Jump to content
  • Sign Up

roamzero.9486

Members
  • Posts

    101
  • Joined

  • Last visited

Everything posted by roamzero.9486

  1. It would be nice if there was somekind of discount for getting PoF if you already have HoT.
  2. The most unfun thing in WVW currently are these overtuned healing/support classes. Less people complain about them since nobody gets killed by them (hence why they've been almost untouched by Anet), but they absolutely kill small scale imo. It's pointless to fight a group evenly if they have a support bunker and still equally pointless if you have on your side because it turns into a stalemate.
  3. They made a lot of questionable decisions with the Shadow Arts changes. Leeching Venoms is a nerf IMO, the passive poison charges are a very niche thing (because of the way they behave a lot of times you dont get a charge at all) compared to the 20% CD reduction the old trait had. And the Rending Shade change is a nerf to all ranged weapons compared to the old trait.
  4. Thieves guild is good for ONE THING, and one thing alone (pvp-wise):U catch a player off his condi removal cooldowns, summon thieves guild, venom share, and spam pistol 2. Usually GG for him.
  5. Honestly anything that spams boons is. Boon Beast, Holos, Revs, etc all are overtuned with the ability to stack protection and 25 stacks of might on themselves. Imagine how bad things would be if the tanky amulets were still in pvp.
  6. I just want Impact Strike to work underwater. It's such a garbage elite, the least Anet could do is give it a niche to stomp those annoying Rangers that are immortal when swimming.
  7. buy PoF and get yourself one of those P2W mounts and run Fireworks runes to maximize your mobility
  8. If you incorporate SB or weapon swapping, Doom sigil is pretty good as well.
  9. They also made is useless with ranged weapons, the fear only procs on enemies near you. So much for using pistols/SB/rifle with the trait, it turns it into a defacto nerf for anyone that uses stealth attacks on those weapons (and it's rare enough to hit an enemy without boons too, dunno why they stuck with the "benefit when enemy has 0 boons" angle). I don't know what Anet was thinking with this change.
  10. This and it appears to only trigger in melee range
  11. The good:The baseline changes to the minor traitlines are all good. The bad:Leeching Venoms: May be a bug, but for me it pulses the venom after a few seconds, losing synergy you could have had with weakening strikes on DD if you want to attack immediately. The 20% CD was almost as good or even better IMO.Shadow Siphoning sucks, it's now a PVE/Zerg trait, only useful when blinding multiple targets.Rending Shade: Appears to have a longish internal CD per target for the new fear, or a range limitation (sneak attack doesnt appear to work?). If its gonna have this then it should at least inflict the fear if they have boons on a strike which leaves them with none (i.e. use a stealth attack on someone with 2 boons). Old trait was better IMO.
  12. I'd love to be able to try condi ele/ranger/engineer in pvp and Spellbreaker is singlehandedly pushing these types of specs from play.
×
×
  • Create New...