Jump to content
  • Sign Up

MedievalThings.5417

Members
  • Posts

    2,173
  • Joined

  • Last visited

Posts posted by MedievalThings.5417

  1. 2 hours ago, GIMSE.3095 said:

    that's not true.

    A group of organized players being countered by an equal amount of unorganized players isn't balanced in a teambased game. 

    Skill should win the fight.  If you have an organized group that sucks, and an equal size pug group that is very good, the skill should determine the outcome.  Right now, the outcome is determined by Anet, who is literally babysitting boonblobs, by giving them perma-every boon with no way to remove them and downstate.  The game has healers now, they need to do their jobs.  If they fail at healing, they shouldn't get a free pass because 49 other people are standing over them.  But, as it stands right now, you can apply a boon 10x over for every strip in the game because Anet doesn't want people to feel bad they have to walk back from spawn.  That's PvE, not a competitive game mode that is supposed to be mass pvp.

    • Like 7
    • Thanks 1
    • Confused 2
  2. 6 hours ago, SweetPotato.7456 said:

    How should WvW be played? Pray tell,

    all my squad does, is fighting other squads, lately we have been fighting 3 sometimes 4 squads. When we are in low pop time zone my small squad have to fight big squads. Sometimes we win sometimes we don't. It's how WvW is. Unless you are suggesting to nerf everything to oblivion so no one can fight, than it would become the longest fight in the history of mmo because it will be stale mate to kingdom come.

    Things need counters, that's how you create balance in a game.  This is what people are complaining about, Anet keeps removing all the counters to one thing - stacking a group of 50 players, with every boon, who mostly run around killing groups of 10, pugs, and doors.  When another equal size comped group appears, all of a sudden they need to leave the map.  When the equal size enemy comped group leaves, they come back.  Because all these perma-every boon comps do not like fighting other perma-every boon comps.  Anet has basically changed the game to encourage that behavior, they get rewarded by avoiding each other and carried by the fact boon strips have been all but removed from the game.  No one is complaining about organized play, people are complaining that Anet nerfs every single thing that lets players make a dent in organized groups.  We are literally just one step away from them removing the last 1 or 2 strips and adding offensive and defensive protocol buffs at spawn with hour long timers.  WvW is probably 75% PvE at this point.

    • Like 3
    • Thanks 1
    • Confused 2
  3. 59 minutes ago, SweetPotato.7456 said:

    This is what happens when people who doesn't run with a squad is talking about it. Because when you change your build, you can win, we were fighting X server last week, we were able to bag them most of the time, this week I think they have changed their build, and how they play,  same enemy,  they simply Brought better bigger squad.

    And this is the reason comps do NOT fight each other, unless one knows they outnumber the other.  That should not be how wvw is played.  Giant comped blobs avoiding each other fighting pugs and doors because fighting another equal size comp is not profitable is just pve.  Anet is only 1 step away from putting offensive and defensive protocols at every spawn that way everyone can just have perma-every boon with no effort.  Skill should win fights.  Right now, we have Anet hard-carrying boonblobs with boon-sharing, boon duration and downstate.  Downstate existed because the game did not have dedicated healers, but we do now.  It really makes no sense to still have downstate AND healers, on top of perma-every boon.  Skill usage should matter.  You apply, I strip, when skills are used should matter, but it doesn't cause Anet is babysitting blobs by making it possible to apply every boon 10 times while there is only 1 strip during the same alotted time.

    • Like 6
    • Confused 2
  4. 2 hours ago, godofcows.2451 said:

    Lower rank people are usually very scary. It's where the nasty surprises come from. You either have someone who's joining the game late or you have someone who plays this game not for the zerg  and probably sleeps soundly, breathes, and eats his lunch inside the pvp room. I know a lot of the latter. 

    This is honestly the most fun of playing alt accounts.  Can't tell you how many times I've had people just assume my no rank to silver alts are just free kills.  Get a lot of good laughs from some of those fights.

  5. Rank doesn't really play into any decision making in fights, based solely on rank. You may not know the username of the account(s) you are facing, but after a while you just start to know who (for lack of a better word) people are.  Come across a duo as a solo and think, oh it's these 2 again from XX guild, even when they change tags.  You have probably faced them numerous times, and already know if you can down 1 or both, and how quickly.  Or, you just know you can melt the one and have to walk away because there is 0 chance to to secure the kill based on your build and what the other 2 are running.  The classes they are running is probably far more important than anything else you could know to start the fight.

