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jason.1083

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  1. I'm gonna add Reactive Leanses to this. It used to automatically stunbreak+Resistance when you got stunned/blinded. Now it activates on healing skill use, which is fine, I guess...
  2. My guess is that it's either because it's a grenade and not a bullet or simply they never updated it, since the Predator existed way before these rifle changes.
  3. Holosmith GM traits are already pretty build defining if you ask me, maybe TRV doesn't meet your criteria, but ECSU and PBM are what holds their respective builds together.
  4. I heard it's fixed as well haven't tested it myself but that's what I been told from the person that told me about it in the first place. I'm glad its fixed, took long enough...
  5. I was literally saying that Sword would be a disaster the day the announced Weapon master training was going to be a thing. It needs serious rebalancing, not just a little increase in power coefficiency.
  6. That's true, but I can't do that, the only one who could potentially do that is Anet, and they won't. Very few people use the forums more than once a month where they find an answer to a question they had in here, but at least I'm kind of expecting the "experts' opinion" here, people who have enough knowledge on the subject and can support their arguments with facts and logic. And I hope to get some of these people here, because discussing it in-game or on Discord more often than not doesn't go anywhere because people won't know enough about it. I'm looking for opinions of people like me, that used sword in all game modes, with all kinds of different builds.
  7. Thing is the Sword 3 in particular didn't get enough compensation to account for the AA nerf, a good middle ground would be to keep the 6 sec CD on Refraction Cutter with the 1 sec CD reduction and revert the change on Radiant Arc including the 3 sec CD reduction from AA, because reducing its CD further is quite unlikely. But even on Refraction Cutter, can't they at least make some tweaks to have the CD reduction align with the CD, as it is currently (with quickness at least) it leaves a time frame where it's not ready but also you can't fit another AA and it just feels off.
  8. This is the first time I noticed this one, first time I see skills that change upon entering combat... Before: https://i.imgur.com/3NZLCwT.jpeg After: https://i.imgur.com/HhjPdxL.jpeg
  9. It has to do with the CD reduction alignment with the actual cooldowns of the skills. And it's not just about the established builds and how much it impacts those and their performance, it's about the role and usability of the weapon as a whole. For me personally the change impacted Radiant Arc because now it's almost impossible to use it twice before cooling from ~150 to 100 heat and in my build I want to be doing that as part of the 100% quickness uptime. Everyone has their reasons for liking or not liking the change, the reason why I think a poll is good is because it provides a clear representation of what people think about the change. And as I said in the original post, I feel like it doesn't manage to accomplish the reason it was introduced, to reduce AA camping.
  10. After 1 month of daily use, I still haven't gotten used to this, it feels worse and it doesnt prevent the use of AA in any capacity. The way I always saw it was that Sword was made this way to facilitate kitless gameplay, of which I'm a fan of for various reasons. This just ruins that, you end up running out of skills to use, so you are left with AA, and guess what, now you need even more AA cycles to at least get your Sword skills recharged, do in my experience, I've actually increased my AA use compared to before. The devs really need to rethink this. So to make it simple, I made a poll to hopefully get a clear answer to which version is better.
  11. I've mentioned in a couple of different posts that a Skyscale PvP mode could be fun, but just for Skyscales, not other mounts, so you don't really have meta and non-meta stuff.
  12. ArenaNet called, they said your proposal has been duly noted and Thanks for the effort.
  13. It probably learned that the meta should be as defined as possible to make sure that people have to migrate to different professions and builds, even if that often butchers fun/suboptimal builds with no excuse. Instead of looking at the fundamentals of what makes a particular build outperform they hit the most obvious part of it at a first glance. I feel like even AI would understand that if you have something that's meta and you want to nerf it you first target the stuff that's exclusive to that builds' disposal before moving on to hit skills/traits that are shared with other builds.
  14. Wdym? I don't recall ever seeing such a discussion before I my life...
  15. As crazy as it might sound, I think we could use A) More inventory space, the current max is workable, but an expansion wouldn't hurt, either increase the limit on bag slots or bless us with a 36+40 slot bags (upgrade from 32), or both, maybe... B) Significantly more Material Storage capacity, 10 stacks limit doesn't cut it for some materials, I think it’s worth the investment, a sizable amount of people will buy into that.
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