Jump to content
  • Sign Up

JormagSorbet.8079

Members
  • Posts

    25
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

JormagSorbet.8079's Achievements

  1. Rifle charr warriors need to hack the game to be viable.
  2. Have you tried not getting the debuffs? You kind of have to eat a lot of skills to take 20k in burning damage, or 15k in bleed and poison. It's not like the classes look at you and you burst into flames. That being said so would they, but that's not really the point here.
  3. Dragon Trigger - Boost - Rework as a shadowstep with a ground target. On cast, you shadowstep to your endpoint, and 1/2 second later a field between your start and endpoint is drawn, dealing heavy damage in a single packet to all targets in the field. Same diameter as the original Boost skill. Eviscerate: The leap evades. Evaded attacks increase the strike damage of the skill while the skill is being channeled. Arc Divider: Recharge Whirlwind if it lands. Hundred Blades: Striking a target with this skill reduces all Greatsword skills by a half second of recharge per instance. Bloody Roar: For PVP, additional strike damage every second you remain in zerk mode, up to a cap of 10% additional damage. Decays by same amount out of shroud. Axe throw: Use the Ranger axe throw pathing. Skull Grinder: Unsplit from PVE. King of Fires: 7 second CD. Imminent Threat: 30 second cd Whirling Axe: Reflects projectiles, like the thief stolen skill. Critique encouraged, this is half serious though.
  4. I'm not as smitten with Nayos as these two, but the whole Wizard's tower story arc so far has been very enthusiastic and well built (as far as mmo stories go, at any rate). The writers have been itching to shelve the dragon fight and write something new, it seems. Good for them.
  5. You can just walk away from a virtuoso on any class that has movement skills or reasonable access to swiftness. They only win if you entertain them. I think that's pretty fair. It's still poorly designed, and surprisingly on brand for the most recent mesmer build for every expansion to date. Chronomancer was unkillable, Then Mirage was, now Virtuoso. Eventually they figure it out though, and at least this one is slow.
  6. I don't think the rev lightsaber is new either, that auto swing was originally used by Scarlet Briar. By the way, they -do- still do bespoke animations. They just usually submit them for things less subject to change. Like, for instance, emotes and: The person that mentioned animations not being changed due to potential reworks may have a point. Would still like to see some new skills though.
  7. Like garlic to vampires. Hssss! Hssss! Putting my money where my mouth is, Hsssss!
  8. Ding ding. Ranked not fully allowing premades, but also not fully prohibiting you from making them was your first warning that this was not a competition of skill.
  9. Correct. From a projectile player's point of view, I can definitely see how firing some projectiles, only to have all of them whiff or come hurtling back at you because a warrior decided they wanted an aegis or block at that moment is frustrating. But if we are going to consider that frustrating, we should also consider how frustrating it is for a warrior player to build up their adrenaline, line up burst, then have it glance or miss because their opponent decided at that moment they wanted blind or weakness. If you want the former to be less frustrating, it should come paired with less frustration in the latter. Either this mitigation trading game can be played until one person makes a mistake, or the game can be "this melee class crumples easily at range, but if they get anywhere near you -you- crumple." Pick whichever one you like. Or dont. I'm pretty sure the interaction with aegis is a bug, which is doubly sad, because it means one of the only reasons warrior is a threat at all is because of developer oversight.
  10. Kinda putting the cart before the horse, isn't it? It's more like the balance is horrible and so people are looking for low-touch methods to get the rewards from it without actually having to interact with it. If you want to minimize the impact of afkers and bots, good balance tends to help with that. If your balance is good, bots will be less effective at getting rewards, and people are more inclined to try to carry close games than give up after the first clash at mid. If people like interacting with your system, the faults (such as poor quality matches) tend to be minimized (more people playing because its fun, more pool to pad out those people causing the poor quality matches.) Let's not conjure this as the grand design of a particularly malicious group of devs. I wouldn't give them -that- much credit. The simplest conclusion is very often the true one. The devs are not very competitive minded and blunder a lot when it comes to shaping competitive. Most of them are Baldurs Gate enjoyers, more so than LoL or Street Fighter. Because of that (and the compounding factors of people in the competitive spaces tend to be assholes that didn't get enough validation as a child), PvP is not enjoyable for a large portion of the playerbase that -would- interact with it otherwise. Because of this, the matchmaker has to struggle to put games together with the few people that -do- remain, and because of -that- it will often scrape the very bottom of the barrel of players and hand you a couple of bots from people who checked out a long time ago (but still should be banned). Oui ❤️ ~ I am a fan of tough love. A little bashing is okay. They're the ones with the means to change this. The lack of data is a lack of -people-, and there's no shortage of those in the other game spheres.
  11. Never change Shion, I always get a chuckle from your constant framing of Gunzerker as some unstoppable force of nature. If only it were so.
×
×
  • Create New...