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The Ace.9105

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Everything posted by The Ace.9105

  1. now you know what it feels like to do solid ocean fractal with sugar rush, the laser beam hits you before you can dodge. or,if you manage that, you can manage warriors aswell i have yet to read the first post from pve guys telling sugar rush on solid ocean is OP what? What is sugar rush? isn't solid ocean the jade maw? idk what the idea of your post is. It seems like that you are defending the warrior quickness bug and say it's fine in pvp where it means a lot more to die than in pve. sugar rush increases attack and movement speed of mobs by +33% (basically perma quickness on them) without sugar rush, and you are targetted by the laser you have plenty of time to grab a crystal and be safewith, sugar rush this doesn't happen and the moment you are marked you get 1-shot if you have no crystal allready equipped and slow reaction time (you have less then half second to dodge) if people can manage that, they can also manage warriors as they are very simmilar hence why i said there hasn't been a single thread about this particular subject so farI bet you play 0% pvp of your playtime and just want to abuse your sad class. It's completely fair to get hit randomly mid animation in pvp.
  2. now you know what it feels like to do solid ocean fractal with sugar rush, the laser beam hits you before you can dodge. or,if you manage that, you can manage warriors aswell i have yet to read the first post from pve guys telling sugar rush on solid ocean is OP what? What is sugar rush? isn't solid ocean the jade maw? idk what the idea of your post is. It seems like that you are defending the warrior quickness bug and say it's fine in pvp where it means a lot more to die than in pve.
  3. Having quickness on warrior makes warrior hit it's gap closers before the animation finishes. Same goes for rampage. It's extremely frustrating to try to fight warriors that use quickness in pvp cause when you press dodge the attack has already hit you and the spellbreaker will combo you down with 1 burst combo.
  4. I played my renegade to the legend last season and the spec in general as a team fighter and side noder is actually not that bad. https://en-forum.guildwars2.com/discussion/68254/renegade-build-for-pvp-last-season-legend
  5. Renegade works pretty decent on pvp tbh and when other classes get more nerfs it could even become op. Renegade just isn't the same role than herald and ppl are already used to the herald high dps/roaming role and revenant players don't really want to change their role in pvp cause the more bunkerish role can be considered to be boring.
  6. It's not just guardian. Other classes have skills too that doesn't grant barrier when at full hp.
  7. I know pretty much nothing about engi or holo but when i am facing them it feels like the rune of vampirism is back in the game. Doing insane damage and aoe cc with 900 radius is pretty op and it can't be countered that well cause the holo doesn't have the risk of dying due to passive invuln + elixir s with heal. Holo can just kite everything forever with leaps and insta burst ppl down with cc combo while being focused just procs the invuln kite and repeat.
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