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blackgamma.1809

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Everything posted by blackgamma.1809

  1. yeah this patch sucks for warriors. they imply that they give quickness to other stuff but they just removed quickness from banners. leaving you with only 2 limited options to share quickness in wvw the gave resolution in wvw game mode where condi is non existent. not even in defense where resolution is abundantly lacking in that trait line. why is it in discipline. give me a better boon for the wvw meta nerfing arcing divider made no sense, in pve or wvw since warriors damage highest output came from other skills please revert the arcing divider changes. berserkers dps literally doesnt chamge if any at all.
  2. well not quite. you have to control lord to gain the benefits bag farming off lord. but it does mean the incentive to do anything else on the map is gone.
  3. Well Well mah dood. imma about to teach you the harsh reality of Private tags. the main reason why tags run private. is because YOU, thats right, YOU or whatever pug that finds the private group. becomes a giant liability to the tag, a liability so bad, that it takes only 1-3 pugs, to complete kill its own friendly squad. just by YOU existing near them and its not your fault for wanting to run with the private tag, its hella lame that your not invited into the private squad. its just the nature of the game mode. let me explain private tag has a lots of 5 in each party, that party supports each other. when that party preforms well, and that pug doesn't. that pug will go into down state. enough random pugs that go into down state and becomes defeated become a giant issue for the private tag your trying you being defeated creates huge momentum swings for the enemy zerg to rally back into the fight, therefore making that party waste its damage and time trying to kill the downs. they're only way to combat the mechanic of enemies rallying off downs for them to push back onto the well organized zerg. to make sure pugs never find or follow them, therefore removing the problem of babysitting pugs that cripple and punish that tag doing its job. But yeah again, not your fault, it sucks not being welcomed into the private tag. but thats just the nature of the game mode
  4. On the first 2 days of reset during NA prime time. i accumulated near 1.8k kills using minstrel firebrand and diviner warrior. with changes to kill credit i noticed that one reset alone i acculturated a 300 of bags with ease within 2 hours while spending a portion of that time attacking SMC and using most of that time defending SMC while playing on other maps with variations on fights playing support, i saw that i gained as much bags as i would play on support. great. a healthy number of bags that could keep a pug happy. so if my kill credit is significantly smaller than my kill credit During SMC fights. then who is doing monstrous amounts of damage on my team that's tagging over 50 people and most likely doing the most damage during SMC fights, The answer is Legendary Castle Lord i can drops boons on lord and get rolled by a zerg and die. with a counter zerg rolling them over, resulting me getting anywhere from 2-5 bags, just by only placing boons on lord when he meteor showers. Therefore, giving legendary lord your boons sky rockets your kill credit drastically. im assuming the kill credit changes are working as intended on other maps, since support players are farming a sufficient amount of bags to be happy, but im not sure if the same intent was expected by Castle lord overperforming by dumping boons on him I'm sure anet is monitoring kill credit anyways. but i believe they should look into fights at Stonemist castle specifically in regards to kill credit
  5. Anet banned players selling karma items back to vendors for gold when they didnt know they were exploiting anet perma banned someone using 2 accounts/computers in wvw under the assumption of multiboxing, 2 years before multiboxing policies were put in place anet has and will ban account based on false mass reports when it comes to putting faith in game companies banning players correctly. putting that faith in anet is strongly misplaced
  6. the only reason i can imagine why matchups are this bad on NA, is that they re open some of the full servers or maybe im just A GoM, projecting what i want to happen
  7. why is defence treated as end game content. when zerg vs zerg is the core of the content? defense needs to be dead. so we can play the best part of wvw. rather than cowards cuddle up inside keep and call it content to the point where it gets stale keep defence died for a reason. an i hope it stays dead
  8. No one is talking about the rise buff to 5 horrors and its scaring me please clarify that this is a pve thing, because its because of wvw it got capped to 3
  9. https://i.imgur.com/hT37nb1.png
  10. i mean, Amazon servers uses SMR hard drives that are designed to be slower just dont cheap out on servers, and makes troubleshooting heaps easier
  11. Make sure that your drivers for each of input device is up to date. Also use winver command to get which version of windows you are running as MS are in the process of going to version 2004 and not all devices will be updated at the same time. There have been reports on some issues with v.2004, so it can very well be related to mouse and keyboard input not working correctly. https://support.microsoft.com/en-us/help/13443/windows-which-version-am-i-running ah you were right, turns out Logitech mouse had a driver issue where had to uninstall and reinstall, i tried updating it and overlooked the fact the driver was bunk from the get go, thanks :D
  12. when tabbed out of gw2, inputs from my mouse and keyboard will only register half the time, even after closing game the error remains the bug is isolated to GW2 client and not any other game i boot up, you have to restart the computer to get rid of the bug.. tried to remove mouse and keyboard on a seperate pc but problem persists anyone else have this problem since the update?
