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JazzXman.7018

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Everything posted by JazzXman.7018

  1. new vid up. maybe someone is interested 🙂 greetings o/
  2. hi after longer break finally back with a new vid. maybe some of you are interested: pls notice the vid description as always! greetings 🙂
  3. yep still same problem with then not working desktop. got into the game one time after trying 2 times. then relogged and then cant get in anymore after trying/ restarting pc for 4 times. sometimes it bugs after open the client, so i can add mail and passwort, sometimes it already bugs after double click so i cant even add gw2 account datas for the log in. i can restart pc with strg+alt+entf (german keyboard, combination to open task manager but go for restart instead open taskmanager, since task manager will be greyed out/unclickable/ even uncloseable too after opening) to avoid hardware shut down but thats it.
  4. same problem, even need to shut down computer with task manager since desktop isnt working anymore after trying to open client
  5. sadly never played gw1 so not sure i get all of it but ye i get the general direction 🙂
  6. well you always can outplay ppl, question only is how much better you have to play than them to win and as said when you can play one dodge power ih mirage vs good ppl/ teams, then virtu will do that too, even easier since the skill ceiling/ cap is way lower (even lower than core, outside of chaos and inspi ofc) and you get more rewarded for simple chain cast spam covered by stealth, while having low access to reactive high iq combos and outplay moves. there are some good enemies in the vid and it looks exactly the same. my criticism isnt the viability since as mes (esp as gs power mes) you are used to be handicapped and used to the need to heavily outskill ppl to get any reward and i even like it that way. oh and when ppl wanna only watch for the footage then i suggest to watch the real gameplay vid without the voice talk and with full intro and in full length:
  7. not a fan of random stuff since random stuff goes against tactical gameplay since neither the mes nor the enemy can count on something, so neither cant work with it properly. i like blinds which are active applied on specific keyskills means on purpose. and ye agree to more rupts, means instant cast short daze. making a blind that also adds dmg sounds cool also needs to be balanced carefully and pls no condi stuff since we already have ineptitude what is something near to that. cool would be that you give a debuff that means next attack applies X% of the dmg you give to enemy you give also to yourself. so enemy can counterplay by using low dmg skills for that hehe so you wanna retaliation back? 🙂
  8. i didnt touch f2 animation. only making it a little beam instead a projectile, so faster with better direction aiming and not affected by projectile hate. visually doesnt need to be that different. anti melee like perma range spam would feel boring to me tbh. not sure what you mean with anti caster. but if you mean make groundbased targeting shatter than pls no. also hate grenates bc of that. but taste is taste tho
  9. what you think about the suggestions you asked for? 🙂 thank you ❤️
  10. btw this is an interesting youtube comment i got on the vid. i wanna share it here (as said its not from me but i agree to most parts): Virtuoso offer literally no reason to play it. > You can't reposition > You can't cleanse > Every skill has at least whole kitten second before it starts going off, to which you add the travel time of projectilesand some more unlisted cast time. Take F1; it lists 0.75s cast time, but it takes 1.15s before the first projectile even actually spawn... to which you need to add the travel time of projectiles; besides, the projectiles are continuously spawned so you need to wait some actual 2s to get your damage. Rain of swords takes 1.9s before the first blade even actually hits the ground, swords of decimation needs 1.5s before the immobilize actually happens. We're talking about half of virtuoso's skillset having a higher effective cast time than prime light beam. I believe quickness only works on animations, so part of the cast time can be affected by quickness... but the biggest part of virtuoso's skills (which happen AFTER the skill was primed but it still doesn't do a thing) is just static > On top of the insane ease of dodging skills with 1.5s cast times, the projectiles themselves are slow as kitten; from 900 range onwards, people can just walk out of them. I have no idea why this seems reasonable; you can't walk out of rapid fire, you can't walk out of true shot, you can't walk out of skirmisher shot, why should you be able to walk out of bladesongs which already have such a high cast time? And then again, quickness doesn't make projectiles faster > F3 is bad; 38s cooldown for a single target daze which consumes your class resources. I'm just saying a necromancer gets 32s cooldown for a multi target unblockable fear which generates resources instead of consuming them. F4 is even worse than that; a channeled block on a class with no stab; this also triggers magnetic shield\stun aura\full counter, while also works against mesmer's main defence (being stealth) by revealing you. And while doing that, it also deals absolutely no damage > Dagger2 has a shotgun-like kind of spread; dagger3 is a slow moving tornado you can just sidestep, dagger1 is slow and deals 600 damage even on full zerk gear. Dagger doesn't have the repositioning tools nor the projectile speed to be a ranged weapon... so it must be melee, but it offers no defensive tools to be a melee weapon. 