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Stalima.5490

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Everything posted by Stalima.5490

  1. If it is mainly fun you are looking for you could have a look at the "Attribute distribution table" on the wiki to see what kind of balance you want in your build and go from there: https://wiki.guildwars2.com/wiki/Attribute_combinations but do keep in mind the elixir gun is weighted more towards benefitting from power.
  2. not really because there is no engi meta anymore, they basically killed every single engineer build by trying to specifically keep grenades viable to appease streamers. It is extremely suspicious that whenever anything at all on the engineer approaches toppling the grenade kit they immediately nerf it by near 40% then leave this broken kit the way it is, even going as far as to buff it.
  3. If that were true then why is every single warrior and their mother playing spellbreaker?
  4. not exactly, you just slowly cycle abilities to annoy people and then run away if they try to make it an actual fight, it operates like literally every top build.
  5. heres the problem, you are assuming the build is designed to actually fight people, it is not, you can deplete alot of health just doing nothing if your opponent sits there waiting to cleanse an ability you decide to save till later. The build is mobile enough that if an enemy is too resistant you can just go to another enemy and test them instead. It is a build that is actually designed specifically to not play the game.
  6. Simple build: http://gw2skills.net/editor/?PegAoqlJwCZXsH2JWqX6NLA-zZwOjEUAZMBcwAA Hit and run Dual pistols Balthazar rune smoldering sigil purging sigil Firearms 1/1/3 tools 2/2/3 scrapper 2/1/1 slots: A.E.D. Rocket Boots Elixir S Purge Gyro Sneak Gyro This being the most effective engineer build embodies everything that is wrong with gw2 pvp.
  7. Since the barrier was moved from 1 skill to 2 skill ratio, it was not increased accordingly, realistically it should be between at least 900 and 1200 in a healing amulet build depending on how generous. Mech frame: channeling conduits could now be updated to a 6 second cooldown to ideally syncronize with energizing slam for the mechanist AND be in line for Mech core: barrier engine with longer lasting alacrity. The negative point on mechanical genious needs to be axed as it serves no purpose and cannot reasonably sync with a wide variety of builds given that you have given the mechanist both ranged AND melee options, a melee mechanist basically cannot use the ranged mech effectively and a ranged mechanist loses the point in being ranged when using a melee mech etc. Shift signet boon share should just go on mechanical genious because this effect is just too strong to allow for skill slot diversity. There are several other slight issues pertaining to the ranged arms just not syncing at all with the melee traits, like the mech running into melee to use the sky circus ability despite being a ranged mech, I would suggest either make this a target circle or leap to target stomp rather than run up to target then try to leap. Finally, give mechanist a trait that convets vital burst on the medkit into a fully fledged healing skill granting additional self-healing in line with the bandage they would lose from losing the toolbelt.
  8. The problem with this game is the fact that the damage is now so high that the entire game has just become about which team can go invulnerable for longer.
  9. ok so assuming you dodge or break 4 back to back crowd controls from the controller, how do you avoid the warrior bull charging you and 2 buttoning?
  10. It's not about about reacting it's about the fact that there is even the possibility for this to occur... all it takes is the enemy team having one stunlock build and something like this is going to be idiotically unfair as one who has abused stunlocking I know how stupid it is so if you add a warrior that is now instantly killing spam stunned enemies, what can they do about it?
  11. yeah i forgot they removed the berserk active damage but you can still just instant axe skill anyway so it doesn't really matter.
  12. This is kind of a common occurance now, and not just with berserker, people have started to realise that stealth bursts are kind just too strong since you can't reasonably avoid them alot of the time why do you think scrappers came out of actual fighting and started stealth bombing.
  13. well simple, you've already seen gunflame gets this high and decapitate has a 30% higher power ratio Realistically attacks should not be able to go beyond 5k given our base health pools because then they would easily be to cut the degenerate level of sustain, defenses and mobility in the game with ease
  14. what do you mean show footage, it's common knowlege that decapitate can crit for 17k and the burst on activating berserk can crit for 4k
  15. you know they can just hit once and then get instant max adrenaline right? In the case of decapitate they can literally just run up to you and quickly doubletap for about 21k if they want The reason gunflame is so powerful is that they can be nowhere near the combat and near instantly kill multiple people with next to no indication.
  16. so someone throws a stealth over that warrior making him completely untelegraphed but people deserve to get hit by the now invisible 14k unblockable?
  17. just remove the damage reduction on full counter and it's fixed over night, this takes literally 5 minutes of developer time
  18. You do get rewarded for killing them, you get the reward of not getting laser'd for half your health since they need to use their elite to revive it
  19. yes but the wall shouldn't be created in the first place because you dodge the hunters mark before the wall is up and then it just puts it up anyway...
  20. I'm pretty sure you can't dodge hunters mark and that is waaay more powerful, literally you can be at the apex of your dodge and hunters mark will still put the ring around you, or basically any hard wall ability.
  21. Some good points buuuuuuut... Lets scrap all of that and replace it with a 5% herald buff for no apparant reason. and increase in elementalist damage reduction and invuln up time.
  22. I've just taken to pop gun memes, can still make people mad with pop pop rocket
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