  13. what to be grateful will be from the results from the patch and we will all be given the chance to chose to or not to (we've put up with years of being ignored, we owe nothing in return) Listen, I get it, and the devs get it. Bashing them won’t make things better or changes go faster. If you are going to criticize, at least take the time to educate yourself on what the devs have recently communicated. It was already stated that things will be messy, and this isn’t a one and done balance patch, it’s to set in motion the changes that are coming. This patch is to start off a new “paradigm”. For real, watch and absorb bc the bashing and memes aren’t helpful... @Swagger.1459 said:Juicy news starting at 57 minutes! Enjoy! https://www.twitch.tv/videos/533356676?t=57m it's not bashing them, it's speaking truth. I said nothing offensive against Anet and had previously stated that i am willing to give Anet the benefit of the doubt to get the game back on track or leave if they continue to make exceptions to Toxicity. In fact; in few previous posts, i responded to posters who had evidence that in fact, exceptions will be made with Toxicity even after the patch releases. https://en-forum.guildwars2.com/discussion/98064/nerfing-damage-but-not-touching-evades-this-is-going-to-be-catastrophic#latest 'Refusing to consider multiple other factors (such as burst avoidance) while toning down damage is just going to make the game unfun.' 'in other words, making exceptions by not dealing with the whole problem?' sure as it seems, there will no longer be instant kills, power creep, others....is that it? will this big patch will do its best to prevent Toxicity from resurfacing again by elimination all its Toxic elements? completely preventing all unhealthy, non-competitive factors from resurfacing again? Swagger, this is the exact root cause problem i believe the community have with Anet when making any changes and you know it very well, 'they chose what matters as it seems and always leave room for other serious matters being left undone' In other words, they are not being completely honest to us by giving us the complete changes that we truly need. In the real world, that is called Deception and yet again, we find ourselves being continually being deceived all over again. It never ends and that is the problem....there's always something else left undone, incomplete and the cycle continues. What is so wrong about this is, there should not be any room left undone or incomplete because it is always the same problems, same ongoing issues that is always at fault to begin with and it clearly evident to everyone to see them. In close, we will be back on the forum having to deal with the same repetitive unresolved problems all over again. Yeah, it's the typical and will always be in the end, as always -all we are continually are asking for is Transparency- that's all --we are just tired and have had it-- Did you even bother to watch the video? Tell me what the devs said in there? yes i did bother to watch the video and Anet once assured us that actions, not words are what we will see and that, they will give us what we want. Once again Swagger, as i said before, i am willing to give Anet the benefit of doubt to get the game back on track. All the community cares aboutis for Anet 'putting words into action and being transparent ' and if they can do that, than its a go. the hell do you mean, the entire wvw scene is jaded and bitter based on their actions, and lack their of. we already words dont mean shit, community managers have proved time and time again that words dont mean shit, we have scathing towards the devs based on their actions and lack their of appropriate actions
  14. ^^ Words of wisdom folks! Problem is we're not tearing it down. Not even close.The designers are building atop a dilapidated old house but leaving a significant chunk of its crumbling foundation and framing, and then trying to build off that, effectively removing a lot of what is and was good in the process, while still leaving some major problems for the future. Warclaw is still here. Expansion gearsets are still here. T7 food is still massively OP and based on what basically amounts to a fetch quest dependent on elements of map completion. The DBL still has bad mechanics. Boonballing/AoE spamming is still not beatable with alternative strategies. Condi was barely affected and its burst was literally made stronger for some builds/classes, especially with the cleanse nerfs. Stuff like my off-meta yet hilariously-overpowered (in WvW) 4k+ armor condi ranger that I can already 1v2/1v3 glass burst builds with had almost no changes at all made to it, and its primary "skillset" is to mash 1. Skill expression for a lot of builds based on kit design didn't actually improve or really change much. Any given dominant build is going to just be better than the others by massive margins, but not as powerful by the numbers as today. ANet addressed one thing: TTK, which wasn't a problem AT ALL with weapon skill coefficients EXCEPT for elite spec weapons. We literally played for years with the same numbers lol. TTK could have been even lower than today at several points in the game's history. And you know what? Nobody cared, because there were only a few mechanics that caused unfair fast deaths. And none of them were based on coefficients and stats EXCEPT for the condi ones, because those cheese builds happened to always be brainless AF. This isn't starting anew. This is taking a "safe route" to protect elite spec relative powercreep and not make anyone in PvE upset because the strong builds/rotations aren't going to change with skill redesigns, and not make anyone in the PvP modes upset that they actually introduced design