event takes, but that assumes it succeeds on the first try, which assumes you had enough people show up who know what to do and are willing to do it without any prior planning, and if that was happening consistently this topic wouldn't exist.
  14. I agree with this. I haven't played Palworld but from what I've heard about it there's very little similarity to GW2 beyond being a 3D computer game. Also no, raid bosses (and raids generally) are not specific to MMOs and certainly not what defines the genre. The clue is in the name: Massively Multiplayer Online Role-playing Game. An MMO is an online, multiplayer game with many more people sharing the same maps than normal multiplayer games. I don't think there's a specific player count, but most multiplayer games have teams of 5 or 10, MMOs can have hundreds of players on the same map and thousands on the same servers, all able to interact. To be an MMORPG it also needs to be a role-playing game, not a survival crafting/shooter game.
  15. Buying the expansions will not have boosted your character to level 50, there's nothing included which would do that. The level boost in the expansion can only jump you to level 80, and requires several confirmations to use. If everything else is as you remember it the most likely answer is you misremembered what level your character was when you stopped playing. Levelling is very quick in this game and before they added the level up rewards it was easy to miss when you gained a level. Also those dungeon mails in your second screenshot ('The Restless Ghosts of Ascalon Catacombs', 'An Invitation to Caudecus Manor' and 'Aiding Caithe in Twilight Arbor' are sent as you level up, so the fact that they're earlier than the birthday gifts says your character levelled up at least 6 years ago. The outfit you were wearing was given free to all existing accounts when the free to play version was added just before HoT came out, so maybe you put it on just to see how it looked shortly before you stopped playing? Most importantly being a higher level than you remembere will not have any negative impacts on your character or account. There is nothing you can get locked out of or miss as a result of levelling up and (as you can see in that screenshot) you'll be down levelled in lower level areas so you can still play there without it being pointless (and will still get loot and XP appropriate to your level). If you delete your character and restart you'll reset your birthday gifts, so you'll have to wait 6 years to get new ones.
  16. Thanks for the info. 🙂I updated my post above based on the info, but I don't think it changes the outcome. Season 2 is the only one I can see (for some reason my free account can buy it, even though it has it unlocked according to the story journal) and thats 36% off. Assuming all the others have the same discount it would still cost $50 to get all of them and EoD. You'd have 137 gems left over, so it is slightly cheaper, but probably not enough to make a difference unless you've already got some gems or can get them with gold.
  17. At the moment the cheapest option is to buy the Elder Dragon Saga Complete Collection, because it's discounted to $50. It costs 4160 gems to get all 4 Living World seasons from the gem store. A 4,000 gem pack costs $50 (you'd need another 160 gems, from somewhere) and EoD is another $15 on top of that. (The exception here is if you already have 4160 gems to spare or enough gold to get them without spending real money, then that way is cheaper, assuming of course the gold didn't come from converting gems previously.) There is a possibility the LW Seasons will be discounted sometime soon, but most likely (looking at the gem store history) only by 20-30%. With a 30% discount they'd cost you 2912 gems. The LW Seasons are currently discounted in the gem store. Season 2 is 36% off, assuming the others are the same (I can't confirm this) they'd cost 2663 gems. It costs $35 to buy 2800 gems, but when you add on the cost of EoD it's back to $50, so you wouldn't save any money that way. The other entirely unconfirmed possibility is that when the Return to Season 2 event starts that Season will be given away free, and there will be similar events for the other Seasons later on. In that case you'd obviously be better off just buying EoD. This is pure speculation at this point, but you could wait and see. The sale on expansions runs until the 21st and the Season 2 event starts on the 26th so we may have more info on this before the sale ends. (Just for the sake of covering all the options: outside a sale the cheapest option would be to buy EoD for $30 and then the LW Seasons from the gem store, for a total cost of $80, plus whatever you use for the remaining 160 gems.)
