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Sahne.6950

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Everything posted by Sahne.6950

  1. What i will admit is, that I was being very rough towards you. I apologize for that. I could have worded it more friendly. I will try to stay more objective and friendly from now on. promised. Lets both take a step back, calm down, and follow the others train of thought. I promise to do it too. Your stance: S/D Thief having this many evades is unhealthy gameplay. You cant properly interact with it, and therefore its simply not fun going against it. Having 10+ seconds of nonstop evades is as simple as following a rotation, pressing evades back to back, and then simply disengaging, should you run out of evades. The burst is way to high, for being able to teleport away at any time, and also having this many evades. Thats why it should be changed. My stance: S/D Thief indeed has alot of evades, but using them is by no means as easy as you think, and you can definitly not "simply chain them". The evadeskill(3) has a evadeframe, that doesnt cover the whole animation. If you simply chain those evades, without actually reactin to visual cues, like you say is possible, you will find yourself dead on the floor rather fast, because of animationlocks. In the video i posted, i am using the 3 back to back, just how you said thief can do to be constantly evading. You can see it in my skillbar! i was mashing 3. But the other player hits me at the beginning of the evadeframe, and ALSO at the end, instantly setting me to 10% hitpoints. But why? Because i used the skill at the wrong time! I just pressed 3 as fast as i could and therefore didnt evade anything with it, rather i just set myself up for him. All he had to do, was wait out the animation, and then burst me. A single misstimed press of 3, against a competent opponent.... and you are at 10% hitpoints. I even slowed down the video so you can see it. What i tried to explain to you, but it degenerated in flaming... sry... was that their biggest strength, being the "evadespam" can easily be used against them, should a thief ACTUALLY spam dodges, instead of using them reactively. And thats where i think the build indeed is interactable. You have a very clear window of punishment that opens, everytime the thief does the smallest mistake. "well but what if he doesnt make a mistake?" AND THAT is why i want you to play the build, and also the reason i said its highly skillbased. -->Try doing that.<-- The window is so small, and the meta so spammy, that timing it perfectly multiple times in a row is unbelievably hard. And everyone being able to pull it off consistently deserves nothing but the best. What i do believe is, that actually playing S/D will quickly reveal just how much more difficult to play and fragile that build is, in comparison to what you currently think. What i want you to do: I literally just want you to FEEL the build for yourself. idk... jump in the FFA and see how it goes... Whatever you wanna do. You dont even need to record anything. (Bonus points if you can show us recorded footage tho). Just play it, and afterwards tell me how you felt playing that build. Was it easy? Did you have succes? Was anything harder to do, than you initially thought? That kinda thing. Imm gonna link you the 2 variants of Core S/D i would personally run. In the video your enemy was running the Acro build. http://gw2skills.net/editor/?PawAwiVlNwuYdsNGJOMTrrTA-DaIPleFCxLBCYEUwCwP3CAA Acro http://gw2skills.net/editor/?PawAwiVlNwuYdsNGJOMLZrVA-DaIPleFCxLBCYEUwCwP3CAA Critstrikes
  2. Waaaaaiiit..... im by no means a warrior expert..... but Fullcounter already has 12 seconds cooldown...... or am i trippin?!
  3. nahhh.... They butchered Shatter f1 Damage. With a reasonable tanky build, you can facetank the whole burst rn. Its actually sad.
  4. You get the "You dont have enough initiative to do this"- message
  5. i just uploaded me playing it. Look at my video. i pressed 3 two times in a row, but he just waited for the animationlock between the dodges, and instantly deletes 80% of my healthbar. Your turn. I am serious. Play that build, and show me you can just mash 3, and evade everything with ease.
  6. Powerchrono was meta not long ago. That being said..... Chrono is quite literally kitten rn.
  7. Dont get me wrong! i liked your idea^^ But then again... i dont think spellbreaker is all that crazy rn. Atleast not crazy enough to change FC that much.
  8. i dare you to hop ingame and try that for 1 second. It doesnt work like that. You will take alot of hits, if you just hammer your buttons, without reacting whats visually coming your way. PLEASE test it before talking such nonsense. You have never touched this build.... and it shows.
  9. I think, what he proposed is, that the unblockable goes right thru, not interacting with the fullcounter at all. But then again.... Fullcounter aint a block.
  10. Imma say it again, and this will be my last comment to you. You cant forbid people to play their favorite charackter in a friggin MMO. People wont be happy about it. Especially when the meta consists of 5 builds, and you ban 3 of those. People will not like it. Regardless if you think its a good idea, regardless of it being healthy for the game. People will riot, when others can dictate what build they have to play.
  11. What is going on? I could explain to you, why blocking peoples build 30 seconds, before the round starts is a bad idea, but you are so hung up on me being some kind of...t3 poki what ever the hell that is... so i wont even bother. What even is a t3 pokimane sub? (dont answer)
  12. That nerf honestly wasnt tooo bad. Just my 2cts tho.
  13. It wasnt exactly useless in Deathmatch season, tbh.
  14. Yeah i´ve read that, but didnt comment on it, because i think its not a good idea. You cant just forbid peoples builds in a MMO. in LoL/Dota it makes sense, there is hundreds of champs, but here... not so much. Imagine you only main 2 builds, Bladesworn and Spellbreaker, and both of them get banned. Better luck next time? People would riot. Its not a smart idea, whatsoever. If you want to nerf spellbreaker, you shouldnt add weird bandaid fixes.... you should nerf the build that you think is overperforming.
  15. Its because there is no topic. You just said that you dont like seeing spellbreaker that much.... but no suggestion or questions. I am all with you, that spellbreaker is still good. but i dont see a reason to nerf it right now. Just to give some suggestions what could reasonably be changed: -->Increase Fullcounter cooldown to 16 seconds. <--- Things like that help people to stay on topic... because there actually is a topic. Peopel can comment wether thats justified, too much, too little.... there is context. If you dont know what can be changed..... why not ask what people like to see changed? Your post didnt ask any questions, nor did it give suggestions. It was literally just a invitation for trashtalk.... which i pointed out.
  16. Posts like these do better, when you suggest things that should be changed. --->i.e. Increase cooldown of skill X to Y seconds. Thoughts on this?<--- otherwise you just get the usual 2 camps. camp A screams " YES YES YES! Nerf this abomination" camp B screams "you can nerf it, but then you need to buff damage on warrior, because its literally not dealing enough damge, so we are forced to go bunker". Then someone else chimes in, and makes a completly out of place and toxic comment, most likely because you try to nerf his main. From this point on the rest of the Thread consists of nothing but Camp A and OP flaming that one guy, While Camp A votes confused on anything that suggests that SPB isnt the most broken thing, since the invention of sliced bread. With the occasional member of Camp B, chiming in, correcting mistakes and remembering everyone how easy it is to not hit Fullcounter. we´ve had alot of these recently....
  17. nope. You swap between the same weaponsets, to restore endurance. With this setup, you can do the ol´reliable "pistol 5 + bounding dodger" without having any downtime. Doom sigil also helps in combination with Demon Queen. Just swap weapons after you landed with your dodge. This build shreds in low elo.
  18. I believe its the lower population, pulling us all closer to the middle of the bellcurve.
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