changes to kits and trait lines that desperately need it, to ensure people don't get literally outplayed. Passives are the best example here. They boosted cooldowns to 5 minutes, effectively making the traits dead traits. The mere idea of a potent passive triggered effect being unpredictable and completely throwing calculated play out of whack is not changing. Instead of addressing that issue - combat system visibility and power in passive triggered traits, they're nerfing their frequency to obscurity so they're not longer a no-skill staple in combat and just leaving them, broken mechanics attached. A huge majority of problems in the game are design-level and with boons. That's it. The patch before HoT was the best this game's ever been. Why? People were running berserker/valkyrie gear with way less health and sustain on average. People died even faster. But when you got bursted quickly, you almost always deserved it. It's just not the case now, because very little of the gameplay today as far as dealing damage is concerned is active thanks to the mechanics and higher numbers introduced with expansion content. You can't just build a house on top of a crumbling foundation and the ruins of the previous home that fell apart. It doesn't matter what you do or even how good of a job you do at building another house. You need to inspect why the old one collapsed and address it directly so it doesn't happen again. So many people have spoken out as to why they quit. The pro PvP players in their last days had a huge thread directly talking about these issues shortly before they all quit and the scene disbanded explaining the same things. The thread got deleted because it was holding people accountable made by actual experts of the PvP scene. I've said my piece speaking for my guild and a few others I've been in since almost everyone just left quietly to other games. I'm still here because most people want to come back. The other games aren't as good as peak GW2. But they're not going to come back with gimmicks like nerfing base power. If TTK is low because of expansion powercreep, the expansion powercreep needs nerfing/changing/removing and nothing else.i've only got two things to comment about that. server stability will still most likely suck balls. so even if the patch happens to be the bee's knee's, it's still gonna be a struggle to play to milk the fun out of the patch due to lag.pvp players were ignored for the get go a long time ago, when pvp players said how bad it was to have maps that had separate capture points to control to dictate gamemplay, and anet simply ignored it, it was only going to go downhill from there, and is ever so slowly hitting the bottom since launchso yeah, core game needs to be fixed before balancing the fixes
  15. 6 week is a lot to wait on, heck, 3 days is too much if it ends up being a face flop of a patch.It only takes 5 mins to find out if its a good or a bad patch. people wont wait for a hot fix because we are too jaded to know hot fixes dont do anything, nor 6 weeks for something to fix the issues. when you can easily just turn to a simpler game with more fun or rewards. Because remember, Gw2 is not the only game to play, Gw2 is not in a vacuum. and its not like im trying to advocate people to play other games, its just a simpler option to play something else rather than deal with potential bad patches, which historically, WvW has for the most part had trash patches that created more problems than solutions. Infact lets throw the Devs integrity under a burning bus, we are dealing with a team, that refused to force reset the matchup when a server had 5 links on its own side when it bugged out. when in the past they were able to reset matchups willingly 2 days in a matchup 6 week window is an god horrible cop out excuse to do less work, when they cant do the bare minimum to make wvw a function game mode Actually it takes a whole lot longer to see effect of such patch than 5 minutes... Usually it's 1 to 2 weeks testing different things (3 times a week) and than settling on something, but adapt to what you see than. So yeah, you could push next non-hotfix balance patch in 4 weeks, anything sooner and it's actually too soon to see full effect. 6 weeks is a streach, that i do agree on. that not entirely true, true in general, but not in regards to gw2 in wvw, you only have to read patch notes to know how bad the patch is, the patch doesn't have to be live for you to know its a bad patch. in fact it can take something as quick as seconds to know a patch can be bad, just by reading the notes. and generally, i like the idea of dont knock it until you tried it, things should be tested, that the problem, its not, and when it is, its done badly. the statement you have said could very well apply to many things in gw2, but that statement doesnt hold true in WvW in the past year of this game. because there has been times where a patch has been straight up bad before its been implemented example. when they remove reveal from scrapper, zerg fights became terrible and unplayable, fights became dictated based on became whoever came out from reveal first, lost the fight. people who played wvw that read the patch notes KNEW it was a bad patch for wvw from the get go, regardless of its fixes, devs were completely oblivious to how bad the changes were. these changes were not fixed for a whole for 2 and a half months. people had to play a toxic zerg meta that no one liked. the devs didnt rectify the situation for the entire duration of that patch Actually even with reveal it's the same, the one that is revealed first dies, just that it doesn't depend on execution, but luck of scrapper player... Example of terrible patch is chrono and removal of IP. As for