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MedievalThings.5417

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Posts posted by MedievalThings.5417

  1. With the exception of a handful of us, people stopped playing the game as designed when servers were opened for transfers.  Now, everyone takes the path of least resistance.  Fighting doors, only fighting outnumbered servers with your map que, and they are doing it for easy rank and loot.  Alliances are not going to change any of this.  The only thing you ever see people brag about in chat is the number of bags they got.  Not skilled fights, or tactical brilliance...loot.  Honestly, at this point, I wish they would just remove the scoring system.  Make kills the only thing that contributes to score.  Then, remove ALL loot from guards and players and tie it to reward tracks.  Once that happens, the only thing people will have to fight for is pride and victory, kind of like the game was designed for.

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  2. Yeah, I don't think we are saying different things, mine just doesn't explain the next step in sorting.  It will sort the same way that Lion's Arch does now iirc.  Which means, if your guild isn't an alliance guild you will just end up on a random world.  That said, the game also tries to "subsort" (not really a word I don't think) and look at your friends list and other guild lists and try to "sort" you on to the same random world, to the extent the game can.

  3. 19 hours ago, Dawdler.8521 said:

    Technically if you use it intentionally, its the very definition of an exploit.

    There is a 10k rank streamer who spends most of his stream (or at least used to) farming no ranks, and when they die a few times and leave through the middle, he has exploited his way to way they are.  Literally doing nothing but this all the time, over and over.  Really wish they would just permaban people who exploit or use third party programs.

  4. TC is in tier 2 this week.  And, facing a particular server, the popular streamer, as always, has his 300 AP alt standing in a corner near spawn, tag watching and taking up a slot.  Every time we face them, he parks his alt for the entire match without logging off.  Reporting does nothing.  Really wish Anet would handle this crap.

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  5. 3 minutes ago, Hannelore.8153 said:

    They should add more allied pulls like Necro Shroud #4 (traited) and Ranger's Search and Rescue so we can ping pong players back and forth between life and death.

    Bring back unyielding aura.  That way, someone can run around thinking they are alive, and at a moments notice, you can remove the buff killing them.  Ahhh, good times, good times.

    • Haha 2
  6. On 5/24/2021 at 4:07 PM, Sleepwalker.1398 said:

    Weird no one's said anything about Reaper pull enemy off walls.

    Just stand close to wall, GS 5 and press jump as the skill casts.

    Reaper can't do what some of the other skills are doing.  Most of the pull "issue" is situational awareness, or lack thereof.  That said, I have been pulled from inside a tower to the outside of a tower multiple times, also through walls (not gate).  Klovan seems to be a big offender, as multiple times I have been pulled from the repair spot on the south wall (the spot next to the depot and NOT on the stairs) all the way up and over the wall.  It happens often enough that they should at least look at the skills to make sure they pull from the range they say they do, and are working as intended.

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  7. You want to solve the SMC problem.  

    1. Remove all the supply depots.  Yaks required to upgrade, but they have to get supply from their own keeps/tower/camps.

    2.  Remove all siege except rams and oil, and limit rams to 3 on a gate.

    3.  Remove bloodlust and make guild auras only apply when you are outnumbered.

     

    Start there.

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  8. On 8/17/2021 at 10:04 AM, Merrex.5384 said:

    Make it a WvW Ability that costs a lot Maybe 20-50  World Ability Points per Rank to use the Supply Drop / Cilling Fog / Centaur Banner / Ewp   ect  with the most useful ones that impact the Game costing more and  being harder to get. This way someone can not simply Make a FTP account and get to level 60 on that account and go Greef other servers. It will also stop newbie players from using the most important Skills by mistake Hopefully by the time they have enough points to use the skills they will know what they are doing.  People who pull tactics for fun or to be mean just ruin the game for hundreds of other players.  Reward the players who have invested the time and energy into WvW.

    Most of our trolls aren't free to play on TC.  They have multiple alt accts, and have been trolling us for 5-9 years.  Most have 5-10k achievement points, and yes, they are troll alts.  They show up and play to troll so often that a bunch are gold rank or so.  This won't help.

    • Like 1
  9. On 8/12/2021 at 4:35 AM, Lincolnbeard.1735 said:

    I get what Sea Wolf is saying I'd be pissed off if someone else got mesmer's Portal...oh wait someone else got it. 

