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Sahne.6950

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Everything posted by Sahne.6950

  1. Imma say it again, and this will be my last comment to you. You cant forbid people to play their favorite charackter in a friggin MMO. People wont be happy about it. Especially when the meta consists of 5 builds, and you ban 3 of those. People will not like it. Regardless if you think its a good idea, regardless of it being healthy for the game. People will riot, when others can dictate what build they have to play.
  2. What is going on? I could explain to you, why blocking peoples build 30 seconds, before the round starts is a bad idea, but you are so hung up on me being some kind of...t3 poki what ever the hell that is... so i wont even bother. What even is a t3 pokimane sub? (dont answer)
  3. Yeah i´ve read that, but didnt comment on it, because i think its not a good idea. You cant just forbid peoples builds in a MMO. in LoL/Dota it makes sense, there is hundreds of champs, but here... not so much. Imagine you only main 2 builds, Bladesworn and Spellbreaker, and both of them get banned. Better luck next time? People would riot. Its not a smart idea, whatsoever. If you want to nerf spellbreaker, you shouldnt add weird bandaid fixes.... you should nerf the build that you think is overperforming.
  4. Its because there is no topic. You just said that you dont like seeing spellbreaker that much.... but no suggestion or questions. I am all with you, that spellbreaker is still good. but i dont see a reason to nerf it right now. Just to give some suggestions what could reasonably be changed: -->Increase Fullcounter cooldown to 16 seconds. <--- Things like that help people to stay on topic... because there actually is a topic. Peopel can comment wether thats justified, too much, too little.... there is context. If you dont know what can be changed..... why not ask what people like to see changed? Your post didnt ask any questions, nor did it give suggestions. It was literally just a invitation for trashtalk.... which i pointed out.
  5. Posts like these do better, when you suggest things that should be changed. --->i.e. Increase cooldown of skill X to Y seconds. Thoughts on this?<--- otherwise you just get the usual 2 camps. camp A screams " YES YES YES! Nerf this abomination" camp B screams "you can nerf it, but then you need to buff damage on warrior, because its literally not dealing enough damge, so we are forced to go bunker". Then someone else chimes in, and makes a completly out of place and toxic comment, most likely because you try to nerf his main. From this point on the rest of the Thread consists of nothing but Camp A and OP flaming that one guy, While Camp A votes confused on anything that suggests that SPB isnt the most broken thing, since the invention of sliced bread. With the occasional member of Camp B, chiming in, correcting mistakes and remembering everyone how easy it is to not hit Fullcounter. we´ve had alot of these recently....
  6. nope. You swap between the same weaponsets, to restore endurance. With this setup, you can do the ol´reliable "pistol 5 + bounding dodger" without having any downtime. Doom sigil also helps in combination with Demon Queen. Just swap weapons after you landed with your dodge. This build shreds in low elo.
  7. I believe its the lower population, pulling us all closer to the middle of the bellcurve.
  8. appreciated! english is my 3rd language x)
  9. Gold and below: http://gw2skills.net/editor/?PaABcqdrlRw6YXsNGJeUX3tcA-Dax8MiUFkpUwx/GAA (also works great with unseen invasion relic) Platinum: http://gw2skills.net/editor/?PawAgqVlFwuYisNGJeUXntUA-DaIPlMFB9KEiXBUwEwP3CAA http://gw2skills.net/editor/?PawAQxrlFwkYPsNmJecXnvTA-DaIPkMlCBMCqYBIq7CAA
  10. This is based. I Agree with this. Do you have any ides what they could do? Because right now, even tho you think its bonkers.... s/d thief is simply not good. So any change would be welcome. I dont really agree with this statement tho. The balance isnt off. Build has high dmg/high evasion, but low staying power, and no stealth. It requires perfect execution, cuz even 2 hits, will end you. Build has 11k hp. Its not like he has good defenses AND good offenses.... If he had good defenses, he could have just finished the kill with AA´s early. HE INDEED TRIED THAT..., but you instantly landed a single hit, and brought him to lower% than you were after his "op burst". I knowyou might not see it, but S/D thief having this ammount of evades, is okey in my book. But why is it okey? Because nothing is automated here. Every single evade he did, required a buttonpress. A buttonpress with a extremly small window of effect.... Whereas a DH can just hit f3 and then rofl over you. i REALLY dont see how the balancing is off here..... You need to realize that he traded Daredevil AND shadowarts, for 2 offensive traitlines. (Critstrikes, and Deadlyarts) Thats why he hurt so much. But thats also the reason he is a literal freekill, should he miss evades. I think a build like this is a great skill display, and if i would have fought him, my line of thought would be: dang... that dude really managed to evade everything!? GG´s to that dude! You said, you want interactive and skillfull gameplay, but cant even appreciate when its standing infront of you. You think he was hammering his head on the keyboard, and just passively evaded everything.... You cant play this build like that... Play that build for a few minutes! you will quickly notice that its one of the hardest builds to play, while not being exactly rewarding. It requires you interact with every single ounce of dmg coming your way. But when someone manages to do that, you immediately jump to conclusion that his spec must be braindead and needs adjustments. That doesnt make any sense. Its not like he was spamming stealth! you could have interacted with him at any time.... but you didnt know you just need to wait for one of his animationlocks and then punish it. That is a lack of knowledge. Nothing more, nothing less.