0 utility, 0 conditions. Numbers can be tweaked, but the mechanic of the weapon itself is just garbage > Bladesongs are yet another shatter repaint. Let's talk about dragonhunter and guardian; DH virtues work on the same broad archetypes as core guard virtues (F1 burns, F2 heals, F3 defends)... but in a very very different way. Instead of big burning on the next attack, you get slowly pulsed burning for several seconds; instead of instacast healing you get healing with a cast time (but movement)... they do the same thing, but in a very different way. Bladesongs are just a repaint over core shatters, like chrono shatters; press f1 for damage, press f2 for confusion, press f3 for daze (but way worse), press f4 to defend (but WAAAAAAAAAAAAY worse) > Traits are unexcusably bad. 1s bleeding? 800 damage from phantasm blade on zerk gear? No psionic trait nor dagger trait? Are we serious? > Healing skill with a face your target requirement; whoever designed this needs to be fired on the spot. There is no excuse for that, this one is the worst and it's borderline insulting
  11. ye sry im a bit triggered these days... but that is the problem. the spec with that blade mechanic and cast max range shatters cant rly be made unclunky without making it broken/ unhealthy design for pvp. i made suggestions for qol stuff in the virtu feedback thread (you should find it easy in my forum profile, post history) and in the clownfiesta balance discord back then when i was still part of it. but they all will not rly solve the basic problem with the basic spec design, some will make it even (as said) broken/ unhealthy. the best would be delay eod for a year and come up with something completely different after getting some devs on board with clue about pvp and mes in particular. fresh air is an overall bad mechanic btw you dotn wanna spread that, but ye not fair ele can even instant cast burst in his back still while we cant even defensive rupt skills like gap closer with mantra while running away. as for what will be realistic: 1). f4 should be a channeled block (like arcan shield for ele or at least dh f3) so you eat unblockables but your whole defensive is not completely negated by unblockable cc (hello 16 secs cd swipe and ele stuff). its important that at least f4 gives the ability to cast stuff during you have cover defensive, since virtu use 2 core mes traitlines and still shares core mes squishyness. 2). the invuln utility should be usable while being cced (make it a stunbreak or so) but can stay a channel then, add 5 secs cd for the additional stunbreak reward if its too strong otherwise 3). f3 is either a short (1 secs duration or less) instant daze for interupt purposes (no face your target requirement) or it has a casttime and animation and becomes a hard lock down cc. best synergy it would have, if it would be something like rev rift pull (axe offhand skill from rev if i remember right), so you can pull enemies in line to hit the piercing stuff for some more aoe pressure of f1 and f2 songs (you could either scale the pull-range or the number of targets pulled with the amount of blades up). otherwise make it a stun (at least when used with max blades), no projectile but little beam instead. activation without target should be possible just as it is now. add gs2 aiming ability for no scopes 4). change f1 and f2 into piercing little beams instead projectiles (not a big beam like gs ambush but little beams which cant be countered by projectile hate). you can keep the face your target requirement on those for now but they should be able to activate without target, add gs2 equivalent aiming for no scope ability. 5). heal should be without face your target requirement ofc. maybe instead adding a projectile that will hit a target just for soem boons and dmg you dont need on a heal and which produce face your target requirment, just add some little more condiremove to it instead. 6). maybe reduce casttime of f1 a little bit, also sadly can be critical bc of the possible quickness spam 7). give dagger one mobility skill (dagger 3 would be good for that, make it an melee none projectile hit instead with balanced/not too high dmg something like warrior gs rush or so) wouldnt do much more at this point and then see how it goes. also the aegis and quickness spam, indeed most traits in virtu are uncreative or unhealthy, obnoxious and often pretty passive traits but ye no realistic changes to expect here. too much effort meeeh. dagger shouldnt be projectiles or at least better fly behavior (not able to simply side step when not in mid range etc, guard scepter aa syndrom). i wish they would have given double dagger and turn the whole weaponset into an interrupt based weaponset so means not only ez pure dmg spam but more tactical utility stuff like soft cc (short instant daze for rupts mostly), blind, cripple, slow something like that. but we will not get that. probs forgot something. if i remember later i will add it. again thanks for the compliment❤️
