Jump to content
  • Sign Up

jokebox.9803

Members
  • Posts

    10
  • Joined

  • Last visited

jokebox.9803's Achievements

  1. Some good ideas. But sometimes, im thinking that if Anet try to change the vindicator, it will be worse...
  2. You can simplify by writing : "are you going to read the feedbacks of revenant players ?" But I guess the answer is "no" :D.
  3. Do devs take a look at these thread ? Or it's just fantasm for players ? 😄
  4. Vindicator is the most pleasant gameplay I found so far. There is a lot do to but still, many things to fix also... Nomad advance and 3GS are a pain to use properly. Some of the alliance skills are so easy to interrupt (animation is too long). I really like to play it in WvW (roaming, zerg), PvP and PvE. Renegade is funny, in GvG for strip / alac / cc or roaming. I never used the legend of renegade ^^'. Herald is good but too much "double tap" on it. Hammer is full of bugs : long animation, no damage on 5H, 2H damages sometimes doesnt connect at all... Shield...Hum. Except for very special use in spvp (bunker), it feel so rusty and lack of mobility to be in the current "good pick". Mace and axe also deserve some love...
  5. All the dash in vindi sucks also... I don't understand why do we have to deal with "targetted" dash when DH have dash with a free target (like F2). 3GS and Nomad advance should be easier to use : target a zone and dash to it, then apply damage to a small zone like it currently work. Also, I completly agree about hammer skills ^^'. Shield is a non sense. A lot of work to do on rev...
  6. VINDICATOR - WvW PoV - Why nerf Archemorus spear range ? The spell is long to cast, easy to dodge or reflect or simply avoid because of environment collision. Putting a 1200 range is just a non-sense. - Still nothing new in the management of Alliance stance. I saw a suggestion of having a low cd (like 4-5 sec?) on swap between Saint Viktor and Archemorus : it could be a good idea. Alliance needs to be somewhere different from the rest of the legends. - Nerf stab from Archemorus...seriously... Its the only defensive spell in the kit of Archemorus (I can't consider Saint Viktor has a part of the kit since you will have 9sec cd on swap). Vindicator needs stab to be able to stay in melee. Look at warriors... Even Willbender have so many tools to protect themselves. - I think Vindi supp still lack of something. Yes it's one of the best heal/barrier, but we need more tools to bring something more. Like better design on CC on Axe (the pull on 5 axe) or on dashes from mace. Could be a good start without giving more cleanse or stab to vindi supp and giving them the ability to have a greater impact. A lot of hope for Vindicator...please, this elite spe is really nice to play but it's being harder and harder after these last patches.
  7. From a WvW player : - Why nerf Archemorus spear range ? The spell is long to cast, easy to dodge or reflect or simply avoid because of environment collision. Putting a 1200 range is just a non-sense. - Still nothing new in the management of Alliance stance. I saw a suggestion of having a low cd (like 4-5 sec) ? on swap between Saint Viktor and Archemorus : it could be a good idea. - Nerf stab from Archemorus...seriously... Its the only defensive spell in the kit of Archemorus (I can't consider Saint Viktor has a part of the kit since you will have 9sec cd on swap). Vindicator needs stab to be able to stay in melee. Look at warriors kitten ! Even Willbender have so many tools to protect themselves. I really don't understand why they keeping nerfing Vindi while some other elite spe are untouchable. For PvE, I guess it's good for Herald. Vindicator still lack of something...
  8. Let's just hope they will try to play with this new patch and correct it in few days, like they did for these nerfs...
  9. The issue is every nerf on dodge of vindi "heal" will impact vindi dps. But the main difference is vindi DPS has to use one of his dodge to buff himself to get decent damage to compete with herald (without it it sucks, -15% damage is huge). So as a vindi DPS, in a zerg engage, you still have to play with one dodge, which is a main disadvantage compare to over class (DH for instance). They have to keep the balance between a clean mech of high risk high reward for vindi dps and kinda the same for the heal. Why not a HUGE buff on heal, keep the barrier boost on dodge and delete all the healing of the didge on vindi heal ? Like that you cant spam dodge (because you will not heal at all, just buff your heal) and you have to use dodge as a buff, same as vindi dps.
  10. Disapointed. WvW player here. The vindicator was okay after the first hotfix. Why destroy it? It was refreshing to be able to play differents supports in the game. Now we will just see druid and elem... (And ofc hfb because nothing can replace him) Great game design. Also, in the dps version, vindi was cool to play. Different from herald. Now... Well let's go back to herald I guess. Very bad patch Anet.
×
×
  • Create New...