  18. I'd like this. I don't have many portal scrolls/items and already I'm put off getting more because I'd need to make space to store them and that's likely to be annoying. People keep saying this, but if it was true we'd never have gotten the wallet (all those currencies used to be tokens you stored in the bank) or expanded material storage or the wardrobe to store skins or shared inventory slots (reducing the need to buy infinite salvage kits and gathering tools), or unidentified gear to reduce how many drops you have to hold at once, we probably wouldn't have gotten the portal scrolls either because without them everyone would have to use waypoints, which cost gold and might therefore add an incentive to convert gems to gold. I don't think selling inventory space is as important to Anet as some people claim, especially since the people who do max it all out have shown time and again they'll do that regardless of options for managing different types of items.
  19. The OP has only made 3 posts; one to ask the original question, one to clarify that they do not have any objection to alcohol in general, they just don't want their character to drink and one to confirm that the solutions posted will work for them. The only reason the topic has gotten to 2 pages (or more than about 10 posts) is because so many people are getting worked up about the idea of a fictional character not drinking alcohol (which kind of proves the OPs point about it being a social expectation) and inventing reasons they might be doing that in order to get upset at those reasons being invalid. Also only moderators can close threads.
  20. I'm not sure why people have to act like it's such a big deal though. People play this and many other games with all kinds of self-imposed restrictions, for all kinds of reasons. One surprisingly common one is people attempting pasifist runs of combat-focused games, where they try to avoid killing (or even harming) anything. For some reason people are generally ok with it if it's a challenge for fun, but either mock it or get strangly angry if it looks like it might be in any way meaningful for the person doing it, which is a bit weird.
  21. If you choose to join the Order of Whispers you do need to complete Down the Hatch. The simplest way to avoid it is to pick a different Order but there are alternatives: 1) If you play with another character they can drink and you can simply be a spectator (with the option to support them using skills). 2) It might be possible to complete the drinking game without drinking alcohol. You're given 4 skills and only 1 of them is drinking alcohol. (2 is faking, 3 is water and 4 is bragging to the crowd which has a chance to get bonus effects.) Ideally you need to use a mix of all of them to reduce your opponent's health before yours, but it might be possible to do it without using skill 1, especially if you use food to increase your health regen. (I haven't tested this, but when I've done that story step I usually try to avoid using the drinking skill as much as possible because it cuts your health.) I think your character will act drunk for a bit after the drinking game even if you never actually drink anything, but that could just be them keeping up the act. If you need someone to do it with you let me know, my availability is a bit limited but I have accounts on both EU and NA and could join you for the story.
  22. It's worth thinking about before you do it, but could be a good choice. It's not difficult to level up in this game (as I suspect you've found) and you can get tomes of knowledge from the Wizard's Vault or from WvW and PvP which let you instantly level a character. You can also get exotic celestial equipment in other ways too. So really it comes down to which one you want first.
  23. I think a big part of the reason it rarely gets above T4 is because T5 and T6 don't unlock anything new, they just reduce the geode cost to buy things from the vendors, and it's often easier for players to farm additional geodes than to coordinate getting a map to T6. For example 10 lockpicks cost 200 geodes at T4, 170 at T5 and 130 at T6, and getting an extra 70 geodes on a T4 map is going to be much simpler than pushing it to T6 within the same time limit. I'm inclined to think the fix is to remove tier 5 and 6 considering the only difference to tier 4 is slightly cheaper items, and maybe reduce the cost at T4.
  24. Just to be absolutely clear (because it might save you some money): you only need to transfer servers to join a guild if you're going to play WvW with them. For everything in PvE and sPvP servers don't matter, the only important thing is whether you're in the same region (NA or EU). Changing servers won't change anything else about your account, all your characters, items etc. will move all together (you can't have characters on different servers) and all their progress will be kept, the only thing which changes at all is who you play WvW with.
  25. Eventually it drops to zero. I think it gradually removes tiers or loot types before then. I've not seen it in action often because I don't farm if I can avoid it, but before they removed DR from the Mad King's Labyrinth some people would give up when they were only getting junk items, others would wait until they got nothing (usually because they didn't know about DR). Some people claimed they could tell when it first kicked in and they were getting fewer rare and masterwork items, but I think that requires tracking drop rates in more detail than most players do.
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