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SirRocket.3516

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  1. Being able to craft Plague doctor's Inscription and Insignia, have the recipe require inscribed shards to make them, still giving a reason to get the currency/material.
  2. QoL: Being able to 'que' while trying to enter into full maps. This would be way nicer than trying to join, pressing ok, trying to join, pressing ok, tri.....
  3. What if: -Ranked PvP had mandatory 5 party match-making, meaning you have to be in a party of 5 to que for ranked. To soften the blow for solo players and people who play in smaller groups, I'd have it so unranked would still give access to rewards that can obtain legendary, but at a far slower rate, similar if not longer than WvW's method. Of course Ranked would offer a much faster path, with better rewards, maybe even exclusive reward tracks. Ranked should be treated like strikes and raids in the sense you wanna party up with people to play. Playing with a regular group and getting better. Would be nice to see some love to PvP in general, it's an awesome mode all in all. Maybe a rework of stronghold mode for a more casual experience, could make it 10v10 like conquest. Could ease people into smaller PvP encounters, being a bridge from WvW. Interested on what people think about the state of PvP and where it could be improved. Leave a comment, be kind, respect what people have to say, we all have an opinion, just have some fun with it. Peace allπŸ‘Š
  4. QoL: Research Merchant and Jade bot Workbench at the cooking and jeweler section in Aborstone
  5. Please add a mount selection wheel, one for the mastery skills would be nice as well πŸ˜‰
  6. I've encountered what I think is a bug. It says to earn map completion as engineer on Seitung Province for the Mechanist's Cache, which I've done, but it hasn't updated. Not sure if this hasn't something to do with completing the hearts on the same instance as everything else. But I have 100% yet no chest. Apart from the two items in New Kaineng it's all I need.
  7. I'd love to see a way to incorporate more concentrated ways or gathering materials like fishing has done. With fishing power, they could add similar related activities to hunting or foraging. If you bring certain equipment with you can hunt with or locate certain plants. Edit: That's fair that people don't like it, I personally enjoy the whole experience of fishing. Its a great little time kill before meta events if there's water around and just breaks up the pace for me. I haven't felt forced to do fishing yet, even when I had for the Percussive Maintenance achievement to get Amber Trout, I enjoyed it. So for me I don't see having something like this harming the game for people who want to focus on certain materials or resource. I agree with the sentiment that it shouldn't be forced as the fishing mini game is quite monotonous after a while. Though I'd still be interested to see such features be expanded on in the future, as personally I'm a big fan of side content in mmo's and feel it's something GW2 doesn't have a lot of. Of course being a fan of RP it's great having more ways to interact with the world besides combat or hearts. All your comments have been interesting to read some good points. Of course it's just my opinion and I ask that everyone keeps on topic and be respectful and mindful. I love the game as we all do, let's just talk about the game πŸ™‚
  8. A bunch of my friends have been playing the game and it sucks that you can't que for ranked with more than 1 other person. People will have this experience on steam launch, will go to play pvp and will be confused. My friend thought it was 2v2 ranked and we were just confused. Please changed ranked so you can que with 5.
  9. Hey folks, So I've been thinking about legendries a lot recently and one thing that always crosses my mind is this feeling of once you have, you've 'beat the game' type vibe to it. As in once you have legendary there's not a lot to chase to add to your character. If you have full legendary set, let me know what the game's like for you and the rewards to chase. Back on topic, what if instead of having new stat types be added to your stat selection, you instead obtain the orichliam insignia or inscription and then you have infuse it with your weapon adding it to your selection. Let me know what you think. Edit: I don't know why people take these topics seriously. There's no need to be antagonistic, it's just conversation, a thought. It's not going to happen and will never happen. Just indulge in the topic and discuss.
  10. I'm find myself thinking about this from time to time. Though it's hard to imagine where they could go. Especially as we've been exposed to the new specs. Which I find are stretching the game a little. (Though I do need to spend more time with the new specs so this may change). Personally I would like to see aggression become it's own mechanic separate from toughness. Maybe make it a boon could be interesting. I find the cap of elite specs is interesting. How many they can do without it becoming too much. Sometimes I think new weapons, which would need new legendries also (which could be good) at the same time there's nothing stopping them from doing what they did with Warrior and have the new weapon be an ability that unlocks a new set of skills. To answer your question I want engie to have more scrapper aesthetics to it's next spec. Holosmith and Mech I just wasn't into much, they're cool specs in terms of mechanics, but not into the theme of them. Plus mech loosing the tool belt was a bit of a sting for me. Maybe have traits that can give your turrets a second skill, or gain access to more kits for the next one. For necro I'd love to see one that's focused on sacrificing minions for huge buffs vitality so you become this tank, support role. Though we'll see, tbh it's quite difficult to come up with new specs as most fill most roles now, most specs I think of is just X and Y profession. So it'll be interesting to see what the future holds.
  11. QoL Suggestions: Crafting tabs: Being able to move and organize crafting tabs in desired order. (i.e can move insignias above helms etc) Achievement watchlist: Being able to 'track' achievements, but not have them show up on achievements side tab.
  12. Let's talk in theory, because this will never happen 😁 You've transported to a universe where this update is coming, legendary armor will be earned through strike cms (exciting I know) and in turn the rewards for raiding were buffed extensively. What rewards do you think would be good enough to justify this change? I would love to see a raiding reward track, with daily and weekly rewards to progress through, with a separate rank you can progress, maybe you can even make small progression through strikes. It would be hard to imagine really, that actual effect it would have on the game and the rewards would play a key part. I think it would have hard negative pushback at first, but if raids proved to be much more lucrative and a separate reward structure and progression was created for raiding I believe more would engage. Using raiding as instance content you tackle once you have legendary gear. Also I would love to see the raid golem have presets to 'simulate' boss fights found in strikes and raids. Would this doom raids? Would no one play even if raiding was the best way to earn gold in the game? If you raid why do you raid and if you don't why don't you raid?
  13. You could balance it. Have a selection of core Tyria stats Plus you need full exotic to start T1 so I'm not quite sure what you mean. Once you start doing T1 you can start getting Ascended trinkets to hold infusions for higher tiers. You can also get stat selectable gear from strikes, same with verdant brink. Why not add a way for dungeons? I think dungeons could be a great place to test builds and get use to group content.
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