upcoming patch, i can't evaluate it. I can't predict where meta will go in 2 months time. Because every time major balance hits (expansion for example), it's always pirateship first than something else shows up. As for pugs, i couldn't care less. A commander from vanilla could lead and most people wouldn't even know the difference. thats relatively true in some sense, but the difference is at least you had defensive option when you saw a scrapper coming in with the reveal. you had evades, blocks, aegis. at least a good proportion of gameplay was spread out through the entire fight. during the scrapper nerf, 90 percent of the gameplay was in setup, ensuring everyone properly blasting smoke fields and waiting it out Actually you didn't see scrapper, he was also stealthed and aegis(also any other block) was countered by basilisk venom.you still had options even if they wernt a variable. thats my point. and if it was a variable, it didnt matter during the nerf. yeah, basilisk venom was busted on scrappers, but at least you saw the gyro and you had option to stall out the steath if you knew they had a basilisk venom. you still had option, theif didnt matter nor was it needed during the nerf when you know, it couldnt give the venom to the scrapper
  16. 6 week is a lot to wait on, heck, 3 days is too much if it ends up being a face flop of a patch.It only takes 5 mins to find out if its a good or a bad patch. people wont wait for a hot fix because we are too jaded to know hot fixes dont do anything, nor 6 weeks for something to fix the issues. when you can easily just turn to a simpler game with more fun or rewards. Because remember, Gw2 is not the only game to play, Gw2 is not in a vacuum. and its not like im trying to advocate people to play other games, its just a simpler option to play something else rather than deal with potential bad patches, which historically, WvW has for the most part had trash patches that created more problems than solutions. Infact lets throw the Devs integrity under a burning bus, we are dealing with a team, that refused to force reset the matchup when a server had 5 links on its own side when it bugged out. when in the past they were able to reset matchups willingly 2 days in a matchup 6 week window is an god horrible cop out excuse to do less work, when they cant do the bare minimum to make wvw a function game mode Actually it takes a whole lot longer to see effect of such patch than 5 minutes... Usually it's 1 to 2 weeks testing different things (3 times a week) and than settling on something, but adapt to what you see than. So yeah, you could push next non-hotfix balance patch in 4 weeks, anything sooner and it's actually too soon to see full effect. 6 weeks is a streach, that i do agree on. that not entirely true, true in general, but not in regards to gw2 in wvw, you only have to read patch notes to know how bad the patch is, the patch doesn't have to be live for you to know its a bad patch. in fact it can take something as quick as seconds to know a patch can be bad, just by reading the notes. and generally, i like the idea of dont knock it until you tried it, things should be tested, that the problem, its not, and when it is, its done badly. the statement you have said could very well apply to many things in gw2, but that statement doesnt hold true in WvW in the past year of this game. because there has been times where a patch has been straight up bad before its been implemented example. when they remove reveal from scrapper, zerg fights became terrible and unplayable, fights became dictated based on became whoever came out from reveal first, lost the fight. people who played wvw that read the patch notes KNEW it was a bad patch for wvw from the get go, regardless of its fixes, devs were completely oblivious to how bad the changes were. these changes were not fixed for a whole for 2 and a half months. people had to play a toxic zerg meta that no one liked. the devs didnt rectify the situation for the entire duration of that patch Actually even with reveal it's the same, the one that is revealed first dies, just that it doesn't depend on execution, but luck of scrapper player... Example of terrible patch is chrono and removal of IP. As for upcoming patch, i can't evaluate it. I can't predict where meta will go in 2 months time. Because every time major balance hits (expansion for example), it's always pirateship first than something else shows up. As for pugs, i couldn't care less. A commander from vanilla could lead and most people wouldn't even know the difference.thats relatively true in some sense, but the difference is at least you had defensive option when you saw a scrapper coming in with the reveal. you had evades, blocks, aegis. at least a good proportion of gameplay was spread out through the entire fight. during the scrapper nerf, 90 percent of the gameplay was in setup, ensuring everyone properly blasting smoke fields and waiting it out