  6. 1 hour ago, BestiA.4319 said:

    I mean, every other condition shines at something, if it isn't damage, then it does something else, like poison mess with your healing and torment forces movement and punishes you for getting immovilized, that is something at the very least,  but bleeding can be compared to burning, since they both only do damage, but bleeding damage is worst, so what's the point of it?  how do we compensate it? with nothing, there is nothing special about bleeding 

    there is a chance that I might be stupid and don't see the benefits of bleeding over burning, and if that's the case please tell me, the only thing that I can think of is that bleeding seems easier to stack than burning, but the lower damage compared to burning makes no difference

    could Anet do something for bleeding? like idk every # stacks of bleeding remove a boon or something idk

     

    It's just a condition damage.  I'd rather Anet NOT look at doing anything to it.  The build I play most often in open world, when not healing things, does 15-20k per second just on the bleed stacks alone.  If they made any changes to it they would have to nerf the bleed into complete uselessness, and I'd rather they didn't.

    • Like 5
    • Confused 1
  7. On 11/29/2023 at 3:34 AM, Aeolus.3615 said:

     

     

    Meanwhile wvw lamer Anet blobs  spam all boons and just do 11111 against smaller groups or vs 1 player

    Anet shoud cut 50% boon duration to see how good  the  wvw ktrain blobbers really are, i bet servers with strong cloud combat like some  maguma would start  wining against 3x their size.

    Boon duration and sharing needs a hard nerf or downstate needs to go. 

    • Like 7
    • Thanks 1
    • Confused 2
  8. The tiny radius is laughable.

    The delay feels wrong, or maybe the weapon just feels wrong.  Honestly, not sure.

    The few small skirmishes I got to use it in, it seemed like half the skills never reached the ground.  Will wait till later to try and record what I'm seeing, but if all the arrows count as projectiles, this could never be used in wvw cause every blob has near perma-projectile hate.

  9. 5 hours ago, Quirin.1076 said:

    How do you mount while in combat? 

    I cannot find how they are doing it, but I will be attacking them, while their pet attacks me.  If they start to lose they will run away and all of a sudden mount up. I am in combat with them hitting them and  I cannot figure out how they are doing it.   Of course I am in Combat so I cannot mount up a chase them down.

    I have seen them do this on a soulbeast and druid build, and I cannot wrap my head around how they are doing this.   I know with long bow there is a stealth and I know with celestial change their is a stealth, but stealth does not break combat.  They are also still in range of my weapons, because I can see the condition damage ticking off them.   I saw them do this twice in a single fight, they got dismounted, and then the mount cooldown later they mounted up again, while being attacked.   They ended up losing that fight because another group came in and dismounted them and instantly downed them.

    Its a third party tool, they're cheating.  It is possible to run far enough away from a fight that you drop combat and mount, but you are likely talking about what I see all the time.  They don't "run away and mount up", they literally mount while at 10% health while still being hit with 130 range skills.  The other fun one is they just port to their spawn while in combat too...same illegal third party tool.

    • Like 2
    • Thanks 1
    • Confused 2
  10. They do not want pugs beating guilds, it's a simple as that.  Their vision may be bigger than that, but that's the bottom line.  Perma every boon means, without the ability to strip them, small pug groups will not be able to kill an organized guild group.  Anet has chosen boons over skill.  All guilds eventually implode anyway, but guilds losing tons of fights over and over to pugs kills them faster.  Guilds die, people stop playing.  So, Anet nerfs anything that stops boonblob guilds.

    • Like 3
    • Confused 5
  11. 5 hours ago, ShadowKatt.6740 said:

    Okay, but I think you're wrong. Just stick with me on this one. If the devs were lazy, and they are lazy (all devs are), then they're going to implement this with as little effort as possible. Now, I am also lazy, and so I understand how lazy people think. If I was going to do this, I would literally grab the code that operates portals. Work's already done, all we gotta do is change some numbers. Instead of having the exit point be Portal B, we're going to make it Mesmer A. Instead of Range 2000, change that to Range 1200. Portal Radius reduced from 100 to 75, and reduce the # of uses from 20 down to 1. Slap that on a weapon, assign it to skill #5, and voila! You have a portal gun and it took you less time to code the thing than it did to make the thumbnail artwork.

    I have every reason to believe that LoS isn't going to be an issue here, but I understand why you think there would be. Afterall, Blink does and that's a LITERAL TELEPORT. In this case though I think you can relax, I don't think you're going to have a problem.

