UNOwen.7132
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Thief would probably the least represented class actually. Thief is good at getting around the map and +1ing. Its bad at actually fighting an even fight. Itll be all sidenoders tbh.
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Is Elementalist really the weakest class out there?
UNOwen.7132 replied to noneHotBuildTest.7251's topic in Elementalist
Lmao what? Elese is strong in all 3 gamemodes. Its even debatably the single best roamer in WvW.- 78 replies
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How do yall feel about the Staff changes?
UNOwen.7132 replied to Leo Schrodingers Cat.2497's topic in Thief
Way too overcosted in PvP, good otherwise. -
PETITION for thiefs, plz delete axes, add new sword off hand.
UNOwen.7132 replied to whooot.5784's topic in Thief
I dont really mind the axe. Its an alright weapon. A bit basic, yes, but thats fine. I just wish we got an off-hand Axe as well. -
So, can we get Daring Dragon back then, if Unyielding Dragon isnt meant to be good in PvP anymore? Please? I miss that trait.
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Ngl, Im really annoyed that Daring Dragons fun playstyle is still gone. They ruined the trait for the sake of an alacrity build that no one uses. Just revert it please.
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Latest Death's Judgment change is actually a nerf
UNOwen.7132 replied to Antycypator.9874's topic in Thief
If it is hitting for less, then my guess is that the malice stacks themselves were multiplicative. I.e. rather than it being 1+7*0.25=175%, it was 1.25^7=470%. But that doesnt really line up with the damage it was doing? -
The 3k-3.5k are WITH a crit. Its a 1.2 scaling ability, you dont get 6k off of those. And no, they really dont? Deadeye typically uses a Sword/Dagger offhand, so their mobility for chases is pretty rough, youd have to burn a shadowstep and thats about it.
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How are you not able to outrun a Deadeye? Or for that matter, how are you getting hit by multiple 6k attacks? You spam skirmishing shot, but that does like 3k-3.5k, not 6k.
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Alright, first impressions: This doesnt really add much to thief. Rifle is as expected rubbish outside Deadeye, losing both the thing that makes the stealth attack any good and the traits that make the weapon itself good for no benefit I can notice. Staff is a PvE power weapon with most of its damage coming from autoattacks, meaning that both DE who facilitates spamming skills and Spectre, a condi-focused traitline, do not benefit from it. The only one that stands out as having potential is exactly Scepter, but without Rotveil venom and with the high initiative cost in PvP, Im not really seeing it being useful either.
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Good that it was nerfed, not good that it was gutted. Oh well, guess were back to never using it.