  12. mix of both. i started unranked since im not a fan of throwing other ppls games (while ofc not being on one of my main pvp accounts but on my test account where i dont care for rating myself). throwing by playing something im not trained with esp since i know that i always need around 2 days to stop muscle memory gameplay for mirage (means wasting dodges pure offensive for ambush rewards, what you need to do on power mirage at least and perma interupting myself with dodges since virtuo cant cast while dodging). but ye as @Salt Mode.3780 already said, that doesnt rly matter. when you can play one dodge power mirage in high ranked and in ats vs all lvl of teams while being in a way less stable team yourself, then you can make everything work also vs good player. Doesnt mean its good, also when my criticism toward virtu isnt relying on its playablility/ viability and i even like to have a challenge by build disadvantage and less build carry. so my problem is more that virtu doesnt include a skillbased challenge since its not even hard to play. mechanically its a simplyfied, dumbed down version of shatter mes, which has also less counterplay overall and when they get rid of the clunkyness will be broken while still being low skill requirement. ofc its clunky and just downgraded in a super stupid and clueless way showing an insane amount of lack in game/ class knowledge/ understanding just like the whole trade off mess does showcast that. and here now we have a "spec" that is by basic lvl designed like a one dodge mirage so the mechanics are so bad that you cannot make them not broken when not totally downgraded and clunky. you add more dmg? enjoy inspi/chaos bunker gameplay with kill potential that will beat hot bunker chrono lvl of brokenness and will kill the last bit of pvp playerbase like hot chrono did kill esl. esp inspi will most likely already be on that broken and ofc braindead lvl when inspi traits are unbugged and working with blades and that monster will not even have the one weakness of decapping itself since you can play it without signet invuln. gg make shatters be able to cast in the back of the mesmer? enjoy one of the most broken specs can run in circles and shoot burst skills on max range everywhere. etc etc just like you cant make one dodge mirage skillful and not clunky while not broken with only one dodge since the mechanic is so heavily contradicted and all the tactical (active and skilled) gameplay options you are supposed to have on mirage and in generel with a 2 dodge bar and with ambush/ ih mechanic is deleted, so ambush rewards are mostly only passive dmg multiplier or a passive improvement of your sustain from dodging, just a passive side effect from dodging attacks the players dont need to think about that much. and now we get a bunch of those kind of mechanically destroyed and downgraded (trade offed in the worst and super clueless way) specs in eod. carried by either braindead skill spam or bunker kitten. with powercreeped mobility (except mesmer ofc, no bias to see here) and stupid amount of quickness spam with overall low skill requirement (exceptions spectre and ranger spec). i rly just wanna cry about the direction balance/ spec development went the last 3-4 years. sry for the rant but holy cow i wanna perma cry in the corner these days. such a great game/ combat/ class system, such waste...
  13. hi made that vid as some form of internal feedback for devs (who most likely will not watch anyway) and ppl already playing and maybe interested in my opinion. i tried to edit the longer planned virtuoso guide and felt like that i cannot make a more neutral guide only providing the informations/explanations ppl need to know about the virtuoso without telling what i rly think about it before. i lit got stuck in mind every time i tried to continue the mechanical explanation part of the guide. so to free my mind and heart i had to upload the whole uncut voice i have done so far. its unlisted on youtube since i dont want it to keep new player away from trying out the game. a game i still love and want to hype up and keep alive so badly. sadly we cant do more than hoping that anet wakes up at some point. otherwise i dont see any future for gw2 in pvp/ wvw with that kind of balance and spec development (trade off nonsense etc) and what feels like a complete pvp neglection with eod at this point. pls notice the vid description/ pinned youtube comment under the vid! the more neutral and informative guide about virtuoso will now hopefully follow soon.
