Jump to content
  • Sign Up

Kozumi.5816

Members
  • Posts

    880
  • Joined

  • Last visited

Posts posted by Kozumi.5816

  1. 3 hours ago, Balsa.3951 said:

    Im still waiting for anyone can show me Anet finished more than concept art.

    If they had more than concept art u would seen a video by now of it in action.

    same goes for the new weapons. The non existing show from Anet makes me really worry 1 months till SOTO.

    Remember how EOD was hyped ? 

    The most impressive stuff they show so far is drawings. 

    Everyone should be skeptical when it comes to Anet.

    • Like 3
    • Confused 3
  2. On 7/22/2023 at 11:34 AM, KarlMarx.5910 said:

    This is weird, Envoy skin currently just keep special by the chest part, we have alot of better skins by gems and BLC, we will keep the legendary history stopped on the time because the armor crafted killing npcs need be "special"?

    It's to keep raid carries in business. Same reason LFG needs zero updates.

    • Confused 4
  3.   

    On 7/21/2023 at 4:49 PM, Lilodelacroix.8714 said:

    And i still believe that full berserker Herald shouldn't be able to upkeep quickness. Period. Gear investment is important to balancing, and going full dps gear on a "support" can't be the goal.
    Fix the design, remove the bandaid buffs that make it op.

     

    Ok then let's nerf the other 9 meta supports that do it in full zerker/viper's too...

    The ship sailed on this design, 2/11 supports require more than 0% boon duration now for 100% uptime, and those 2 are never played.

    • Like 2
    • Confused 1
  4. On 7/23/2023 at 11:28 AM, Fueki.4753 said:

    All the Warrior feedback that aims at making Warrior better simply doesn't align with the current design vision (or any of the design visions since launch).

    And if the feedback doesn't align with the design vision, it doesn't get used.

    It's time for you to let go of your anger, skip bargain and and depression and go straight for acceptance.

    The design vision is to have a class with 3 pure dps elites in a game where every class is supposed to be able to do all roles?(from the devs mouth)

    • Like 1
    • Confused 1
  5. On 7/22/2023 at 2:17 PM, Zizekent.2398 said:

    WvW has an important part of the GW2 playerbase. The roaming is an important part of WvW but seems that ANet doesn't cares because:

    >Cele stats promotes boring and toxic gameplay.

    >Stealth spam thieves still a thing. "but just go to a tower or sentry" no, i don't wanna hug a tower or sentry the whole time just because of this toxic gameplay.

    >Boonstrips got ANOTHER general nerf, and now it's harder to counter Cele and boonballs.

    >Because of the boonstrip nerf, smaller squads and roammer groups have a harder time to deal with massive boonballs.

    >Outnumbered rewards were hard nerfed, there's no point on roaming/zergging on disadvantage, you're now just an outnumbered toy for the enemy server.

    • Mirage buffs. Class is either invis, invul, or 1 shotting you. They are impossible to ever kill.
    • Like 1
  6. 52 minutes ago, Stand The Wall.6987 said:

    there is an easy solution to this... either your squad comps up or you wipe. in no game does an uncoordinated group win over a coordinated one, it just doesn't happen. so why do you want or even think thats possible here? its not, so stop blaming the game and start blaming yourself cuz you can actually control what you do and change an outcome based on that

    Most games are 5v5, not 50vs50

    50 players playing perfect classes in a perfect comp is far too high of a requirement to play a casual pvp mode.

    • Like 1
    • Thanks 1
    • Confused 5
    • Sad 1
  7. 17 minutes ago, vares.8457 said:

    And now you cry that they should change WvW because the enemy hurt you and it’s so unfair 

    That's actually not what's happening at all. 99% of the games player base cannot experience the fun of ZvZ because it is gate kept by 50 person squad and 10 firebrand requirements to even attempt it. That's not good for the long term health of the game mode.

    • Confused 6
  8. 12 minutes ago, XenesisII.1540 said:

    WELL GOOD NEWS FOR YOU CHABA! THEY HAVE BEEN BALANCING FOR 50 SQUAD GROUPS SO EVERYONE SHOULD NOW JUST SHUT ABOUT BALANCE AND STAND IN THAT ONE SPOT AND SWING YOUR SWORD, AND SWING YOUR SWORD AGAIN, UNTIL THE BAGS DROP LIKE GOOD LIL ZOMBIES.

    As my OP said, balancing the game around something <1% of the game modes player base gets to experience is an extremely bad decision.

    • Like 1
    • Thanks 2
    • Confused 3
    • Sad 2
  9. 11 minutes ago, vares.8457 said:

    I play firebrand in WvW and usually always in a full squad.
    It’s about organizing your guild and server and playing together. If others can do it, so should you. 

    "lol why cant you get 50 warm bodies who play meta classes and have the perfect comp? it's SO easy!"

    Do you really not see how crazy your response is?

    My server literally doesn't have a single "fight" guild.

    • Like 3
    • Confused 5
    • Sad 1
  10. 1 minute ago, Dawdler.8521 said:

    The EBG map or entire WvW? Little confused what you are saying is the scope.

    Cause that was the point before what babana said otherwise - the 30 "non-opted" in squad will never beat the 50 man "opted" squad so might as well split up in say 3x10 and go onto different borders, cap stuff and force enemy to respond/split too. Let the 37 in queue have their chance I guess. 

    The way this also fail is if the enemy has 30+ mans on every border/map watching everything, which was babanas point.

    Couldn't take the squad anywhere, every BL had a 20+ queue that wouldn't move. You were stuck where you were for the rest of the night.

    The entire queue, population size, and balance system in WvW just leads to teams stomping over others with no real competition and the teams being stomped not being able to actually play the game.

    • Like 4
    • Confused 3
  11.  A year and a half ago I saw they were buffing catalyst in pvp/wvw and went "wow this  class is going to ruin pvp now"

    Then it did for a year and a half..and still is..insane.

    • Like 4
    • Confused 5
  12. 47 minutes ago, babana.7521 said:

    This strategy doesn't work on some tier anymore, the larger group has become so large they are on all 4 maps guarding everything. with EWP ready in every structures, 3-8 men teams cannot flip anything. we couldn't ppt we have no zerg .

    Yeah. Last night at reset we had a 37 person queue for EBG yet owned zero(0) of the map and red would follow us around the map anywhere we went. They had a 50 man firebrand comp and we had 30 in squad with 3 firebrands so we could never fight them and they wouldn't let us take anything.

    • Like 7
    • Thanks 1
    • Confused 2
    1. You need 50 people
    2. You need 10 firebrands

    Congratulations, you can now participate in ZvZ inside of WvW!

    Most people do not have the ability to have 50 people on. I've been doing WvW weeks now and have not been in a single squad of 50 people the entire time, and I'm in a WvW guild and I join PUG commanders on the map.

    This requirement in order to be able to fight the other team(s) who have such a comp is far too high. They gate keep any fun big  PvP combat out of the mode just because they have 50 people and 10% of their squad is firebrands.

    Please fix your game balance so that WvW ZvZ fighting is more accessible to the other 99.99% of people who actually play your game and mode.  It's not a smart decision to design your mode and combat around something < 1% of the player base can accomplish.

    There are many ways you can do this, here's some examples:

    • DR on CC's(100% duration - > 50% duration - > 25% duration  - > immune to all CC for 30+ seconds)
    • Every support having AOE stun breaks and AOE stab equal to firebrand
    • WvW squad cap reduced to 20
    • Like 10
    • Thanks 2
    • Haha 3
    • Confused 13
×
×
  • Create New...