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Broxxgar.6801

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Posts posted by Broxxgar.6801

  1. The off-hands pistols just ensure one thing to a Real Warrior. We don't relly on pistol. A pistol for a warrior is just a seconday weapon not a main weapon and on this points they were right. A Warrior just would use a pistol to ensurea kill not to relly on it to do dmg, let this useless weapon for the class that like to use stealh, teleport and other kind of cowards approach.

  2. I just want to point out that was with Rifle and GS that I made easy climb to platinum. Of course was kind very hard, but the first build had serious problems with mobility and sustain. Things that I adjusted with many matches and still viable build. Just to ensure, I had fought many battle against warriors,spellbreakers and berserkers. Still need some train, because is hard to play with Rifle.

  3. 42 minutes ago, covahlam.6391 said:

    Is that even with shield master traited? Haven't really paid attention to counterblow in a while, but I know it used to only block multiple ranged attacks if shield master was equipped.

    No, 'Counterblow' should work as 'Riposte'. You should keep blocking until finish the skill time or someone near you would receive a counter-attack. The CD of the skill is to long for one-block and medium dmg.

  4. On 9/10/2021 at 9:03 PM, Leonidrex.5649 said:


    People learn by doing more then they learn by reading.

    In some points you are right. But reading has a important value to increase your knowledge. Don't follow this very narrow ideia that just doing is that you gonna learn. You have to know what you have in hand and what they do,and them you start to pratice it.

    The mastery come with time  and deep understand of the synergi of your class. And you can just achieve it reading the traits skill and testing it. Until that you gonna be throw to meta builds and gonna be a lucky day on the matchmaking crazy system.
     

    • Like 1
  5. On 9/8/2021 at 4:14 PM, ZeftheWicked.3076 said:

    You don't need a build. You need to man up.
    Ready builds are great, sure, but what good will that do if you're naturally uncompatible with them? What if meta build is a roamer but you prefer bunking points, not running marathons? What if meta build is duelist, while you want to support the team?

    Make your own build and refine it. It's real easy:
    1. Make a build.

    2. Get destroyed.

    3. Understand what went wrong (like not enough condi cleanses, or crap mobility etc).

    4. Look over skills, traits and wiki and fix the hole in the wall while trying to stick to something that generally synergizes well. For example if you find yourself relying on survival skills, selecting wildreness survival traitline is pretty much the good play here.

    Eventually through this process of refinement you will create a build that works for you. But unlike using a ready build, you will understand ins and outs of it far better and that will be critical. Because next step is to uncover the builds own inner synergies and several plays that can only be made by someone who knows it through and through and has accumulated combat experience on it.

    And most importantly it'll focus on doing what you naturally do.  Because you made it with your own, instinctive purpose and playstyle in mind.

    I think this was the best comment that I have read here on the forum. I share the same ideia of you. The more you play with your class and learn the mistake and synergies you gonna probably develop many build for yourself that will work and beat any meta builds.

    • Like 1
  6. 1 hour ago, Devildoc.6721 said:
    The darkness of night falls around my soul
    And the warrior within loses control
    Gotta let it out, gotta let it out
    Gotta let it out, gotta let it out
    This dragon inside has ahold of me
    Clenching its power, trying to break free
    Gotta let it out, gotta let it out
    Gotta let it out, gotta let it out
     
    Move fast baby, don't be slow
    Step aside, reload, time to go
    I can't seem to control
    All this rage that's inside me
    Pullin shots, aimin dots, yeah, I don't miss
    Branded by fire, born in the abyss
    Red hot temper, I just can't resist
    All this vengeance inside me
     
    All of these thoughts runnin through my head
    Arm on fire, veins burnin red
    Fru
    stra
    tion is gettin bigger
    Bang!
    Bang!
    Bang! - pull my Dragon Trigger

    Seem more the design behind of Berserk xD.

  7. 1 minute ago, Psycoprophet.8107 said:

    Though I get what ur saying in video games terms but I just wanna through this out there for fun.

    Ninjutsu is a culmination of espionage war tactics created by samurai and taught to a degree to all samurai as part of their training, some samurai villages like koka and iga had a reputation for producing samurai that specialized in ninjutsu.

    Every recorded shinobi in history was of a samurai family and other than when participating in such roles when a shinobi was needed they would have conducted themselves the same as other samurai.