  11. I dont like it unfortunately :C i very much enjoy that "master of the 4 elements" theme that is going on with ele. Dumping it down to one element, is not something i would enjoy personally. If i had to design a new ele spec, i would do something like this: Centered around the element, that generally sees the least play: WATER. Its introducing tradeoffs, and risk, while also having a very high reward, should you play your cards right. The theme is centered around controlling the water in your enemys blood,mainly with taunt and fears. The main defensive mechanic is lifesteal and Darkaura. ---->The Bloodmage<---- gain 500 vitality(results in 16k basehealth) You can no longer benefit from toughness. Every point of toughness is converted to vitality with a 1 to 1 ratio. traditional healing and regen has no effect on you, and you are forced to take the healskill "Vampire". Your skills are turned into Bloodspells. They still function very similarly, but they now always drain 2% of your CURRENT hitpoints, but they give 4% of your MAXhitpoints should they hit. (multihitskills, still restore 4%. AA´s dont cost or steal anything) When you are at full hp, the excessive healing is converted into Barrier. This can be changed via the GM traits. When equipping bloodmage, the waterskills are changed to 5 completly new and powerfull spells... you know... bloodbending from avatar... that kinda thing. Healskill Vampire: makes your next 5 skill, restore 10% of your MAXhitpoints should they land, and they have no cost. You can offer 15% of your CURRENT hitpoints, to gain barrier for 30% of your MAXhealth and instantly refresh the Water/blood attunement cooldown. All water attunement skills have increased lifesteal and strong sustain and damage mitigation effects. Every combo you do, puts a darkaura on you. You have a trait, that whenever you get hit with dark aura active, you take 5% reduced damage,which stacks up to a maximum of 15% and you restore 2% of your health. Multihitskills only trigger this once. dmg reduction stacks last for 5 seconds. Elite is Bloodwell. You gain 250 vitality and create a area around you, where every enemy looses 5% of their hitpoints per second, and you heal for 5% of your maxhealth. Should you not hit a enemy with this, you instead loose 2% of your maxhealth per second. Effect lasts 6 seconds and has a 30 second cooldown. When dipping below 15% hitpoints, all lifesteal is doubled for 5 seconds, and "lesser bloodwell" is cast around you, this trait has a cooldown of 30 seconds. After those 5 seconds, you heal for 15% of your MAXhitpoints. With this rough layout, there is room to implement some interesting traitchoices, like: gain 0,5% dmg reduction for every % of health that is missing gain 0,5% more dmg for every % of health that is missing Heal for 0,5% of your hitpoints more on every hit, for every stack of bleeding on your enemy share overheal with nearest teammate, send back dmg to your opponent, or grant you the overhealed value in barrier. Darkauras grant you protection and heal you for double the ammount When having a darkaura active, your dmg output is increased by 10% Gaining a darkaura instantly heals you and every ally around you for 10% of your maxhealth. i believe there is room to create a few VERY intersting builds with this. There is each a traitline focused on Damagedealing, one for damage reduction, and one for teamsupport. These are some rough Ideas for new water/bloodskills: Every weapon gets 5 new waterskills, the each fit the weapon thematically. They could look something like this: Control blood: "control your foes blood" Enemy is taunted for 3 seconds, every hit they do to you, heals for 10% of your maxhealth. (this would synergize really well with your Darkauras for example) Blood rain: Kind of like Healingrain, and meteorshower fused into one skill, but you are the center of that aoe, and it moves around with you. You gain 2% of your maxhealth, every second, for every enemy inside the rain. Blood barrier: surround yourself with a flow of blood and apply darkaura to yourself. That flow of blood, is something similar to primordial stance, where every hit, will grant you full lifesteal. Projectiles hitting the blood barrier, will get stuck in it. Reactivating that skill, will launch the blood at your enemy, rooting them in place. Blood sacrifice: Sacrifice 10% of your current hitpoints, to gain 20% of your maxhealth as barrier, a darkaura, and 4 seconds