  17. 6 week is a lot to wait on, heck, 3 days is too much if it ends up being a face flop of a patch.It only takes 5 mins to find out if its a good or a bad patch. people wont wait for a hot fix because we are too jaded to know hot fixes dont do anything, nor 6 weeks for something to fix the issues. when you can easily just turn to a simpler game with more fun or rewards. Because remember, Gw2 is not the only game to play, Gw2 is not in a vacuum. and its not like im trying to advocate people to play other games, its just a simpler option to play something else rather than deal with potential bad patches, which historically, WvW has for the most part had trash patches that created more problems than solutions. Infact lets throw the Devs integrity under a burning bus, we are dealing with a team, that refused to force reset the matchup when a server had 5 links on its own side when it bugged out. when in the past they were able to reset matchups willingly 2 days in a matchup 6 week window is an god horrible cop out excuse to do less work, when they cant do the bare minimum to make wvw a function game mode Actually it takes a whole lot longer to see effect of such patch than 5 minutes... Usually it's 1 to 2 weeks testing different things (3 times a week) and than settling on something, but adapt to what you see than. So yeah, you could push next non-hotfix balance patch in 4 weeks, anything sooner and it's actually too soon to see full effect. 6 weeks is a streach, that i do agree on.that not entirely true, true in general, but not in regards to gw2 in wvw, you only have to read patch notes to know how bad the patch is, the patch doesn't have to be live for you to know its a bad patch. in fact it can take something as quick as seconds to know a patch can be bad, just by reading the notes. and generally, i like the idea of dont knock it until you tried it, things should be tested, that the problem, its not, and when it is, its done badly. the statement you have said could very well apply to many things in gw2, but that statement doesnt hold true in WvW in the past year of this game. because there has been times where a patch has been straight up bad before its been implemented example. when they remove reveal from scrapper, zerg fights became terrible and unplayable, fights became dictated based on became whoever came out from reveal first, lost the fight. people who played wvw that read the patch notes KNEW it was a bad patch for wvw from the get go, regardless of its fixes, devs were completely oblivious to how bad the changes were. these changes were not fixed for a whole for 2 and a half months. people had to play a toxic zerg meta that no one liked. the devs didnt rectify the situation for the entire duration of that patch
  18. 6 week is a lot to wait on, heck, 3 days is too much if it ends up being a face flop of a patch.It only takes 5 mins to find out if its a good or a bad patch. people wont wait for a hot fix because we are too jaded to know hot fixes dont do anything, nor 6 weeks for something to fix the issues. when you can easily just turn to a simpler game with more fun or rewards. Because remember, Gw2 is not the only game to play, Gw2 is not in a vacuum. and its not like im trying to advocate people to play other games, its just a simpler option to play something else rather than deal with potential bad patches, which historically, WvW has for the most part had trash patches that created more problems than solutions. Infact lets throw the Devs integrity under a burning bus, we are dealing with a team, that refused to force reset the matchup when a server had 5 links on its own side when it bugged out. when in the past they were able to reset matchups willingly 2 days in a matchup 6 week window is an god horrible cop out excuse to do less work, when they cant do the bare minimum to make wvw a function game mode
  19. Is it crazy to think a company with it's own forum might use it? It seems to be. Not sure why. We only bring the torches and pitchforks out after three or four posts... But seriously, I just want some engagement from them. Im only here to bring out the pitch forks :( Lets be fair the balance team really do not have much of a clue. Look at the changes to Chrono, pretty much nuked the class into the ground in one patch. And it's not like it was outperforming Mirage, it had 1 glass cannon blow you up from stealth meme build. That can be executed just as efficiently with core mesmer. They nerfed boon share ages ago, so why the changes? I think at the end of the day balance is just not a priority for this game. Unless it is something game breaking, the devs load up the skill and animation, do some superficial bug testing to make sure it is working as intended then roll it out. And the balance is glacially slow in GW2, which I am kind of ok with given this is not a subscription game. You are paying a sub you expect constant updates and balancing. Devs are not cheap, so they probably have like 2 devs they flog to death while the rest of the team sit around and sip organic almond milk rain forest friendly latte's in the office.months ago, devs removed stealth reveal from gyro, creating a displeasing 3 month zerg meta where the zerg that had the shorter stealth duration first lost the fight.i straight up stopped playing gw2 at that point. the devs had no idea that they made a balance so bad that it screwed over a core part of the game mode. every wvw player knew it was a bad balance patch, every player knew it was bad balance patch because we as players actually played the game to know it was a bad balance patch. the fact that players knew, and devs that should of known better to not make that change is giant big red flag about the disconnect that devs have from understanding their own game mode. [at the time anyways] the devs definitely has dropped the ball multiple times, because they had no reason or rhyme when they implements a change, because they had no direction. in hopes that they have finally found a direction, an understanding the path they want to make a wvw a good game mode, maybe a simplistic balance patch with a direction is what they need so they can make the appropriate steps forward to create more room for a better game mode.
  20. two questions can we get exclusive titles to represent what world we used to represent when the new wvw system goes live? Near the end of of the lifecycle of the current WvW system. will you test random jank stuff for lolz and research?
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