    We all think of samurai as heavy armored warriors and ninjas as the opposite but any situation where the shinobi would see combat only a bad shinobi wouldn't have worn his samurai armor. Shinobi were a integral and important part of samurai warfare. Sry for the stupid wall of text as I realize most could care less haha.

    Yeah I know about that. Thanks for put this so people can understand that Ninja were a part of a samurai training its like a strategy.

    We can see the ninja clearly as Spellbreaker with dual dagger.

  8. 8 minutes ago, Lan Deathrider.5910 said:

    Watching it again, I think the cartridges will apply different conditions on the attacks based  on the F2-F5 toggled. The video was showing the 'Fire' cartridge with all the GunS aatacks applying burn.

     

    I think there will be a water one that procs AoE healing per attack and/or chill, and Earth one that deals either bleed or poison per attack, and the air one will inflict either weakness or vulnerability.

    Hope it. That a lot of doubts.

  9. 35 minutes ago, draxynnic.3719 said:

    Didn't we recently have a discussion where you were saying that warrior had plenty of support on core?

    I'm stating reality here. I know that some people are really allergic to the idea of a warrior elite specialisation being focused on support, and I'd agree that it looks like this one isn't (pistol apparently being offhand-only is the real killing blow there, since it means that the specialisation weapon is competing with warhorn rather than being a weapon you'd use with warhorn), but the truth is that for high-end PvE, being able to fill multiple roles, including support, is a much more solid basis for getting spots in groups than multiple DPS specs. Particularly since there's often a clear "this is the best DPS against this boss" build for any given boss, and once that build is identified, the optimal group for that boss becomes "have all or nearly all of your DPS spots be filled with that build".

    Hopefully this specialisation will be fun in competitive and avoid some of the weaknesses that berserker has, but unless it happens to be top DPS against at least one boss, it's probably not going to do a lot to help warriors get groups in PvE. So "it's not support" isn't really something to gloat over.

    PS Particularly since it looks like thief might be getting a support spec, however much some people in the thief community might kick and scream over that.

    No we didn't have this discussion. Again I never told that warrior had plenty support capacity on core. Don't mislead my words again. I won't extend conversation to this topic.

    Warrior is fine on High-End PvE, you gonna find a group to finish it with your Warrior or not. If they want, I can change to another class just to finish one boss or one raid. I don't care... and just to finish here: 'I won't be a bannerslave too.'

    The problem with warrior support its close to guardian, that is the hole problem. If they push warrior to be a support they gonna reach what guardians do.

  10. Just to clarify that on my tests on this seasson I made easy to grab to platinum rank with GS/Rifle build. There was some problems on the builds that I had to change a lot to fix the problem with mobility/sustain and other things.But we all know sPvP has problems with bots and ohter stuffs like the matchmaking.

  11. 3 minutes ago, Grand Marshal.4098 said:

    Uuuhh, Ideas on dragon trigger:

     

    "Rush forward while evading (900 range, 1 1/2s) and remove all movement inhibiting conditions. Enemies in your path will get striked by you while passing (some t1 burst coeff) for up to 5 targets. Consume all your adrenaline to utilize this skill. The more adrenaline is cosnumed the more dmg is dealt to enemies. Restore endurance based on enemies hit (10 per target)."

    You forget about that this skill are unblockable and invunerability are inefective.


    They seem to work like a Holosmith. And you pointed something right or someone there:  'are we gonna loose our swap capacity?' OMG 😭😭 NO NO NO NO

  12. We all know that the new spec won't be that kind of OP class @draxynnic.3719. They can't make the new specs so unbalanced with the other class and the core class of their propers professions.

    Talking clearly here. Seems to be mixed with condi and power. I don't know. I'm still waiting. There a lot of things that I have doubts about.

    This gunblade is the Elite skill? or the burst skill. If use a mace with OH gun will the burst still the same? Or will be A GunMace?

    And again they talk about meditation.

  13. For those who said that we would receive a support here a video describing how was the test against other classes on beta test :

     

    The First class test was a Thief.


    The Second class test was a Necro scourge you can easily see it by the blue color



    The third class was the mesmer.


    The Fourth class was the Dead-Eye truck you can see it been shot 2 times with the gunblad.


    The Fifth class was the guardian with aegis and invulnerables skills. You can see that we struck him very fast.



