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Mattahood.9423

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  1. Thank you for these videos. I often get so involved in doing things that I forget to look at the scenery. This is a nice reminder and exploration of the beauty and detail of this marvelous game.
  2. just a quick comment: It is true the awakened inquest in kourna do not count as awakened. They do, however, count as inquest. It would kind of be unfair to count them as both
  3. I have never leveled this way but, if I recall correctly, there are only 2 or 3 HPs in HOT that would be likely be deadly to a low level at range so I doubt he would have needed to be rezzed too much.
  4. I level my key farmers on Grothmar. Just did one today and got completion credit so must be some other issue?
  5. We did wait for it to finish - and well beyond. Still, the only one to get credit was the one who opened the instance.
  6. Last night 4 members of our guild did shiverpeaks strike for the wizard vault weekly strike. Only the person who opened the strike mission received credit. We had to do the run 4 times in order for each of us to get credit for the vault. Don't know if this affects other strike missions or not.
  7. there is also a miniature ram that looks quite cute. https://wiki.guildwars2.com/wiki/Mini_Ram You can get it for two miniature claim tickets which you can get for black lion statuettes from the black lion chests.
  8. Sorry for not being on long at a time. I just finished radiation for kitten ( a very treatable kind) and it left me anemic so I feel very tired very fast. Should go away in a week or two then i can be on longer
  9. I don't knows where he is in the other halls but in gilded he is in the arena lobby. The other teem coordinators send you to the arena but this one lets you switch teams without doing so. arena proprietor lets you choose which skills to use
  10. OK. Not sure what your point is. I was certainly not stating it cost everyone that much or assuming everyone went into crafting the rune with no mats in the bank. I was simply expressing my pleasant surprise that I went into crafting the rune thinking I would have to spend several hundred gold and finding that different cost saving measures cut it down to about 200.
  11. I read somewhere that they all give the same chance of delivering a charm. But I did not want to risk it so I used silver fed. I got 29 charms from 192 relics which comes out to a rate of one charm every 6.6 salvages. Some other details: The charm each one can drop is the same that is used in the crafting recipe for that relic so if you need a specific charm check the crafting recipe. I picked daredevil because it gives skill (the most expensive) and does not require scrolling down in the chest of power screen - and when opening 180 chests, not scrolling for each one is important. Overall, with the charms already in my inventory, the mats I already had and the charms for salvaging and mats from laurels the legendary rune cost me a little over 200 gold. A lot less than the 800 gold I saw someone else mention it can cost.
  12. Also, a note, relics can give charms also. I got about 1 charm for every 6-7 relics I salvaged and with more than 60 level 80s that saved me a ton of money. Since relics will essentially be useless if you have a legendary one might as well salvage and make or save money (hint relic of the daredevil has a chance to drop charm of skill which is currently the most expensive of the three)
  13. No, no, no. they have a chance to drop a charm when salvaged. Don't delete - salvage them
  14. Also, don't forget that relics have a chance to drop a charm when salvaged and, since they will presumably be useless when the legendary relic comes out, might as well make them useful now. with more than 60 level 80 toons I got 180 relic chests above what i needed for builds on my main toons and salvaged at a about 1 charm for every 6-7 relics. That saved a ton on making the legendary rune. Hint: relic of the daredevil gives charm of skill, the most expensive of the three.
  15. Gilded Hollow is the one I know the best. It probably has the most hidden areas because the architecture creates a lot of little nooks and crannies. One area that is not hidden but does not get the credit it deserves is the mid level caverns. People often do not explore there because it is off the beaten path but it has a couple of abandoned temples, a gloomy area that would be great for mushrooms, a couple of sand cascades and a delightful little bubbling pool. Any one who has not visited the area should make the effort to do so. As to actually hidden areas, my favorite is a small room south of the mine. Instead of going in the mind you go above it until you come to a doorway with stairs leading down. Instead of taking the stair, jump off the stairs in the crevice to the left (as you are facing the stairs). You will see a grey wall, a gold wall and a rock wall. Aim for the junction of the gold and rock walls as you glide down and there is small opening that will lead to the room. It has kind of a circular design on the floor and a few steps. Some of the walls in the room are not solid, by the way, enabling you to get a good view of the endless sea. By the way, if you do go down the stairs there is a room about half way down with a fireplace that would be a nice spot to decorate as a house. There was also one small room overlooking the main area that was reachable from the arena way point. I used to use it to store decorations i was not using at the moment but did not want others to use. But I can not remember how to get there for the life of me. And, of course, there are a number of out of bound area but I won't list any as it is against forum rules.
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