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Posts posted by Deadmoose.6594
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12 minutes ago, Paradoxoglanis.1904 said:
sounds like thief
true, if you're a mesmer. I don't think rock paper scissors style balance is bad though.
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I've been doing Wow classic SoD and if you think GW2 pvp is bad or unbalanced, the pvp there is unplayable. There's not even any attempt at nerfing anything, shamans can literally press one button and delete you. Pretty similar with a lot of other broken builds as well. You also have to pay a sub! In comparison GW2 at least gives you a chance with dodging, animation tells, blocks, etc.
At least here we have a team that tries to balance stuff, and maybe we need to start giving them more credit for their efforts as opposed to complaining constantly and asking for nerfs because we lost to a class/spec.
Edit: You might think this is obvious that GW2 would be better than WoW Classic SoD, but SoD is an attempt by the WoW devs to sort of reinvent classic in a way, so they're putting in actual changes to the game...but not pvp apparently.
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If it aint broke dont fix it, they should’ve followed that mantra
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3 hours ago, Rap Tiger.1257 said:
So you cry about the druid and I asked for a buff for reaper, Anet, please nerf all classes and buff only DeadMoose's reaper class, that is if he doesn't get beaten by his own class and complain that he is Op ahahaha 🤣
You forgot, Anet please buff chrono as well. Please nerf all classes except chrono and reaper. Amen. Even when I play against another reaper, I feel their pain as I watch them struggle to land hits in shroud. I don’t think I have the same hatred for other reaper players as I do for other mesmers when I’m playing chrono. Mesmers are the worst like that, they’ll go out of their way to try to kill the other mesmer, there’s some weird unspoken thing there
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In addition, downed fear gets resisted or completely ignored way too often. Too many classes just outright ignore this ability, which should be unblockable. Almost all specs have some annoying "keep me in the fight longer" ability when downed, except reaper is literally the only one that can easily be mitigated.
Ele gets to teleport away, prolonging their life...nothing you can do about it. Guardian knocks you back, same. Mesmer invis teleports away, same. Ranger has some kind of knockdown I think. It's all super annoying and better than necro. 🤷♂️
2 hours ago, Jedrik.3109 said:On the shroud 2, check your setting for targeting.
What do you mean check my settings? I have a target, the ability should go towards the target.
2 hours ago, Jedrik.3109 said:Do you honestly feel Reaper needs more area denial on top of its condi spam, unblockable marks, etc?
Yes, compare it to the other area denial specs. It's lackluster in comparison. Can easily be mitigated. There shouldn't be any argument to contradict what I'm saying. Going shroud takes work, you need lifeforce. What other class requires you to build up a bar before you can even use its strongest abilities? When I go to shroud, I should be kittening kitten up. Not getting focused and dying immediately.
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4 minutes ago, Endorphin.9147 said:
The game is all about pressing advantages, finding ways to stagger the enemy team and matching players on the map. One reason why people do this is, if you put someone in respawn the last thing you want is for them to regroup. So getting kill elsewhere and cutting off map control is what might be intended by some of these players.
Of course there might be situations where its good to hold back and defend a node you just won. It really just depends on whats happening at that moment and where everyone is.
That's just it though, a team is usually not going to be able to regroup. People die at different intervals, they're already offset and ready to trickle into a node to get killed (aka feed). It takes someone on the other team to try to get their team organized, which usually doesn't happen. How much communication do you actually see in games? I see almost none aside from myself and maybe one other person usually.
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Thing is though there's literally a top stat for defending. Even core guards like to run off to try to cap stuff.
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My ttk for reaper after a successful chilled to the bone isn't good. This is the enemy sitting there with me just spamming damage on them. I've seen basically anything with a gs down me in a matter of seconds while I'm not even stunned. I realize that every class has advantages/disadvantages, but I feel like being able to down someone in like 2 seconds is really overpowered right now. All of the shroud abilities really need to be a little better.
Executioner's Scythe: Bump range from 240 to 340. This is a giant kitten shadow scythe. It should be able to fly out further.
Death's Charge: This doesn't really work that well. It seems to miss the target a lot, like the logic built into this ability just isn't good. I know I'm not the first person to complain about this. Not even really sure how this can be fixed or improved.
Life Reap/Slash/Rend: Bump all to 240, right now its 220, 170, 170. Why even is that? Why do attacks 2-3 have a lower range than 1? Makes 0 sense. Most of the time reaper is getting massive cc when they enter shroud so they can't even hit their target anyway. Bumping range slightly would help out a little.