    Whatch with care you gonna see all the skill.  And the most important thing about this video below is the increadible support capacity of the warrior. As you can see we are carrying other with us on our machine gun class.

    @Grand Marshal.4098 @Lan Deathrider.5910 feel free to describe our new skills hahaa.



     


     

    • Confused 4
  14. Yeah, I use it on my dual-wield Mace build. That is on PvP hard tests, I'm using dual wield mace just for T3 skull crack, Tremor and crushing blow. It's viable, but is like that I have just 4 skill of 5 slots. Is really good when you put together Counterblow and Crushingblow  so we can put 25% of vulnerability on the enemy,but again is very hard to have it.

    Maybe I'm using it wrong. 'If a enemy range hit you and a meele enemy is near maybe its can proc this skill correctly, I don't know.....' ,but the way this skill is now, is increadible useless.

  15.  

    15 minutes ago, Grand Marshal.4098 said:

    Interestingly enough, after a long discussion happened here in the forum concerning block and relfect uptime on warrior, counterblow was somehow changed from being a one attack block from both range and melee into being a full block while blocking projectiles. This occured to me while roaming after the first beta took place and ended.

     

    Now it is back to it's original behavior, but it truly makes you question if this is intended cause riposte has the same description and yet fully blocks ranged attacks. So either they don't want to fix counterblow, or they don't know riposte behaves like that.

    Didn't know about this change during the first beta. I was probably not using mace on that time, but seem that  when I was trying to implement it on my build in many times this slot skill make itselft useless. Was like the kind of skill that a just press because was  available, and suddenly I remember why a I'm not use this skill on my rotation or combo, again its incrediable useless against range opponents and against meele you need to be even more clutch since that any range attack can easily broke it. This really kitten you off. Or they put it like a riposte or they can remove it and put a blank slot skill with nothing there on PvP.

  16. I already said what spellbreaker would bring to the table as healer... just a cc and boons rips. Which is not 'really playing different' is just using the skill that are provides. What I'm saying now is probably that the enemy will denie you and will denie you hard.

    Core War healer have access to defense because 'it can', isn't because are mandatory trait. You can even put arms on there if you want...and sorry this talk of  'seasoned players' won't take me, the 'sessoned dev' already made many response to them. If in months and years Arena Dev don't answer about many complains or they are doing something wrong or the complains has some problems.

    And I personally won't think that they will take note for build called healbreaker or  for whatever that  has with healing and spellbreaker together. As freedom of choices are there, they won't even bother about what is this.

    As a response to this.. just role Guardian, you gonna be a better Support... and put a hammer will do the samething for Control.

  17. 5 hours ago, draxynnic.3719 said:

    I had a quick look at it.

     

    You can do it, but I've already acknowledged that at present healbreaker, like scrapper before the buff, doesn't get much support out of the elite spec - you're getting the elite spec for the extra survivability it offers.

     

    So if you're proposing Strength and Defence as substitutes for Spellbreaker and Discipline, then those substitutions need to be at least as good in support and survivability. I don't think that's the case. Discipline gives you more adrenaline (which means more bursts, which means you're more likely to have Soldier's Focus trigger quickly, as well as being more likely to Full Counter when you need to), faster weapon swap (so you're more likely to have access to the weapon skill you need, when you need it - it also potentially contributes to more burst skills), mobility, extra condition removal, and the ability to break immobilise on mobility skills (this is very important for survivability, since an immobilise you can't break is usually a death sentence). Spellbreaker brings Full Counter, more frequent regular bursts, a spot of resistance, and let's not forget the ability to dish out hindering conditions and boon removal: while this is technically control, on a support build it's usually better to build for control than damage, since you don't have the stats for damage, but you can still contribute to scoring a kill by stripping boons and applying debilitating conditions.

     

    Running Strength/Defence, you get a bit of extra toughness and you get MMR, but that doesn't compensate for Full Counter, the extra control you can get out of Spellbreaker, being able to use adrenaline one bar at a time rather than all in one go, or the utility you get out of Discipline. While MMR certainly provides some extra sustain, it doesn't compensate for everything you give up.

     

    Hopefully this lays out why spellbreaker was used for the support build rather than a full-core setup.