of superspeed. Leave behind a trail of blood. Enemys passing that trail, are rooted in place, and you are healed. Blood tranfusion: Fear your enemy, while stealing 10% of their maxhealth. Gain health for damage dealt. BLEED! : inflict severe bleeding on your opponent. bleed duration is 5 seconds. Over the next 5 seconds, you apply 1 stack of bleed to your opponent, per second. Should he reach 5 stacks of bleeding while "BLEED!" is activated, you heal for 15% of your maxhealth. yada yada yada Theres a shitton of good things and synergies that you could create with the bloodtheme. And i think there could be a good... flow... of skills. ie: A warrior is charging you in pvp. sacrifice your health, to gain barrier and refresh water attunement. You double this up, by also casting bloodbarrier. Sacrifing a big chunk of your hitpoints, to gain a enormous barrier to absorb the dmg. You then cast "control blood", to taunt the warrior and force him to further hit your darkaura, to regen the health you just paied. I think there could be some very interesting, and arguably brand new mechanics and interaction between traits and weaponskill, to provide a completly new experience and approach to "surviving". The benefit of being able to "be offensive while being defensive" paired with the risk of "having to hit your opponent to resustain, and paying with our own health should you not land the skill" is what i like about it. Risk vs Reward. Tradeoff vs benefits. Interesting traitchoices to fit diffrent playstyles.... it has it all. but realistically speaking...i dont think we will see any more specialistaion xpac´s.... i hope so.... but i doubt it.
  12. Measuring the performance of the best available build to the profession, in 5v5 conquest, in reasonably high elo(whatever YOU think is reasonably high).
  13. That would make Warrior strong then, just to clarify how i wanted this to go. Measuring with the performance of the strongest build that class has access to.
  14. To make it more precise: I am not speaking about specific specialisations or builds that underperform. I am speaking about the performance of the strongest build the profession has access to. How well you can perform with each profession, when playing its strongest build.
  15. Let me get this straight: Do you think Core Sword/Dagger is overperforming? Or Do you think the concept of having 11 evades, is degenerate, and you would rather give them other tools, so they dont need these evades? i am sorry if i was rude... but i am having a hard time, staying serious, when someone uploads a video, where the enemy cant kill you, and then you demand a nerf for that enemy.
  16. Then explain to me, what other option a s/d thief has to survive, besides chaining dodges. Explain your train of thought. Cuz in the clip, he missed a single evade and lost 60% of his hp. a second missed evade, and he would be dead. What do you want anet to do here? nerf the fk outta sword? Cuz he didnt even abuse stealth or any bs like that. All he did was use sword 3 and core evades. Whats the plan? Nerf the evade frame? but wouldnt that just simply delete the build? Cuz as you can see, this build cant take ANY hits. he HAS to evade EVERYTHING. you see where i am going? he couldnt even kill you.... but you want to nerf him? why? That guy had to run, altho your were almsot solely doing a defensive rotation.... and that almost killed him..... you CANT be serious. Having to dodge EVERYTHING is the highest form of skilldisplay. a single wrong step, and you are toast. Meanwhile i can pop arcane shield on ele and just rofl into someone unloading all my dmg..... This build hasnt got ANYTHING like that. your whole survivability is dependant on you, hitting dodge, should something come your way. This skillbased build meets you, being half afk.... you eat its whole burst, but still survive.... you, in panic, use a offensive skill. and instantly set him to lower %health, then you are after his "op burst"..... and so he has to retreat, cuz he cant finish the kill, and a second hit would have him flapping over dead. What exactly made you think: "THIS IS IT! I AM GOING TO CRY IN THE FORUMS!"😠
  17. im 100% certain you are trolling. That guy couldnt even kill you, and you are here crying xD
  18. you mistake, was not dodging, after eating Cloack and Dagger. Believe it or not. but that was the mistake that lead to the 10k burst.
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