  14. glad to see other ppl see it too. i started to feel pretty lonely in the gw2 world of bias and mes hate including insane lack of class and game knowledge/ understanding
  15. @McPero.3287 aiaia you get more and more desperate 🙂 if you can watch in the mirror after claiming false stuff and again without adding any real argument to the mechanical topic it is up to you ofc. if you feel better believing no one agrees to me, than have fun living with that illusion. greetings to your PG friends i guess o/
  16. @McPero.3287 so many good and logical arguments from you again 🤣 kinda embarrassing what you now come up with. looks pretty desperate to me. anyway have a nice day ❤️
  17. axe3 is for already mentioned reasons an overloaded powercreeped weaponskill no matter if used on condi or power builds and no matter if used with one or 2 dodges (ofc when you already deleted one dodge you cant nerf axe3 too, but the one dodge nerf was the wrong nerf anyway). pistol is used on lot of power mes builds too. also the axe and signet and pistol nerfs i never linked to the 2 dodge buff. that has to be done anyway but ofc only when other classes get their broken stuff nerfed too. and the only link to the 2 dodge buff is, that the wrong one dodge nerf just prevents (gatekeeps) nerfs at the right places atm bc when you do that ON TOP of the one dodge nonsense then mes would be utterly trash. so ofc the logical first step is to correct the wrong nerf and then go for the real issues, the rly broken or op stuff after. problem solving nerfs/ changes not just bad problem cover with a lot of unintended negative side effects, negative side effects also for condi mes. only the mechanical rework of condi ambushes and number tweaks are directly linked to the 2 dodges buff, just as the number tweaks on power ambushes, so getting 2 dodges back comes with nerfs at other places (the right places this time) and that for condi AND power mes. pretty logical and again no power mes bias (as if condi mes doesnt benefit from getting 2 dodges back lol). but as said i get tired of explaining everything 20 times and still get quoted wrong. like in another discord discussion i explained on detail what to do to condi AND power ambushes when giving 2 dodges back and someone just accused me of trying to nerf condi ambushes just to give power mes 2 dodges back (while i lit mentioned nerfs to power ambuhses and didnt even clarify if condi ambushes even need number tweak nerfs after the mechanical rework). that is so unlogical and wrong and either is some missunderstanding on purpose or he just didnt take the effort to rly read but still tries to discuss with me while skipping all i say (bc reading more than 3 sentences is too much effort mimimi), what also makes no sense in terms of a respectful and constructive form of discussion. but ofc it makes sense when your main goal is to just win the discussion and when your goal just is to devalue all i say with a simple step of calling me biased. killer phrase moves at its finest. and before i get triggered by that i better stop to argue and stop wasting my time. since that is an argumentative trap i cant escape anyway, not by logic and not by telling that im not coming from a build related bias. im than either lying to you or if that is not working for you then you will say i lie to myself (so you obviously know me better than i know myself, aight pretty likely). and how many ppl complain about something is sometimes but for sure not always a good indicator if there rly is an issue or not (it was correct for ci trait for example, it is wrong for mantra/pb). esp when the thing gets complained about needs some more iq to be counterplayed, so that complaining in forums or discords is easier than actually learning the counterplay that factually exists. what kind of argument is that even lol? doesnt explain anything mechanically. i make essay analyses about mechanics to back me up and ppl come with "but more ppl complain about xy", like what? why a short instant daze is not a balance problem but a 2 sec stun on a burst class with bad visible animation and only 0,5 secs casttime is a problem i explained here on detail: also its kinda funny that you even agree to most parts like that axe3 should lose the detarget (what is exactly my balance suggestion), that soi is unhealthy low skill cap shatterspam (how annoying to fight against isnt relevant, its objectively low skill cap and too strong and one problem of condi/power mes ppl blame mantra/pb for. so ppl blame simply the wrong stuff and missing the real issues). but i am power mes biased when i point at issues you even agree to? also makes sense in a world without logic i guess. so do with my explanations whatever pleases you and devalue them unlogically and narrowed as much as you want to stay with your pov. (just wondering why i dont ask for pb/ mantra nerfs, since that is used by condi mes too and when im so biased against condi mes that i even would nerf power mes signet of illusion just to get condi mes nerfed than i could do the same with pb/mantra right??? and why i ask for a casttime on mirror images what is lit mostly used on power builds for non reactive instant oneshot burst? or why i suggest to delete the ability to stack too many passive power dmg multiplier traits? logic is strong and consistent here again). i just can say it again and rly will end it with that this time: i said all i had to say to this topic and i logically/ argumentative backed everything up and what ppl make out of it is up to them.