     

    Regarding cutting you some slack - you were coming across in your earlier posts as if you were saying "I know better than you, and I know better than people who use Metabattle". So that was the context I was using to guide my responses.

     

    But yeah, like Lan said - and I said myself previously - this would probably be something to be discussed in a separate thread. For now, though, I'm inclined to drop it altogether, especially since the new warrior elite specialisation is due to be unveiled within the week, and that might completely change the context.

    Feel free to believe what ever you want about my words. But its what @Lucentfir.7430 said: 'The Spellbreaker theme has nothing to do with Support.'. You again says that the boon rips of Healbreaker offer better things than Core War Healer because offers CC and boon rips. From the build that I provide you just gonna remove boons with FC, Dagger burst and Shield Bash, (just to take note that a stability still will be there on the fight, so your shield bash won't do nothing and  in the end you gonna remove 4 boons, if the enemy not evade). Things that a Full Spellbreaker can achieve even better and bring dmg to the table. So in otherwords is that what I'm saying is a thrash build and metabattle are wrong. Why I can't say that? Its because that this build are on the metabattle that I can't say that ? I have to accept that every build on Metabattle is the right way or better way to play ? They have good builds there and  some  of them are very good but others don't even get a chance. You can even do a Healzerk and achieve a high dmg with burning stacks.

    You and @Lan Deathrider.5910 finally admits that Spellbreaker doesn't have a single trait for support. This healbreaker is 90% Warrior Core and 10% Spellbreaker.  

    Now take a look on What @Lucentfir.7430 said. He easily propose changes on the Spellbreaker skills/traits, things that I'm feeling that can be done, reduce the CD of some skills...try to merge some traits and open other new ideias. I really don't have problem with adenaline with my SB so 'Loss aversion' offer nothing to me.

    The lack of synergi between SB trait and medidations are still things that could be improve, like a trait:
    'Any new trait name':
    Reduce in 20% the cool down of your meditations and give you super speed and resistance  for 2s when activate them.

  18. 4 hours ago, draxynnic.3719 said:

    There may be similarities in the design of the core GS/Axe build and healbreaker, but the differences mean they get played very differently. The core warrior build you're talking about isn't intended for support beyond supporting itself - it has no healing power (the builds in question run either berserker or marauder). Warhorn, On My Mark, and Battle Standard support a different approach than greatsword, Bull's Charge, and Rampage - it's entirely valid for a healbreaker to hang back a little providing support, while a greatsword build is pretty much expected to be in the enemy's face the whole time unless they need to disengage entirely. The core warrior builds you're looking at are actually going to play more like the classic GS+D/S brawling spellbreaker than healbreaker.

     

    You're hyper-focusing on the similarities and ignoring that it's the things that are different that define how the builds are played. In the process, you're not just comparing apples to oranges, you're holding up an apple and claiming it IS an orange because it has skin and contains seeds.

     

    3 hours ago, Lan Deathrider.5910 said:

    Brox, the builds do play very different, so take what daxynnic says to heart. Daxynnic, cut Brox some slack, they are still exploring all that warrior has to offer. Also, please make use of this thread to discuss the items from the original post. Namely, the QOL items that Cal can touch in his balance purview. It's all well and good to discuss the virtues of how one build is different from another, but this thread isn't the place for it, though I do thank you for elucidating a few things and your interest.

    I think neither of 2 take a moment to click on the link  build that I provide. I just put Core War PvP just to ensure that  was using PvP Gear to simplify our calculations and analise. The 2 Links use the same Gear and Runes. There no even a GS on it and not even a Axe on it. What are you guys talking about ?


    Sorry @Lan Deathrider.5910 but @draxynnic.3719 not even cut a slack of me. He just put his words without the enforts to look on the link. This is like trying to mislead you and the other about what I'm talking about that the Healbreaker are a just Core War with a tag of Spellbreaker. The builds are there and the healing are there. Just take a look. There is nothing different.

    And again this not goes against the topic. Because when you goes to talk with a Dev, what you think he gonna do to change the dynamic of a trait if you isn't even using the spec skills on it.


    Sorry but this is a shame for you two on the forum and on the thread here.

  19. 3 hours ago, draxynnic.3719 said:

    Healbreaker generally didn't take Magebane, since that's more of a DPS trait, but they generally took the Full Counter-related grandmaster instead.

