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thorrand.6548

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  1. anet creates some great looking models. Shame we only get to stare at their toes. And this will never be a game to watch streaming. If you play the game you know what's going on on screen. If you don't it just looks like the fx team vomited all over the screen
  2. You can though. gw2 has always been about giving you the freedom to decide what to do. If you can't immerse yourself because of popups above the minimap then you're simply not trying hard enough. I leveled up with my wife after the adventure guide. I didn't use any mount she didn't already have at that point and went through it all in chronological order while getting full map completion in the process for every map we unlocked. It was an amazing experience not at all hindered by a feeling of leveling too fast since we scaled anyway and not because of the popups in the right as it just became white noise. Also the adventure guide does have an end
  3. Because earning gold isn't very intuitive and if your experience was everyones the gem store would have massive inflation or your sources would be nerfed. A lot of the ways you make money as a veteran would be selling mats etc which newer players are stockpiling, using them for ecto refinement, etc. It's also not very clear what's the most profitable activities to engage in. There's also a lot of gold sinks in the game for newer players and if you sink it in the wrong place it's more difficult to recover from. Been trying to understand gw2effeciency better but even that feels like a rabbit hole
  4. While they're at it they really need to stop with the unskippable tutorial popups that persist until you manually click the x. it's a distraction and super annoying in this expansion and metas in particular
  5. I mean if we continue this conversation it's going to get into the weeds of what exactly qualifies as quality of life vs mandatory. Wow gives you mounts and store mounts are basically just gw2 skins. Gold tokens and trader currency are starting to get into gray areas. Can you play this game without any of those purchases? Sure. Do people regularly do that in this game? Doubtful. I couldn't imagine playing gw2 with all the collections, gizmos, etc the game throws at you without expanding your bank, inventory, shared storage etc. We could spend all day comparing these purchases to 'other mmo's' but I'm simply not going to do that. That's why I dipped out. I made my point. Disagree if you want.
  6. Irrelevant. Was just pointing out the flaw of assuming players just buy the expansions and not anything else to try and make a weak point of some sort.
  7. While that might be, there are people who don't enjoy competition in MMO's. It feels bad when I lose and it feels worse when I win because I know there's another person on the other end who might feel the same or worse when they do. It's a thing. sorry. Edit: Almost as bad as I feel about the person who instantly responds to my posts with the confused emoji for reasons. It's so fast I can't even.... Please get the help you need.
  8. I'm sure people who have played that long haven't invested in any qol features from the gem store like storage, gathering tools, character slots, shared inventory etc... They threw away dungeons, two expansions had raids, world bosses are what they are and the revamps just make sponges which is fun doing your rotation for 5 mins like ff14. Didn't get a new fractal with SoTo. You're acting like throwing away game modes isn't the MO at this point. They added two new strikes with this expansion. That's the higher tier content. The rest is mindless farming. I'm fully aware how many people will defend the game to the death but kitten step back branch out and look at the situation from a less emotional perspective from someone who's not completely absorbed in the sunk cost fallacy. I want gw2 to get better but the road it's on straight up isn't it. It feels like the end of its life cycle and it's so hard to see.
  9. In other mmo's it's because they timegate the event and release more as it goes on, not because the weeks previous were unobtainable. If the excuse for that is 'Then why wouldn't people wait until the last week and grind it out?' I'd have to ask exactly why that's an issue in a game with no sub fees except fomo...
  10. You'll find those limitations left and right in the game. When you think you get something that will be beneficial it turns out there's 12 more steps to make it useful to you. I just had the experience of trying to get an ascended diviner's hammer using the specialization collection for scrapper. The collection involved obtaining the machined hammer collection as well. Once I finished that I received a stat selectable exotic hammer with a plethora of prefixes to choose from including diviners. The ascended hammer I received had a choice of three prefixes... I'm torn on this because it forced me to delve deeper into the crafting system and work out how to get the prefix I wanted on it and I feel that made me understand a lot more of the games systems and engage with them. Which imo is the proper way to handle that. Give rewards to those who are willing to put in the effort but it clashes with the philosophy of the game not having the vertical gear progression of other games when your optimal stats are locked behind so many other gates. I don't know the solution to that, but I do feel like it's an issue because like it or not the gear chase is a large motivator in this game for some. For the record this isn't directed at the people who have done the grind for the legendaries who can swap at will or have the fortitude to engage in content they're skittish of, but those on that path that aren't quite there yet. It would be nice for optimal to be easy but simultaneously I feel the game would lose a lot by catering that much to accessibility. I kinda like how much of a pita it was and I learned a lot in the process. I don't know the solution but it is a unique problem I think tying that much into the vault would be an ultimate detriment. You get what you put in and people get what they deserve and all that. Not everyone wants to play barbie dress up with their commanders
  11. I don't unless I'm tracking down specific achieves or working on a collection. I'm assuming you mean the achievement tab of the hero panel and not the gear/build section. Why would I open it daily?
  12. From the latest studio update: Remind me again what category the black lion stolen goods achievement is listed in the achievement panel?
  13. Black lion recovery event isn't listed in the UI like other events and caused me to miss the first week despite playing daily. For those who aren't aware could you please add that or at least in the mail you send specify it's a limited time weekly event. It's quite annoying when I was willing to engage with the content but wasn't aware it was a time gated thing.
  14. Not really impressed with the masteries. It really feels like a situation of 'create a problem, sell the solution' like it's a straight up acknowledgement that they made the maps intentionally annoying to get around. Updraft generators disrupt the flow as you have to stop to activate them and hope you're positioned correctly for it to work. The improved wall bounce is barely an improvement. Fireball is pretty worthless as I'd rather just dismount and fight so they designed a reason for it in shooting the eyes in amnytas in one phase of the meta. Could take or leave locking the crafting of kryptis motivations behind masteries because they're simply too expensive to craft unless you've been hoarding for a while before soto's release and they're annoying to use in the heat of the moment anyway. Yet they're required if you want to do rifts above t1 without leeching off someone 😐. The motivations seem to be a resource dump as you don't only craft them with materials gotten for running said rifts. Combat launch is awesome at times, except for when you're inadvertently still in combat and blow the three minute cooldown because you hit your mount key a second too early. Leyline riding has been more of a hindrance than a help in older zones as sometimes it just yoinks you and forces you to use an evade to get out (looking at you tangled depth lanes). Unsure which magically enhanced ley lines restore endurance or if it means all ley lines. Haven't paid enough attention or cared which says something on its own. Mastery to unlock chests that still require a minigame is so uninspired it's not even worth mentioning. The only one I actually enjoy in the new content is combat launch and it's not without issues. If I had to sum them up in one word it'd be lazy. That's my take on the masteries so far.
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