I don't even want more damage, I just want the abilities that I have to land sometimes. I don't think thats asking too much when people are hucking grenades, trapping me, gun flaming me for 14k, and smacking me like a little kitten with a giant greatsword that requires one button click. Not even to mention being in shroud, you're already standing in 12 red aoe circles from the enemy ele, scourge, dh and druid gang banging you. Also not even to mention as soon as reaper casts shroud he suddenly becomes enemy team target #1.
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5 hours ago, vilesoldier.9826 said:
Nah the story is still on track, this is actually a war rifle4 post xdd
Also I'm not okay with 14k gun flame hits. Why is warrior getting these 0 effort high damage abilities?
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Why does an entire team insist on everyone running far as soon as mid is captured? It's like people don't understand that the entire enemy team is going to respawn, and they are going to come mid. I literally tell people just defend mid, and say things like, "I promise you, they will attack." To try to convince people to just defend, there's literally no point in capping a node only to lose it in a matter of seconds. It's like people's love for constant action overpowers the part of the brain that involves logic, reasoning, and critical thinking in order to win the game. I feel like almost all of my loses are due to people doing this, just running far and letting the opponent back cap everything.
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it’s also too easy to see the matches you’re supposed to lose based on what professions the other team has. Right now if I see a dh and a druid on the same team, I know we’re supposed to lose that match. It’s like dh, druid, ele, scourge, thief. Meanwhile my team is out here with a rev, berserker, catalyst, mesmer, and mech. Come on anet, you gotta do better.
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Someone I played with this evening insisted ToSS is a side node map. Well we lost, and the other team capped mid and took the meditations pretty easily. I couldn't convince my team to team fight mid, they were busy dicking around far and losing it. I'm not convinced, the far node is too far of a run to make it worthwhile imo. It's right near the enemies spawn too.
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5 minutes ago, SleepyBat.9034 said:
Are you talking about the 1.5 second immob on rifle 4? How is that bad design?
nah dude its like 4 whole seconds
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What stupid kitten is this? Why haven't I noticed this before? Is this some new war rifle toolkit crap? Needs to go, bad design, I hate it, roots can all die.
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22 minutes ago, vilesoldier.9826 said:
Kuma was kinda spitting and we all know a few players who could give it a read
Well doesn't apply to me, I use the same specs regardless of buffs or nerfs. I don't switch to fotm op spec, ever.
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3 hours ago, Skary.8956 said:
As a thief main
You lost my sympathy at thief main
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Ranger gs, but I just saw a berserker do over 25k damage to me in one hit too, I'm not okay with that.
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5 minutes ago, Terrorhuz.4695 said:
Every time you're facing a seemingly unbeatable power mesmer take any kind of condi build and see what happens, before crying in the forum.
or switch to thief, deadeye in particular if you want them to hate thieves so much they will come to the forums and make posts about them
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1 hour ago, Eddbopkins.2630 said:
Clones was a terrible design choice.
Admittedly its rough for some pvpers but mesmer is the most unique class flavor in the entire game.
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51 minutes ago, Eddbopkins.2630 said:
This can't be stated big enough. Am I fighting one person or 4? Clones was a terrible design choice.
I don't know if its just that I play as a mesmer, but I find the actual mesmer super easy to spot. Clones all run in a certain direction usually, whereas the mesmer is going to be running around a lot and using abilities that have pretty specific animations. Also, the one with the bubble around it is the mesmer...
1 hour ago, Vinny.7260 said:Reaper doing what it doe right now is completely fair and does a great job at keeping certain things out of the match. It's not busted, it's not weak, it's just versatile.
Exactly, which is why it doesn't need a nerf.
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2 hours ago, Frequency.6407 said:
Proof that reaper needs a nerf?
There's so many counters to reaper...
to elaborate, cond, chilling, ele, spellbreaker, ranger gs, DH, mesmer shatters, ANY druid ability, all of this and more counters reaper. Reaper is fine...prob needs buffs since its so limited tbh.
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3 hours ago, Arheundel.6451 said:
Such nonsense....superspeed running around while throwing grenades behind them while running?...please nerf
What spec are you using against them? Best to keep your distance if you can.
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2 hours ago, Arheundel.6451 said:
..Paired with MoA form......mantra of distraction....stealth....distortion spam....way too much..pls nerf
As a power chrono mesmer player, I agree with moa being op, and also stealth. I don’t use either. As for the burst being too much, yeah it can be, but it can also be blocked or evaded. You can also kill the clones pretty fast if you’re ranged, as they have to run to you before they shatter. I think mes is in a decent place right now, I’m eating virts on my reaper. Before they would run around basically unkillable.
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GW2 pvp is leagues above WoW Classic SoD
in Player vs. Player
Posted
Not really sure thats a fair take, GW2 at least has a balance team that actively tries to make it more balanced. Sadly no new dev content but thats just the way it goes