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MedievalThings.5417

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Posts posted by MedievalThings.5417

  1. The lag is getting is reaching epic proportions. Sometimes it's only skills that lag behind (or chat), upwords of a minute delay in some cases. Other times chat works at real time speed, yet you realize your character isn't where you think you are. Seeing huge desyncs, of both myself and other players, and then hear 40 + people in chat from all over the world saying the same thing about how bad the lag is.

  2. @Randulf.7614 said:You need to taxi into their instance. Finding a squad wont automatically put you there. You need to right click on someone in the squad and go to their instance (unless it is full you will switch). Bear in mind Labyrinth capacities are small, so you find a lot will be full

    That's the problem OP , and everyone else, is having. You log into the labyrinth. You join a squad, try to join their map, it's full. It will be full for every squad you try for anywhere for 5 minutes to an hour. The only luck I have getting onto a map with a tag is if I see one pop up where the squad size is 1, then I have a good chance to get on the map. I agree with OP that something should be done, even if it's an automated system where once the instance is full, the game removes it from the LFG list.

  3. I chose the second, because that ship sailed at launch. The problem is that armor weights are part of the trinity that GW2 didn't want to have. Yet, they overlooked it, and put them in the game anyway. Now they keep adding elements of the trinity back in, druid, tempest and firebrand are the best examples. Unless they want to completely make over the game with the next expac (they don't), we are past the point of that ever happening.

  4. @Stand The Wall.6987 said:

    @Ubi.4136 said:

    @Ubi.4136 said:That said, a full spec healer should be able to heal an amount equal to a single full spec dps.

    nope

    That's what balance is. Single target hps should equal single target dps. I get that most people don't actually want balance. They think that zerk dps should insta-kill everything in the game. But that isn't balance.

    no one would be able to take objectives let alone even down each other in fights. what you're asking for is to replace dodge with raw heals.

    I'm not though. This game has crap single target heal skills. You have to rely on dodges, positioning, every single utility, F skills, plus healing to stay alive. That said, if a player specs full minstrel and does all the above correctly, yes, they should be able to stay alive indefinitely against a single zerk dps.

  5. I think the thing that gives people the most trouble, besides not knowing the "path" up, is that you have to adjust your mouse several times while on the run. And people just aren't used to having to do that. So, there is no time to stop and adjust to center your mouse again. Running with either the w key pressed or both mouse buttons pressed is important, since you will still need to be able to run and jump with just the keyboard while you reposition the mouse. Figure that out, and assuming no mechanical difficulties that some individuals have, will go a long way to helping complete the puzzle.

  6. Sadly, anet doesn't even count this as a game mode anymore. Now everything is just pve or pvp. We had 1 patch where they treated us as a separate entity, but then they went right back to pretending we are just pve. I would almost bet money that when the expansion comes out, the 3 way wvw we have will go away, and they will just do alliance battles (kurzick vs luxon) like they did in GW - Factions.

  7. This is amusing to read, cause I play full minstrel scrapper primarily, and I still routinely get hit for 10k+ by gun flame (backstab too, but this is a war thread). Even without making mistakes, I get CC'd and the near instakilled by warriors all the time. Heal scrapper has 1 stunbreak and the only stability is an F skill from a gyro. I would make sure you have the gear on you think you do, because just about every class has a build that can 100-0 a full minstrel scrapper in under 3 seconds, especially if you catch them just after using their utilities.

    That said, a full spec healer should be able to heal an amount equal to a single full spec dps. Single target hps should match single target dps if the game is balanced correctly. Now, if that hps can tank several full dps, than you have a problem, which yes, this game has some of that.

  8. @Valelutra.9128 said:Pretty raids, wvw, and pvp have been mostly sunset by arenanet. At least pvp got a bit of attention this time, dunno when any builds will be changed for wvw. Maybe the expac if wvw isn’t discontinued before then.

    I suspect that the 3 way in wvw will go away with the Cantha expansion. They will probably reveal Alliance Battles like Factions had, make it 2 sides to try and limit the world stacking we see now. They will put alliances in at the same time, which won't even mean anything, since it will just be a Kurzick vs Luxon redo.

  9. @Firebeard.1746 said:

    @carey.3169 said:Would love to see a updated version of contacts, similar to other online games, that friendship be mutually requested, and to remove unwanted followers, without having to change account details.

    What's the issue with the current system? Not attacking, just curious.

    One of the biggest people have mentioned in the past is that people can basically stalk you without you having a say in it. They can see when you are online, what zone you are in, and harass you in a number of ways. Players shouldn't be forced to be in invisible (which removes direct messages) because someone follows you everywhere to impact your gameplay.

  10. Ok, we are now at 3 years and this trait still does not work. You can still be knocked off the oil despite having it traited. @Anet, do you ever plan on actually fixing this wvw trait? It has been broken since Path of Fire launched in September of 2017.The skill that is removing people from oil when traited is Firebrand, Chapter 3: Heated Rebuke.

    Fix this crap please. It's been 3 years.

  11. @Shiyo.3578 said:

    @Ramooh.3286 said:Game is too laggy to play. I ask in /map and multiple other people say they are lagging too. I'm in the first zone of Path of Fire (NA) if people are curious.

    I just bought the expansions and I'm regretting my decision. If you are new (or returning like me) think twice before giving them your money.

    It's coming to steam soon too, and valve will probably have to offer refunds from the massive backlash if they do not fix their servers by then.

    This is what I imagine will happen. And it will give the game (and company) a bad name to a lot of people.

  12. @"AgentMoore.9453" said:As for why they changed it, I.. I don't know. It does make me yearn for a 'show/hide player effects' setting real bad though.

    We have been asking for a "hide other players effects" since launch. Every mmo for 20 years has had this option, except Guild Wars.No one in the game even knows what any of the bosses in the game look like, because every fight is a giant, seizure-inducing light show.

  13. And I'm really sick of people bandwagoning to one server to fight doors with 70 people.Also, I'm really sick of being in a 2v5-10 fight, constantly downing 2 or 3 and have them all just instantly ressing each other over and over until I make a mistake.

    There is nothing wrong with balistas. The karma train has already whined enough to get walls and siege nerfed, and that includes balistas.

  14. My favorite is casting a reflect like feedback on a large group and do nothing else. With no one hitting me watching the endless conditions pile on me and my health drop to near nothing because I cast a single reflect skill. There are a lot of issues that need to be addressed.

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