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ChrisWhitey.9076

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  1. world restructuring would be live now if it was not for bugs. Feels like these changes were made to balance WvW outcome. WvW is meant to be a numbers game to be balanced is what it feels like now otherwise outnumbered would actually have an impact.
  2. These changes to defense are great. For too long have under populated servers suffered from not having people to cap during off hours then at prime time it takes forever to take things back. Thank you anet for looking out for the little guys.
  3. Cheating continues to be rampant in online games everywhere. Anti cheat has become the norm to balance it and it really depends on whether anet wants to pursue anti cheat measure to fix this issue. At the end of the day for most people WvW is a casual experience and nothing more so I don't see a big push for this to be fixed.
  4. Lag meta was a thing for months on reset. Now teams that are not comped for high lag get run over by no skill teams with lag meta builds. I think it is time to embrace a new meta because I don't see a fix happening when people have been crying about this for months. Ex. Berserker is meta in boonball but you can lag out their rotation to a point a scrapper can out dps them in lag meta
  5. Holo is built around its burst dps and fast ramp and if it can have access to weapon swap it could hit potentially 46k dps where the other professions are trying kept around 42k. If weapon swap was allowed things have to be nerfed to keep things balanced.
  6. Adding weapon swap would probably for auto attacks to hit like wet noodles on engi imo which would not be great for condi enjoyers having to swap to sword or mace if using pistol. Power holo and condi holo having weapon swap would basically nerf a lot of great things about engi to the ground if we got weapon swap. And supports having weapon swap would probably nerf medkit even more and I think its been tuned down enough.
  7. This is a great point and we did start early in the WR when we could and it worked great but all it did was make another guild have to cancel because it was too full for them. Most guilds run for 2 hours and a 15 person queue was moving at 30 minutes per 15 so 1 hour in the queue cleared and 15 people got in another hour and half the group is in and the run is over. It cannot be great for the calculating match making if guilds are not running when they should be then the next pairing gets all out of wack. Tried to move people over to EtoM and it is a mess. It is not easy to navigate for the new people that have not played it and need to run back and gliding and mounts could help the process but its not supported. If people played it more common it probably would not be as big of an issue but rewards in EotM are not worth playing it on the regular. Thanks for the feedback you made a great constructive post and appreciate the effort you put in to it.
  8. Queues are not a healthy game mode for team content. If all maps are queued to 15+ and a guild is scheduled to start they have no place to fit and cancel the run. This means anet doesn't even know how bad the problem can be. Sure it is not an issue if a solo player want to wait but it is not viable for a guild that has a set schedule to just move a 50+ group to play a few hours later. edit-it doesn't help that EotM is so bad that everyone would rather cancel then go to an overflow map
  9. So we agree that lag and queues are an issue, but not a lot of comments do think it is a high priority to be fixed? Just interested to know if that is just a few people in the forums or will it continue the majority of the forums as this grows.
  10. Getting an influx of new players is always a good thing and the beta I am all for but if you have an influx of new people getting a bad experience that is not a good thing so the beta should be on hold until it is fixed is my personal belief. Sounds like no one is denying that these issues exist my thoughts was are they a higher priority to fix then the WR or not.
  11. I think WvW devs had stated the WvW is a team game mode and they don't care about 1v1 balance. You might have better luck posting in the profession channels so the balance team can view it.
  12. This is a fair point as the cause is not population based but Anets solution was to always reduce the population size on maps to fix it to the point that we have seen around 60 be the cap per team. With queues being an issue that number has been increased to the point we have both issues. Boonball has made skill lag worse but that is better off for the balance team to fix hopefully they have done better work for the state of WvW than the WvW team.
  13. World Restructuring [WR] had large queues during prime time and prevented people from getting in the map. Skill lag was god awful because there were too many people on the map with boons. WR was suppose to spread people out to fix these issues but we know now that it is not an unbalanced population issue that is the source of the problem. Anyone else have any thoughts? Edit: So it sounds like all post before about WR fixing lag and queues with population re-balance were wrong so I will accept that and move forward. So if anet wants to put focus on WR over other issues that currently exist in game is WR really more important than stability? Also lets keep the class balance issues out of WvW. Blanace of classes is another team and not the WvW dev team.
  14. This was just closed because you continue to gaslight guilds on how you want to run. Stop trying to gatekeep.
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