Hello,
In my opinion the title explains a fact, an issue and a frustration for many PvP players !
The "ranked" matches have in my opinion nothing to do with skill.
The Elo system used is nothing but a slot machine, a gamble to keep you going with the idea that you have a chance to improve.
How in the world can a system based on wins/losses with a max party size of 2 players and 3 random players be an accurate representation of skill ?
Why should such a system be in place ?
The same system is also used in other games, I know; and I have never understood why.
It shouldn't be impossible to put a more accurate system in place which takes into account personal skill factors, which should also the point of a skill based PvP environment.
A win or loss in a game should have an effect , this however should not be the only factor that determines someone skill.
What needs to be put in place is some system that takes into account your personal gameplay contributions: damage, revives, base attacks, base defends, interrupts, dodges, healing, downed state finishes, and of course your win/loss.
Because let's be honest, right now that animation that rolls around to choose a map could just be used to determine your rank.
Don't get me wrong, I love PvP but right now it is just about blaming others which creates a toxic environment.
I also get that if a more accurate system would be in place that it could have a counter effect and make a toxic environment in the other direction but even that could be prevented with other features.
Signed,
A concerned, frustrated PvP player who cares enough about the game to write suggestions for a better game experience.