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WolfOwl.3968

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  1. That'll have the same effect as the KP issue, players will see that they either need KP or gold to do raids and will be turned off to the content.
  2. The thing for me is the suggestion that you earn currency toward getting the skins or what have you doesn't fly in the face of the accepted philosophy of the game. Look at dungeons, they've had a system in place since launch where players could feel like they're always progressing toward their personal goals rather than waiting on some stroke of blind RNG luck to get what they want.
  3. Raiders have reached a point where they NEED new blood in raids to keep the content active, but are actively discouraging new raiders with group requirements that eliminate 99% of the player-base. I had one person outright tell me they'd rather the content die than have to play it with inexperienced players, which is pretty much what's happening. Two points: Yes, I know that experienced players often just want to easily clear the content, and will use whatever means at their disposal to create a group of experienced players to do so. I honestly see nothing wrong with this and am not arguing against it. Nobody should be forced to play with people they don't want to play with. However, creating groups with KP requirements sends a very clear message to new players, you're not welcome here. And with raider groups doing the same thing in Strikes it won't be long before new blood for that content dries up, and Arenanet abandons it. Legendary armor is the better loot and incentive to do Raids. But they should certainly look at the rewards again since it appears that their introductory content has better short term rewards.
  4. You're opposed to a change due to being incredibly lucky? There is some weird flex going on in this thread. "I have several so it's fine."
  5. @Lyttle.9426 I don't have any screens, but I remember seeing one on Reddit awhile back.
  6. Clearly you've never been next to someone who had so many stacked they were basically just a glowing eyesore, and they stood in front of the AH or other spot just to blind everyone there
  7. That's a big hole in the advice to just block toxic players, not being able to eliminate interacting with them like this.
  8. There are other uses, like the Pact Scouts and dailys
  9. I don't know what I'd be doing without the Mistlock Sanctuary. For a fractal player, it's pretty much a must have. You have easy access to all crafting stations, bank and AH, mystic fountain, laurel vendor, all the vendors from the fractal lobby and a fractal portal.The portal also returns you to your last location, so you can use the key, sell off junk, then return in a fraction of the time it'd take normally.
  10. The waypoint unlock is a convenience item, ideally meant for players on alts that don't want to run around and get waypoints to be able to do, say, a world boss run.Adding POI, Vista, HP, or Hearts is stepping into P2W territory
  11. I have a soft spot for symmetry too. And you're right, slightly off looks like a mistake, if you're gonna be off exaggerate it a little.
  12. Since no content is barred to any player there's no effective way to actually gate-keep. But it discourages new players or inexperienced ones from even attempting the content, effectively acting as a psychological barrier.
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