Jump to content
  • Sign Up

Stalima.5490

Members
  • Posts

    798
  • Joined

  • Last visited

Everything posted by Stalima.5490

  1. Middle line inventions paired with middle line scrapper could be interesting here
  2. I'm just thinking, my Idea here would have actually worked quite well for mechanist, with the mech using your secondary weapon (the auto wouldn't need to be bound so you still get healing toolbelt like medkit) The level of customisation that would offer would be quite interesting I think as well as been fairly unique.
  3. It's not really a scrapper thing, that particular scrapper build line was only started to showcase that the damage structure in the game needs to be looked into.
  4. I do not want this, because I do not like weapon swap at all, 1 weapon and a large array of abilities, that is why I play my engineer. If they did anything close to that I would rather they just replaced the toolbelt altogether with the ability to use your secondary weapon without requiring swaps via the toolbelt buttons.
  5. I'm not entirely sure what the shortbow is actually trying to achieve, it doesn't really have anything that says "im better than another weapon", assuming that it instead provided resolution rather than protection and you possibly reworked toss elixir B to always or even only give resolution/stability then you may have a unique niche for it at that point outside of what other weapons can do, I don't really know how that would pan out though. the reason I say this for elixir B is because elixir B often has its might, fury and swiftness boons completely invalidated by people excessively providing these things, thus frequently making it nothing more than a glorified resolution flask
  6. Let's be real here, what turret enthusiasts really want is multiple charge turrets so they can build a veritable bunker of mass turrets. Multi charge turrets! placing 2 turrets at the same time! Turret cooldown refreshes! Turrets everywhere! turrets! Turrets! TURRETS!
  7. what would you suggest? engineers going metric and working in 5s and 10s instead of 6s and 12s
  8. It may be disabled because I sent a report of it literally not working on my scrapper at all.
  9. There is another problem, and that is the midnight king relic, basically anyone can provide might and fury making the current pvp version of kinetic accelerators close to useless other than giving blast combo swiftness when the gyro is used.
  10. I beg to differ Mechanist: https://wiki.guildwars2.com/wiki/Mechanical_Genius GG
  11. Immunity chrono obviously, because they can literally just stop the game for upwards 40 seconds straight and there is nothing at all you can do about it.
  12. we already have that, it's called invulnerability and there is a rediculous amount of it atm.
  13. If you acftually read the description of the scrapper spec on your spec screen you will see it now literally says it is a support spec. Regardless, it does still have a strong enough pure dps line on the bottom row "Scrappers are support-oriented engineers with access to gyros and a plethora of other cleansing abilities. You can aid multiple allies in large-scale battles with massive area-of-effect skills, healing and providing superspeed and other necessary boons. They are also adept at crowd control. "
  14. They could always make the mace 2 apply quickness naturally when kinetic accelerators is traited, problem solved right? Although, a 6 second cd blast finisher would be a bit bizzare to have, but extremely good for the way scrapper works with it's wells. For moments when you are taking damage but an enemy becomes untargetable, for example sunqua peak fractal when the fire meteors slam the ground, you need to make some weird movements to aim the leap and it just slows the whole process down substantially even more than needing to leap in the first place.
  15. no, because you want to be in the centre point of friendly targets and that leap would potentially move you away from other allies
  16. um, the engineer is probably the easiest class to get this one on as they live for combos, heck just equip the healing turret and summon blast it even, you can even add your main weapons combo finisher for 2 finishers per use. Also, I'm not sure about this one but try dropping a supply crate and blasting it in it's own field
  17. Ok, now hear me out, this ability is an important boon/barrier provider and when there are no enemies to lock onto it is very annoying to hurl forward and possibly miss targets, alternatively, you cannot even use it to apply regen and vigor because of the floor being either not there or dangerous. To this end, I am proposing that the leap is removed and possibly replaced by a stationary blast, this would make for a substantial improvement to quality of life and if you really feel it needs mobility then just put a short engineer-only superspeed on it.
  18. you can't dodge when immobilised so whats the point, that is literally the only reason you would want resistance Also, I would almost think that they are trying to push stunheal/barrier scrapper with those changes
  19. If you want something funny then a diviners set with resistance relic, tools and utility goggles/flamethrower can lead to you being completely unstoppable for extended periods of time in pve by having extreme resistance uptime and perma stability
  20. I think this trait is more for being a full barrier boat, to that end, the shield it provides is pretty high, especially when you pair it with system shocker.
  21. Well look at it this way, if you try to think of it as a learning experience, you are gonna be outnumbered at times regardless and so assuming your team aren't doing anything, you can practice how to deal with that at the very least.
  22. won't this just double the number of these since they now need someone on both teams to rig the winner to be more efficient?
  23. Did you ever consider that half the popularity of scrapper was because playing it incorrectly as a healer was slightly overpwered when it is supposed to be a melee brawler.
  24. The problem with applied force is that it is a trait that is only really useful if someone else is very specifically giving quickness.
×
×
  • Create New...