Jump to content
  • Sign Up

pbalint.1607

Members
  • Posts

    48
  • Joined

  • Last visited

Everything posted by pbalint.1607

  1. The fact that you write that elementalist is squishy immediately tells me you just want to camp fire/lightning, cause you want to DPS all the time! Elementalist (but all classes, really) is supposed to change attunements based on the situation: go earth/water with protection/reflection when you are focused and dps when someone else is. You have a serious L2P issue there, mate...
  2. You are incorrect again, nearly all (with the exception of guardian and necro) classes have access to superspeed in some form: https://wiki.guildwars2.com/wiki/Superspeed
  3. You are changing the subject: earlier you said, it was *full heal*... Also, it's not OP, since it's tied to a condition and does not protect you from being bursted down in teamfights. Condi builds usually have high hp
  4. Have you tried projectile reflection and waiting out incoming burst in earth? Seriously, most of the time, fire and lightning are camped which makes you glassy...
  5. It heals 12k, which is not full health. Why do you not read the wiki first? https://wiki.guildwars2.com/wiki/A.E.D. A comparable skill for untamed is perilous gift: https://wiki.guildwars2.com/wiki/Perilous_Gift You *cannot die* for 3s, meaning you can tank any amount of damage, then you heal for 1/3 of your max hp, which is at least 6k, but can go as high as 10k if you have 30k max hp. It also gives you stability or superspeed (you can choose by unleashing yourself or your pet) If perilous gift is balanced, then so is A.E.D
  6. Turns out it's net shot and overcharged shot that can't be comboed with blunderbuss, you can combo it with jump shot, for example...
  7. I've only taken screenshots, which I've added... (I'll switch to videos in the future)
  8. When I try to combo a skill with blunderbuss, e.g. overcharged shot, as soon as I press overcharged shot during the cast time, blunderbuss cast gets cancelled, and go on cooldown.
  9. Rifle 1 DPS is down (straight up 1 skills with the build visible on the pics, killed 1M hp golem, no buffs): far: 2550 -> 2400 close: 3000 ->2780 https://imgbox.com/oahyWJlG -> https://imgbox.com/mIlw5YDg https://imgbox.com/88die0vo -> https://imgbox.com/LV72tCz6 (I've only taken screenshots, but looks like I'll have to switch to videos in the future) What's worse, it's not possible to buffer another skill with blunderbuss anymore: When I press e.g. overcharged shot during blunderbuss cast time, blunderbuss will go on cooldown... THIS IS WHY WE CAN'T HAVE NICE THINGS! https://en.wikipedia.org/wiki/Crab_mentality
  10. Remember: it's not the rifle that's op, it's mechanist! (I've done dps checks with rifle autos only both pre- and post patch: rifle dps at melee range: 1930 -> 2500 rifle dps at max range: 2350 -> 3000. sword does 4.7k ) post-patch, rifle, close: https://imgbox.com/1lESEdfg post-patch, rifle, far: https://imgbox.com/gR9YVMiC pre-patch, rifle, close: https://imgbox.com/elYUV0kt pre-patch, rifle, far: https://imgbox.com/mJmk0Rxl pre-patch, sword: https://imgbox.com/kjKsjzOo #nerfmechnotcore
  11. Remember: it's not the rifle that's op, it's mechanist! (I've done dps checks with rifle autos only both pre- and post patch: rifle dps at melee range: 1930 -> 2500 rifle dps at max range: 2350 -> 3000. sword does 4.7k ) post-patch, rifle, close: https://imgbox.com/1lESEdfg post-patch, rifle, far: https://imgbox.com/gR9YVMiC pre-patch, rifle, close: https://imgbox.com/elYUV0kt pre-patch, rifle, far: https://imgbox.com/mJmk0Rxl pre-patch, sword: https://imgbox.com/kjKsjzOo #nerfmechnotcore
  12. Remember: it's not the rifle that's op, it's mechanist! (I've done dps checks with rifle autos only both pre- and post patch: rifle dps at melee range: 1930 -> 2500 rifle dps at max range: 2350 -> 3000. sword does 4.7k ) post-patch, rifle, close: https://imgbox.com/1lESEdfg post-patch, rifle, far: https://imgbox.com/gR9YVMiC pre-patch, rifle, close: https://imgbox.com/elYUV0kt pre-patch, rifle, far: https://imgbox.com/mJmk0Rxl pre-patch, sword: https://imgbox.com/kjKsjzOo #nerfmechnotcore
  13. *Real* magnets are supposed to work regardless of any obstacles between the magnet and the pulled object. But *our* magnets do not work like that: https://wiki.guildwars2.com/wiki/Magnet They can be obstructed by even a small grass leaf😞
  14. As the title says, grenades are lobbed every 1 second instead of 2x every second
  15. Since we can't weapon swap mid-combat to a weapon with sigils, this effectively means, we only have 2 sigils in play instead of potential 4, if we consider weapon swap sigils, or sigils, that have cooldowns, right? (E.g., random example: Other classes could leverage  https://wiki.guildwars2.com/images/c/c3/Superior_Sigil_of_Air.png Superior Sigil of Air Unleash a lightning strike upon critically hitting a foe. (Cooldown: 3 Seconds)  https://wiki.guildwars2.com/images/5/56/Superior_Sigil_of_Fire.png Superior Sigil of Fire Trigger a flame blast with a 240 radius upon critically hitting a foe. (Cooldown: 5 Seconds) for some extra burst, and swap to the 2nd set with  https://wiki.guildwars2.com/images/a/ab/Superior_Sigil_of_Blood.png Superior Sigil of Blood Steal a foe's health upon landing a critical hit. (Cooldown: 5 Seconds)  https://wiki.guildwars2.com/images/2/24/Superior_Sigil_of_Generosity.png Superior Sigil of Generosity Transfer a condition upon critically hitting a foe. (Cooldown: 6 Seconds) For some extra sustain )
×
×
  • Create New...