    Sand Swell

    Punishment. Plunge into the ground, creating a portal through Tyria for allied use. Grant allies using this passage a health barrier. Convert a boon on nearby enemies into torment.

    This is what they will likely copy though, cause what's the point in having a weapon skill that has a 1 minute cooldown on one of the skills.  I really want to be wrong.  I would love it to be a normal portal, with maybe a 3-5 player limit.  I imagine how fun and useful it would be even in jump puzzles or on a wall to port friendlies back inside.  But, this is Anet, and I'm not holding my breath.

  12. On 11/14/2023 at 11:53 AM, ZephidelGRS.9520 said:

    I can already see some funny jumping puzzle moments with that 5. Imagine a squad of rifle mesmer at jps just shoot and portal each other to the finish lol.

    Hoping it can summon 2 Phantasms by default, giving Chrono base 100% uptime a la the Greatsword but untraited. Wonder what the Clone skill will be too. 

    It is almost certainly going to have a LOS and pathing requirement.  Meaning, it's gonna fail almost all the time.  Sorry, there was a blade of grass in the way, your portal failed.

  13. 2 hours ago, ArchonWing.9480 said:

    I can't say, but on my server this always happens in EBG because we have a bunch of afk wall running people always; sometimes they're hidden in other towers. Consquently, EBG is often a bad map to play in. But no doubt seeing outnumbered is weird; I sometimes see that on reset night and assume it's bugged.

    I wonder if it was a fake queue; like some of the afkers dropped but there's a delay in the queue updating.

    Que was real, varied between 18-28, and I had friends in voice who were que'd the entire 30'ish minutes we were both que'd AND outnumbered.  TC is pretty used to tons of people not on tag, but last night was just not on map.  We got everyone we could in squad, and literally ran around the entire map looking for green dots.  The highest count we could get to, before the outnumbered went away (30'ish minutes into the match), was 35.  29 in squad, 1 of those in que, and 7 non-squad running around.  Will be interesting to see if this bug happens again.  Last time I recall a population cap mismatch was back before PoF launched.  It's a random bug that happens as people load into the map,

  14. For those who seem to be confused, the normal map cap for EB is roughly 78.  So, on EB the match is currently 78 red vs 78 green vs 35 blue (and our map is both qued, real que, and perma-outnumbered).

     

    Edit - up to 40 on the map (including Indo's tag watching alt), finally outnumbered went away.  Still qued with nowhere near the normal playing population.

    • Confused 1
    • Sad 1
  15. 2 hours ago, Last Crab.6054 said:

    If you think you are good, but don't duo queue, you are depriving and handicapping yourself. 

    Play with a partnet who is relatively as good or better than you.

    Also, play the build that pumps the most before it gets nerfed, even if it isn't your favorite.

    You can play less often in primetime, and when it is convenient for you during the graveyard hours for PST.

    Another way to be even "better" is to queue with your skilled friend, taking turns, each on a low rated account/alt while the other is on their main, to game the matchmaker in your favor.

    Doing all of this with voice com will make sure you farm 70% of your games.

    To recap: Play with a skilled friend, play the build that pumps, play in the off hours, and take turns duoing with a low rated smurf alt to game the matchmaker.

    That is the recipe, no hacks needed.

    And yet, people still use the hacks too.

    • Like 1
  16. Since Soto launched, I've been having this weird deja vu about the story.  I finally realized why I felt that way Tuesday, listening to Peitha talk.  Stargate Atlantis.  We go through a "portal" to a "another world", the enemies drain your life force (eat our emotions or something), and even the voice acting.  The first time the team on Atlantis encounter the Wraith, they talk the same, act the same, and feed on our life force (which kills us obviously).  Watch the first couple episodes of Stargate Atlantis and you'll see what I mean.

    • Like 3
    • Thanks 1
  17. 7 hours ago, GutsHero.2049 said:

    True Warrior players don't want to play bladesworn. 

    I can't stand the spec, its just not fun to play.  I'd rather play core or spellbreaker, the latter being my go to for open world.  But it's hard to argue for more when they already gave the class something so ridiculously broken.

    • Like 1
  18. It's pretty easy to stay 15 feet from a blob and still hide inside a tower, even on a class with no stealth.  Obviously not every tower, but a lot of them.  And, it's fairly easy to solo a paper tower.  The problem is that this punishes legit gameplay.  I am not necessarily opposed, but would have to see how it played with the change before ruling on it.

×
×
  • Create New...