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Geronmy.3298

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Everything posted by Geronmy.3298

  1. I was forced to forfeit a signet for mantra of concentration. I guess it could be worse.
  2. What are you talking about? Mirage never had a stunbreak on dodge, you just could dodge while cc'd. And the class was designed that way, taking it back without any trade-off just breaks the game. Right now you don't even get the visuals on the screen when you get Mirage cloak. And a lot of people, me included, are totally ok to reverting the changes to dodge on PvE. kitten sucks now.
  3. And i am unironically saying to revert the changes on a hotfix. The class basically is unusable, but they seem to fix the unintended buffs quite quickly but when is an unintended nerf they let it slide for a bit. Deal with a revision of this change on july 18, for now revert it back until you get it right.
  4. Was going to post this exact same thing. Best way scenario is to revert the change on the future for pve and fix it for pvp.
  5. Yup, this is why it should have competed against IH and not mirrored axes.
  6. Yeh, is still a nerf overall but i kittening hope this opens the doors to balance each ambush on their own instead of kittening up the entire spec. Also we get 2.5s of alac without clones, i run a 50% BD build because reasons and will probably be overcapping alac again and might be able to maintain alac without clones (wasn't here when it was 2.5 base before, but people had told me it was the same but now we get extra 1.5 with clones).Worst part yet is the dodge. I hope and cope they will fix the issues. I am ok with not having it available while stunned/knocked down, but while inmob is kinda dumb not to have it available. We already don't move while dodging. Also, we absolutely know why the names are wrong, i don't even need to mention it.
  7. Yup, they tied alac to a trait and made ''evolved'' ambushes. Is planned to go live on july 18 tho.
  8. Alacrity Mirage Last up is a rework to how mirage grants alacrity. We want there to be a better distinction between alacrity and non-alacrity builds, which is something that can be a bit blurry at times due to Chaos Vortex granting alacrity with no investment. This alacrity is being rolled into a rework of Mirage Mantle that improves all ambush skills in various ways, which can be seen in the patch note below. Mirage Mantle: This trait has been reworked. Ambush skills are improved. Axes of Symmetry: Also inflicts cripple Mirage Thrust: Removes a boon from struck foes Ether Barrage: Grants quickness to self (1.5 seconds) Split Surge: Deals increased damage (25% in PvE, 10 in PvP/WvW) Chaos Vortex: AoE Alacrity (2.5 seconds for the player, 0.5 seconds for clones) Ambush Assault: Grants might to self Wave of Pani😄 Also inflicts torment You called me madman, but it was the only way to do it. Kinda weird that they didn't make it compete with IH though. I will be preordering if they fix the dodge on Mirage, is acting weird and i miss the fx on the screen or i get the regular dodge and have to respec to fix it.Overall not utterly disappointed and hope every one, not only us.get their problems fixed.
  9. Was unironically thinking about this, i'm just waiting for july 18 to decide if is worth getting my account banned or not.
  10. Yeah, only reason i didn't preorder the new xpac and will probably not even play the game anymore was not only this patch, but also the 2 before it. I will lurk around until July 18, if the game still thinks mesmer should be unplayable then i won't play anymore lol, kinda sd for all the money i spent but happy because i won't spend a dime anymore.
  11. I will see them in a month allright, until then game's uninstalled. Hope they get this kitten sorted out lol.
  12. As a lot of mirage pvp players have said, is not even a real buff on pvp either. I renewed my xiv sub after almost a year of playing gw2, if i am gonna play a homogenized mmo at least i'll play one where my class is not being balanced by clowns.
  13. I posted a similar solution that was very obvious from the start. Make alac a trait competing with IH and don't attach clones to it. Using clones to provide a boon was never fun, is why Chrono is getting rid of it and replacing it with the new application.
  14. I think i might be colorblind because for 10 months i've believed mesmer to be the purple class. Gotta get checked.
  15. Noted, next patch will completely remove staff as a mesmer weapon because axe is strong or some made up reason.
  16. To be honest you can pass up with full viper's gear and a few ritualist accessories. I currently go with ritualist amulet, 2 ritualist rings and 1 ritualist earring. Rest is full vipers. Ah, i also use boon duration sigils. best way to get these accessories is living world, specially S4ep6. I also wouldn't recommend alac mirage atm, is getting gutted patch after patch for no reason and there's no way to say if it even will have alac in the future.
  17. To be honest i hated how Chrono generated quickness. I started playing mesmer to play Chrono or Virtuoso and got terribly disappointed by both. I would never attach quick or alac generation to it. Hell, they straight up removed that part of Chrono. They should attach alac generation to a trait that replaces sand shards, trait that i never seen anyone giving it any use, and makit compete with IH.
  18. This has to be the biggest bait piece yet. How can you name 10 nerfs and follow that up with ''we got buffed overall''. I have to give you credits, this post almost seems legit.
  19. Let me start by saying that i am not even close to a pvp player. All pvp i've done was just to craft my first legendary weapon so i will let someone who actually knows about this topic to correct me about the way this change can affect these modes. What i am is a huge Mirage enjoyer. I played a lot of specs but only Mirage scratches that itch in my brain that produces the happy chemicals and after crafting my legendary staff you might know what my feelings about the upcoming changes are. With all that out of my chest, let me introduce you to my completely dumb idea to balance Mirage's ambush. Let address the elephant in the room. Staxe Mirage. This change will completely destroy any synergy this particular playstyle has.in favorof giving the devs a way to tune every ambush without affecting other playstyles. What i propose is the rework of the Sand Shards trait. Here we will add the ''Shattered Ambush'' trait, wich will change all ambush skills into an evolved form.Yes, this trait will compete with Infinite Horizon and you will see why. All ''base'' ambush but staff will remain the same.''Evolved' ambush will get extra effects. Regarding staff, normal ambush will still give the regular amount of might but will not provide alacrity at all. Evolved ambush will generate all the might the clones would have generated and also provide 3 seconds of alacrity. Axe ambush remains the same, evolved ambush gains an extra seeking axe. Greatsword ambush remains the same, evolved ambush gains an extra chained target. Sword ambush remains the same, evolved ambush gains % extra strike damage. Scepter ambush remains the same, evolved ambush adds 1 second to each condition. Spear evolved ambush gets alacrity As you might noticed, this change ends the so ''overpowered'' alac staxe that Anet seems to hate for some reason. Remember that now that confusion has been more or less stabilized, Mirage will no longer have these massive spikes that made it so overpowered.... on a few bosses. This gives Mirage a better access to alacrity because is no longer tied to clones but is also not completely wasted on other weapons, we get alacrity underwater. and they can fine-tune both axe mirage and staff Mirage as two separate entities. I still wish to read you opinions about this change. I m not a very old player, just ''started'' the game, so i might not grasp how big in the grand scheme on things this change can be.
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