  18. all was already explained just scroll up. that i also want to nerf stuff used by power mes lit points pretty strong in the direction that i do not care what classes/builds or playstyles use something. and that you just ignore that point while trying to create a false power mes bias by only pointing out skills/traits i wanna nerf which COINCIDENTLY are not used by powert mes but are used by condi mes doesnt make sense at all. cant be too hard to understand that logic. im not baby raging im just not up to waste any more time for a discussion that is lit running in circles and ppl just start to use low effort killer phrase claims based on wrong logical deductions when they have nothing else left. if you want to make it that easy for you to think all i say is just power mes bias and for that wrong and subjective go for it. nothing i say ever will change that, not even logic can do that job. and when i say there is no power mes bias you lit will accuse me of lying. so its a waste of time to try any further. also this answer is not rage its just simply describing how it is and why i stop getting baited back into this time killer discussion which never will go anywhere aynway at that point. i said all i had to say to the topic, incl logical and argumentative backup. what ppl make out of it is up to them.
  19. so you just ignore all evidence speaking against power mes bias and only react to the stuff that is coincidently not used in power builds to create a false power mes bias. aight. makes sense 🤣 as said im done here. i said everyhting i have to say and backed it up quite well. nothing more is needed.
  20. ok that is just a facepalm and since im absolutely tired of all objective analysis get simply devalued by calling it power mes bias (singet of illusion is also used on power mes btw but hey logic is not everyones strength) i just stop here. i explained and backuped all my conclusions more than once.
  21. mc has issues can be balanced out without changing it to a normal dodge. i made enough suggestions for it. pb/ mantra has counterplay and is not overperforming. stuff that is unhealthy or overperforming are those things i mentioned like axe 3, pistol stun, signet of illusion and the only reason mes is not op with it atm is only bc other meta builds are even more broken or unhealthy
  22. yes felt in some parts harder to fight against, esp also bc condi mes has a weakness towards getting condi pressured itself and condi berserk has rly good condi pressure. there is also another side node core warrior build with bow doing better vs pb condi mes. but in conquest you have even more counterplay to a pb condi mes than in a pure duel scenario, since as team you can prevent it from freecasting and free rotating and you can counter rotate it and you can focus it and force its teleports/ rupts for pure surviving of himself or his teammates instead him being totally free to use it offensive for the one clutch healrupt you then can easy counter by the guard giving well timed stabi or aegis or a thief blinding the mes well timed, cc the mes into los (happend during tpot tourney several times, where a guard shield knockback kicked the mes behind a map structur so his mantra was losed) etc etc. maybe i rly should take the time to make that meme guide showing pretty embarrassing bias toward pb/ mantra like totally wrong complains and showing how good/easy it was counterplayed in tourneys. i already invested lot of hours prewatching and recording twitch vod footage from tourneys/mats to make a great meme guide eye opener showcase narrowness and shallow overhate towards instant skills, interrupt gameplay and shatter mesmer. sadly my editing skill for the memes and my time is atm too limited to realize it.
  23. no i said warrior still has ways of counterplay with the build of his choice (so using mending heal and no stabi) while also (in addition) would be able to switch some things around without completely changing his build and spec. that he has to give up something for getting less countered by pb/mantra condi mes is simple balance logic since every choice should have a trade off. so ofc specing against the counter of condi pb/mantra mes would maybe delete some strengths he has vs other classes/builds bc of mending and other utilities. anyway the answer to warriors choice to counter condis with a heal that gets countered by powerblock/ mantra cant be to delete healthy, skillful and balanced interupt gameplay that has counterplay (some classes have more counterplay some have less, but all classes have some).
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