     

    In terms of going core for support, there's really two problems there. The first is that Defence is kinda bad at the moment. it mostly relied on Defy Pain and Last Stand for survivability and, well, 300s cooldown. Having a block - that also interrupts all enemies within a radius - which can also be used fairly regularly and which recharges your burst skill - is more useful than what's left of what Defence offers. MMR doesn't really add much to the healbreaker build since it relies on frequent crits, if not wielding a greatsword specifically, to really work and healbreaker has its offhands boiled in (maybe if you replaced dagger with axe, but even then you don't really want to rely on frequent hits for sustain with a support build). Perhaps more importantly, Spellbreaker lets you burst more often and more reliably, such that you're more likely to get Soldier's Focus to go off right after it renews. Which is probably why the actual support-oriented build used spellbreaker, while the core builds you cite, even if using similar skills and traits, aren't support - they run DPS stats (quite aggressive ones, in fact) and any support they do provide to their team is incidental to keeping themselves alive.

     

    Now, if your argument is "I'm actually using that stuff, please don't change it" - that I can respect, I play mesmer, so I know how much it sucks to have your build deleted even if it's supposed to be a buff for the profession in general. But up to now your argument has been "it doesn't fit the concept", and there's not really any reason why it wouldn't fit the concept.  

    I just put Mage Thether if for somehow you wanna put a GS on your equipments and get the MMR with Forceful GreatSword Trait, you don't need to use this for healbreaker. Was just to point out how much more survivability you can achieve. About Defy Pain and Last Stand is up to you to choose or not. Just take note of Warrior Core Healing Capacity and Sustain against Healbreaker :

    Warrior Core (Using PvP)
     

     

    Healbreaker Build From Metabattle


    As you can see on Miscellaneous you gonna have all that SB has and  STR, DEF trait together. That can even increase more your healing and support capacity. The healbreaker is a Core War with the SB tag... just that 😒. People won't accept but is the truth. That isn't even a skill  on that build that is from SB, just the Dagger chain skill and FC. And their difference is minium is almost the same... I just want point out that War core has more flexibility than  SB.


    I'm not talking about to change or not. Every profession and Elite spec has a concept. And probably Arena net developers follow this very careful. This concepts open a new style of play. But if you want to play the same style that you played with a Core Warrior... them you can play. Although you aren't using the full capacity of that Elite Spec.

    When I first played SB, I was barely  using a similar build that core has and after some match, studies and theorycrafting I started to found how medidations works and how I should use it. So the style of play is different from  a basic Core War GS/AxeShield.

  20. 1 hour ago, draxynnic.3719 said:

    There are core builds being used in sPvP. Some of them are even on Metabattle. Core guardian is currently the dominant sPvP support build.

     

    Healbreaker is healbreaker because spellbreaker ultimately provides more survivability than core. Sure, you can do it with core, or even with berserker, but it works better with spellbreaker. In competitive modes, you want the supports to be tough so they can survive. In cooperative, if you're going to have a tank at all, it's usually a support because they give up less to achieve that tankiness.

     

    You're arguing that spellbreaker couldn't be given more of a supporting focus because it doesn't have any now, but that doesn't mean it couldn't. Again, scrapper is the example here. Scrapper was pretty selfish apart from a couple of gyros - now it makes a real contribution to support builds. Spellbreaker, now... meditations pretty much only ever get used for zergs, and even then, they're only using Winds of Disenchantment and Break Enchantments. There's potential to rework some of the others, particularly Featherfoot which is generally eschewed over Berserker Stance.

    Metabattle Core War builds:
    Conquest:
    Core Axe 😒
    WvW Roammer:
    Core Tactics Roamer 😒

    Almost the same build nothing new, just tatic trait there. Since there is a lot of builds that you can do with core.

    If people  cant provide  themselves survivability with core, they really need to train more. Its almost the same survivability the only diference its MMR and Adrenal health, which core can have both and SB have to choose between STR trait or DEF trait to use with Mage tether.  If you are going for the boons there is the Tatics trait  which again SB still loose for MMR in STR and Adrenal health on DEF. Since dicipline is a most have. Core has the best flexibility to use Tatics traits with STR trait or DEF trait.


    Featherfoot is a most have on a Zerg, its make the Spellbreaker free walking inside the fights and help you to escape. I don't have problems with adrenaline on my build.

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