    Let me rephrase it, I'd be pissed off if someone else got Moa...oh...

    Alacrity - someone else got alacrity... Goddamnit...

    Clones - that is it, clones.

    My best example of this is fear, which the selling point at launch was "a condition only necros have access to".  And, then they gave better versions to thief and warrior.

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  10. You're missing some of what is already happening using tactics.

     

    In a matchup, red is the stacked blob this week.  Red flips green keep on EB.

    Then, the red guild uses an alt on green to claim the keep when it is retaken by green.  Then, the next night when the red blob is doing their wvw run again, they turn off public tactics while attacking green keep again, so no one can use them.

     

    That's right, the attacker, can turn off the enemies tactics because the attacking guild is the one that owns the structure they are attacking.

     

    And yes, it happens.

  11. I will say this as clearly as possible:

    KDR IS NOT MEASURING SKILL.

    In this game, KDR is a representation of who had more people in a fight.

    The more times you fight larger groups (the smaller your server is) the lower your KDR is.

     

    Some servers lose a near even fight and log out.  Some servers actually try and hold things, and fight regardless of how ridiculously outmanned they are.  Those servers, that desperately try and fight stacked blobs despite being few in number, have a low KDR.

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  12. I would rather they:

    1. Remove all siege but rams and oil, limit rams to 3 per gate.

    2. Remove all supply depots from SMC.  Still have to upgrade it with yaks.

    3. Make walls usable by defenders.  One thought on this would require all skills to have a target and line of sight to use.  So the blob trying to spam the walls with red, would get a lot of "no line of sight" instead of free kills.

    4. Not allow server transfers 1 week before relinks and the first 3 weeks after relinks.  This bandwagoning to stack and fight doors/outnumbered servers needs to stop.

    5. Remove guild aura buffs during normal play, give the guild aura buff while outnumbered.  Without the icon the enemy can see, since that isn't something to advertise, despite everyone already knowing it when you don't give wxp on death.

    6.  Remove the shrines and bloodlust.

    7. Remove no downstate.

     

    I agree that all these servers that refuse to defend anything but T3, siege capped SMC so they can lose and stay in lower tiers needs to be prevented.  But, that could be solved by just removing ppt and making ppk the only determinant in who wins.  It would prevent full blob servers from hiding in lower tiers since the only way they could lose would be to feed kills to the other team over and over.

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  13. Nothing about guild functionality is likely to change.  Claiming structures will work exactly as it does now.  Unless you are asking if Anet will allow alliances to have a name (5 guilds allign with one another and call themselves "Alliance Name (AN)") and now the alliance can claim a structure.  Even if that feature is added, I doubt any changes will be made to how guild claiming currently works. 

  14. On 8/3/2021 at 11:37 PM, XenesisII.1540 said:

    I have tons of video from this weeks match of mag players doing this, over and over.  That said, it's not a mag problem, as I see this in every match.  It's rampant in wvw.  This is an Anet problem, because they refuse to turn on any anticheat software.  I firmly believe, based on how often I catch third party program use on video, that a third of the wvw playerbase would be banned if they did.

  15. I have seen every class .1 sec res through an endless pile of red circles.  More and more, I keep seeing .1 second resses in small fights, 2-3 v 1-3, where the resser is clearly interrupted (interrupts, knocked back or even downed) and the other player just gets up anyway, usually instantly ressing the original resser (regardless of class).

  16. I have seen every major NA guild exploit into keeps and SMC.  Not the, we failed and left someone inside "sneaky" like.  But, no one has been inside for 12+ hours, been uncontested for 30 minutes, and poof, they are on lord with no walls or gates taken down.  Constantly see mithril and diamond ranks walk through walls or instantly port back to their spawn, while downed in combat, because...well, because Anet won't do crap about it.

     

    Sorry OP, nothing is going to happen about it.  There are tons of "glitches" that have been reported and not fixed, but there are infinitely more people just using third party programs to cheat.

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  17. 16 hours ago, Telgum.6071 said:

    Alliances, and I guess the siege turtle

     

    Also I have this feeling of WvW receiving a new map. That's the minimum, considering their "cornerstone" view.

    I feel like it will be a new map too.  But, somehow I feel like we will end up with Luxon vs Kurzick and only 2 sides to a match.

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